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Thread: [WIP Plugin](0.90) Burn Together! Alpha v6.0 (3/25/15)

  1. #1

    [WIP Plugin](0.90) Burn Together! Alpha v6.0 (3/25/15)



    Ever wish you could send a whole bunch of ships across the solar system without having to do the transfer burn for each ship, one at a time?

    Well now, you can Burn Together!

    [Spoiler: VideosFrom0.23.5]

    How it works:
    Rendezvous the ships with each other and kill your relative velocities.
    Select a vessel to be the leader, which you will control.
    Set other vessels to be followers. The followers will mimic the steering, rotation, and thrust of the lead vessel, AND hold relative velocity using RCS.
    (Or, press All Follow Me, and all nearby ships equipped with BT will follow your active craft)

    If the lead ship's TWR is higher than its followers, throttle will be automatically limited.

    Warping: During on-rails timewarp, followers will be locked in relative position with the leader (no more drifting away).

    Rovers: Landed vehicles will now use wheel throttle and steering to follow leaders. (Only tested with stock parts so far).



    Download from KerbalStuff.
    Source on GitHub

    If you want the module built into your command modules and you don't want the extra part:
    [Spoiler: untested]

    Known issues:
    - auto steer damping settings can be better
    - NRE if follower goes out of phys range (generally harmless)


    Change Log:
    Code:
    alpha v7.0
    - new follower control system
    -- follower oscillation reduced
    -- custom steering settings option
    -- angular momentum limited
    - fixed error when turning off BT from leader
    - followers now block out user input
    - followers thrust ratio constantly updated
    - leader's thrust limit constantly updated
    - fixed occasional loss of followers during warp
    - fixed velocity of followers after warp
    - other small bug fixes
    
    alpha v6.0:
    -0.90 compatibility
    -a bit of code clean up
    
    alpha v5.1:
    -timewarp lock occurs only if followers are within 0.1m/s of leader
    -fixed loss of followers during high timewarp
    
    alpha v5:
    -added some rudimentary rover support
    -ships lock in position during timewarp
    
    alpha v4:
    -added the rest of the 10 action groups for the "AG Mimic" function.
    
    alpha v3:
    -works with ModuleEnginesFX now (for new .23.5 engines and hotrockets(?))
    -Added "Toggle AG Mimic" button to make followers copy leader's action groups.  (Currently only supports landing gear and lights)
    -Added action groups for main functions
    -TWR matching now takes engine throttle limit tweaks into account.
    -leader ships with higher TWR than followers will now have their max throttle limited.
    -followers will now cut engines if the leader runs out of fuel
    -improved RCS kill rvel function.
    
    
    alpha v2:
    -followers use RCS to kill relative velocity to leader
    -part indicator light (red: off, blue: follower, green: leader)
    -BT turns off when vessel is uncontrollable (command module detaches, probe out of electricity, etc)
    -followers automatically activate SAS and RCS.
    
    alpha v1:
    -Initial alpha release
    -followers use sas to copy leader's attitude
    -followers copy leader's twr.

    CC-BY-SA
    Last edited by BahamutoD; 30th March 2015 at 10:26.

  2. #2
    Moderator MK3424's Avatar
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    Cool!
    One question: is there a way to make another craft to stay at a certain distance and won't move?
    Because i want to grabble it with a arm using infernal robotics (fix is being made atm) and dock it to the station.

  3. #3
    Sr. Spacecraft Engineer
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    This sounds really nice! Do you have to add a certain part to the ships so they can lead or follow?

  4. #4
    This is really promising.

  5. #5
    Just... WOW!

  6. #6
    Already imagining swarms of small probes swarming around all together...
    Abort, Abort! We are "No go" for 1.0 launch.
    1. Test the features. Launch .91 and .92 if needed.
    2. Get Community input on stability
    3. Go for Launch

  7. #7
    Moderator The Destroyer's Avatar
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    Can. This. Work. In. Atmopshere!

    Imagine, having a group of planes on the runway and flying...
    Awesome gif by TheFighterC4:

    Kerbal Zombies V2. -NEW- http://youtu.be/wRXNQbomQNE
    Dangers of Hyperedit: Kraken comes to dinner. http://www.youtube.com/watch?v=IK5NWFfIEIE
    Special Delivery! http://youtu.be/IimAcIxPrUY

  8. #8
    Unlicensed maniac xxjetterxx's Avatar
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    Sounds like SOMEONE (me) Is going to fly aircraft in formation!
    Ever wanted to use alien parts in KSP? Yes?
    Use this!: http://forum.kerbalspaceprogram.com/...lar-designs%21

  9. #9
    Moderator MK3424's Avatar
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    Quote Originally Posted by The Destroyer View Post
    Can. This. Work. In. Atmopshere!

    Imagine, having a group of planes on the runway and flying...
    Oh, god..... bring on the Hueys and the music "Ride of Valkyries".

  10. #10
    Quote Originally Posted by Parkaboy View Post
    This sounds really nice! Do you have to add a certain part to the ships so they can lead or follow?
    Yeah, its a small part about the same size and appearance as mechjeb.

    Quote Originally Posted by The Destroyer View Post
    Can. This. Work. In. Atmopshere!

    Imagine, having a group of planes on the runway and flying...
    Quote Originally Posted by xxjetterxx View Post
    Sounds like SOMEONE (me) Is going to fly aircraft in formation!
    Quote Originally Posted by MK3424 View Post
    Oh, god..... bring on the Hueys and the music "Ride of Valkyries".
    Haha, sorry guys, but not yet. At the moment, the control mimmicry isn't so robust (it just sets the SAS's lock heading) so it won't work too well in atmo. But here's a demo anyways:
    Last edited by BahamutoD; 4th April 2014 at 16:17.

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