Distant Object Enhancement is a visual enhancement mod that makes objects realistically visible over large distances.
- Flare effects for planets and nearby satellites, properly calculated by size, distances, phase angle, etc.
- Flare effects are colored for each planet, which makes for easy identification.
- On-rails vessels up to 750km away are visually rendered (no intensive physics calculations necessary)
- Background stars dim when looking at the bright surface of a nearby planet, just like in real life!
- If you have blizzy78's Toolbar plugin, a settings window is available with several options to improve performance or tweak visuals.
- Full compatibility with custom planet mods -- with flare color definitions included for Real Solar System, PlanetFactory, and Alternis Kerbol.
Of course, it looks much better in action
Image taken with the CactEye telescope mod, an extension of Hullcam.
- The plugin will not work without Toolbar installed! Toolbar will be fully optional in a later update.
- This plugin doesn't increase the true rendering distance (it's still ~2.5km) -- it just draws models in place of where the ships should be. No physics are calculated on distant vessels (for obvious performance reasons), so for instance, you couldn't watch satellites deorbit from the ground. You'd have to find a plugin that raises the threshold at which KSP physically loads ships, like Lazor System.
- Like in real life, satellite passes are best seen shortly before sunrise or shortly after sunset.
- Cameras in separate windows will display flares and dim the background improperly.
- This is only an aesthetic incompatibility!
- If this is actually a problem (like with the Tarsier Telescope), disable flares in the settings menu!
- If you experience vessel disassembly or other odd things, disable vessel rendering in the settings menu! This feature should be more stable than in previous releases.
Major thanks to WillHop and a__gun for their help in testing new releases!
Download Distant Object Enhancement v1.3 (32KB, Box.com)
Last updated 3/3/2014 (KSP v0.23)
Source Code -- Change Log
- Merge the given GameData folder with KSP's GameData folder
- In addition, if you are using a custom planet mod:
- Extract the relevant "DistantObject" folder inside "Alternate Planet Color Configs"
- If you can't find a color config for your planet mod, flares will still render properly, but they will be completely white. Distant Object Enhancement should work with all custom planet mods.
With an exception that this plugin not be included in a 'pack' of other mods without my permission.