So I only have 4g of ram, but my computer is 64-bit. Would I get any performance boosts from this?
It worked with no or minor glitches/bugs with DirectX
It worked with no or minor glitches/bugs with OpenGL
None, it crashed/caused major game breaking/is unplayable.
Okay, it works nicely so far, although memory usage is more than 8 Gb now. Need to either install ATM and LOD, or upgrade RAM (I've got 3x2 Gb sticks around - might try them tomorrow)
The only bug that I've encountered so far is what I call "buggy frames": sometimes right after loading, there is couple of frames which is irrelevant to current scene (like astronaut complex when you're loading space center scene). Maybe it's mods, I don't know. Don't care, either - this is purely visual bug that doesn't hamper gameplay experience
Suddenly my 8GB of RAM doesn't seem so adequate anymore. Seriously considering upgrading to 16GB now XD
So if I currently have 2 4GB sticks, would it make more sense to buy 2 more 4GB sticks, or would it be better to replace my existing RAM with 2 8GB sticks?
Downloading Unity now.
Testing should be easy, I will just remove ATM and try it. With ATM i run on the ragged edge of death at 3.2 Gb avg, and dying after about an hour or a revert flight. Without ATM it crashes on load.
I'll let you know how it fares for me.
(Some of you guys are scary smart. Or as Big Bang Theory put it once "One lab accident away from being a supervillan...")
[Edit] Wow!! removed ATM, running stable at 3.5 GB!!!! Normally never finishes loading without ATM.
(downloading B9, KW, etc....I am so amazed.)
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I believe I found out how to do it on mac, will post results if this works.
“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.” -Albert Einstein.
Give us 64-bit for Mac! (When you get a chance) If you know how to run Space Engine on a Mac, PM me.
KerbLog, Captains Log stye in game mission documentation and notes.