Download via the USI Catalog Page
Always clear out old releases before installing. USI-LS is is supported and encouraged, but optional. TAC-LS is also supported. CRP is included.
See download for ChangeLog.
- IVAs are not yet implemented, so some crew are missing seats.
- Do not put stuff on top of inflatables without a decoupler or it will get lost inside of it when it expands.
Introducing the Modular Kolonization System
A world leader in corrugated paper products, Umbra Space Industries is now applying their formidable boxing and packaging skills into their latest product - the Modular Kolonization System - a series of interlocking modules for building long-term, self sustaining colonies on other planets and moons.
Modules Inspired by the NASA Mars Design Reference Mission 3.0
What it does:
MKS introduces a series of parts specifically designed to provide self-sustaining life support for multiple Kerbals for users of USI-Life Support or (optionally) TAC-Life Support. While the parts will function without a life support mod, the design is centered around providing an appropriate challenge where players will weigh the costs, risks, and rewards of supplying missions exclusively with carried life support supplies, or in making the investment in a permanent colony. That being said, this is not just a single greenhouse part (although food production is part of the mod). Rather, it brings an entire colonization end-game to KSP in a fun and challenging way.
- Provide an option to build 100% self-sufficiency, but provide this at a significant cost in both time and effort in line with the reward.
- Add the capability of having parts that can be launched as lightweight packages, then 'built out' in-situ.
- Build a mechanism that forces part dependencies. For example, to get supplies the player must build a Kerbitat, which requires organics from an aeroponics module to operate.
- Include resource exploitation through a mechanism that forces the player to choose their colonial sites carefully, and situate them with easy access to resources due to transportation costs.
- Keep things at a very high abstraction level. The sweet spot of MKS is in construction and logistics management over a fairly abstracted system of resources.
For more info, be sure to check out the FAQ as well as the walkthrough.
If you've enjoyed MKS, awesome! If you wish to express that enjoyment by buying me a beer or a cup of coffee, click the button below
MKS is licenced under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license, which in layman's terms means:
- You are permitted to use, copy, redistribute my work as-is
- You may remix your own derivatives (new models, alternative textures), and release them under your own name
- You must credit the following people when publishing your derivatives in the download and forum posts: RoverDude (MKS parts, KolonyTools dll, Regolith), Garibaldi2257 (Inline Resource Model)
This package redistributes FireSpitter
This pack redistributes Module Manager
This pack includes USI_Tools License is CC 4.0 BY-NC-SA. Source can be found here
All relevant licenses are included in the download.