Page 1 of 16 12311 ... LastLast
Results 1 to 10 of 157

Thread: [1.0+] Improved Chase Camera v1.5.1 (5/4/15)

  1. #1

    [1.0+] Improved Chase Camera v1.5.1 (5/4/15)

    Improved Chase Camera
    Version 1.5.1

    Download from KerbalStuff(should be CKAN available as well)
    Download from CurseForge
    Alternate Download (Dropbox)
    Source on Github

    This plugin gives you the option to make the camera follow your surface velocity vector.
    This gives you a better feeling on how your plane is moving, its angle of attack, sideslip, etc.

    Press Tab to toggle.
    (You can change the key in settings.cfg).

    Toggling it off and on will bring it back to the default view angle.
    Set autoSnap to true in the config to have it always snap back to default angle.
    The default view angle can be changed in the config file as well.

    Two modes:
    1. Toggle while in Locked mode: Camera rolls with plane.
    2. Toggle while in Free mode: Camera stays level.

    Chase mode:
    [Spoiler: OldVideo]

    GPLv3
    Last edited by BahamutoD; 4th May 2015 at 15:42.

  2. #2
    Amazing idea! One quick question...most 3rd-person cameras from flight sims and combat video games will keep the camera level during turns. Is there any way to do that with the chase cam in KSP?

  3. #3
    Yeah, I was trying to figure out how to do that. I only found values for camera heading and pitch. I might be able to do it by modifying the Free camera mode instead of chase cam mode. Its on the todo list!
    Last edited by BahamutoD; 15th May 2014 at 13:02.

  4. #4
    Senior Rocket Scientist
    Join Date
    Jan 2014
    Location
    Far away from buggy Kerbin
    Posts
    1,482
    Blog Entries
    3
    BahamutoD strike again ! nice plug-in.

    Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
    Nothke looks quite sad regarding his Kerbin City further development because of that.
    <-- click me

    KSP could have been the best game ever... instead, it is just another failure in the video game history .

  5. #5
    Capsule Communicator Tex_NL's Avatar
    Join Date
    Apr 2013
    Location
    Low Kerbin Orbit
    Posts
    2,254
    This should be the standard 'in atmo' chase cam!

    Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.
    "Science does not suffer fools. But it can make fools suffer." (Richard Hammond, The Science of Stupid)

  6. #6
    Quote Originally Posted by Justin Kerbice View Post
    BahamutoD strike again ! nice plug-in.

    Does it also magically fix camera weird behaviour under/in building ? Like under the two hangars on the island runway.
    Nothke looks quite sad regarding his Kerbin City further development because of that.
    Haha I'm starting too many projects without finishing some of them -_- I just have all these ideas...

    It works fine underneath the hangers, but then again stock Chase camera works fine under the hangers too. Only auto/free look acts weird there.

    Quote Originally Posted by Tex_NL View Post
    This should be the standard 'in atmo' chase cam!

    Instead of keeping the camera level during rolls you might want to consider programming some kind of delay, or even better a smoothing. Small roll inputs will not effect the camera but during large sustained rolls the camera will catch up.
    I did consider this as well. I think what I'll try to do is have it work that way when its activated in Chase mode, and if its activated in Free mode, it stays level.
    Last edited by BahamutoD; 15th May 2014 at 13:22.

  7. #7
    Amazing, I wasn't aware that I needed this, now I don't know how I did without.
    You could also say "I see no reason why all our energy problems might be solved in the near future because magic might exist and Merlin might come back to give us all free energy." - phoenix_ca

  8. #8
    The video is impressive. I seriously need to try this - for a guy with a B.S. in aerospace engineering (with a concentration in aerodynamics), the fact that I've never successfully flown a plane in KSP for more than about 10 minutes - and never landed one - is a mite embarrassing. Maybe this will help.
    IMPROBABLE ASTRONAUTICS >>==> "Dream it, build it, crash it!"

  9. #9
    Spatial awareness is the first casualty of Kerbal Space Program for just about everyone without some aeronautic experience.

  10. #10
    I've been wanting this forever. Would second the request for smoothing of camera rotation, if possible.

    A thousand thankyous. Expect this to be a stock feature by 1.0.

Page 1 of 16 12311 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •