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Thread: [0.24.x] Improved Chase Camera v1.4.0 (7/23)

  1. #1
    Junior Rocket Scientist BahamutoD's Avatar
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    [0.24.x] Improved Chase Camera v1.4.0 (7/23)

    Improved Chase Camera
    Version 1.4.0

    Download from CurseForge
    Alternate Download (Dropbox)
    Source on Github

    This plugin gives you the option to make the chase camera follow your surface velocity vector, instead of being rigidly attached to your plane.
    This gives you a better feeling on how your plane is moving, its angle of attack, sideslip, etc.

    It is on by default in free and chase mode.
    Press Tab to toggle.
    (You can change the key in settings.cfg).

    Toggling it off and on will bring it back to the default view angle.
    The default view angle can be changed in the config file as well.

    Bonus feature: The FOV can be changed in the config file.

    Two modes:
    1. Toggle while in Chase mode: Camera rolls with plane.
    2. Toggle while in Free mode: Camera stays level.

    Chase mode:
    [Spoiler: Video]

    Free chase mode:


    Changelog:
    Code:
    v1.4.0
     - 0.24 update
     - fixed weird snapping when rotating view
    
    V1.3.1
     - Added config value for disabling the "Auto" camera (requested)
     - Added config value for automatically snapping camera to default
           angle (like the old behavior)
     - Attempt to improve vtol mode
     - Added experimental mouse control (Right-alt while ICC is enabled)
    
    v1.3
     - Changed default toggle key to Tab
     - Toggle key now configurable
     - Default view angle now configurable
     - Free chase view doesn't snap back to default view when moved(toggle off-on to reset)
     - Disabled during EVA (it's glitchy)
     - Field of view is configurable
     - Fixed: Free chase camera was jerky during high-G turns
     - Fixed screen messages
     - Set as enabled by default (configurable)
    
    v1.2
     - Changed behavior in free chase mode when forward velocity is less than 50m/s to make it work better with VTOLs
    
    v1.1
     - Added free chase mode
    
    v1.0
     - Released improved chase mode.
    GPLv3

  2. #2
    Amazing idea! One quick question...most 3rd-person cameras from flight sims and combat video games will keep the camera level during turns. Is there any way to do that with the chase cam in KSP?

  3. #3
    Junior Rocket Scientist BahamutoD's Avatar
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    Yeah, I was trying to figure out how to do that. I only found values for camera heading and pitch. I might be able to do it by modifying the Free camera mode instead of chase cam mode. Its on the todo list!

  4. #4
    Senior Rocket Scientist
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    BahamutoD strike again ! nice plug-in.

    Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
    Nothke looks quite sad regarding his Kerbin City further development because of that.
    <-- click me

  5. #5
    This should be the standard 'in atmo' chase cam!

    Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.

    Everything you say can and will be misquoted, then used against you!
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  6. #6
    Junior Rocket Scientist BahamutoD's Avatar
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    Quote Originally Posted by Justin Kerbice View Post
    BahamutoD strike again ! nice plug-in.

    Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
    Nothke looks quite sad regarding his Kerbin City further development because of that.
    Haha I'm starting too many projects without finishing some of them -_- I just have all these ideas...

    It works fine underneath the hangers, but then again stock Chase camera works fine under the hangers too. Only auto/free look acts weird there.

    Quote Originally Posted by Tex_NL View Post
    This should be the standard 'in atmo' chase cam!

    Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.
    I did consider this as well. I think what I'll try to do is have it work that way when its activated in Chase mode, and if its activated in Free mode, it stays level.

  7. #7
    Amazing, I wasn't aware that I needed this, now I don't know how I did without.
    You could also say "I see no reason why all our energy problems might be solved in the near future because magic might exist and Merlin might come back to give us all free energy." - phoenix_ca

  8. #8
    The video is impressive. I seriously need to try this - for a guy with a B.S. in aerospace engineering (with a concentration in aerodynamics), the fact that I've never successfully flown a plane in KSP for more than about 10 minutes - and never landed one - is a mite embarrassing. Maybe this will help.
    IMPROBABLE ASTRONAUTICS >>==> "Dream it, build it, crash it!"

  9. #9
    Spatial awareness is the first casualty of Kerbal Space Program for just about everyone without some aeronautic experience.

  10. #10
    I've been wanting this forever. Would second the request for smoothing of camera rotation, if possible.

    A thousand thankyous. Expect this to be a stock feature by 1.0.

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