[1.0.2] RemoteTech v1.6.5 [2015-05-18]
Remote Technologies Group presents...
RemoteTech - Version 1.6.5
RemoteTech is a modification for Squad’s "Kerbal Space Program" (KSP) which overhauls the unmanned space program. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members.
An extensive instruction manual is available at http://remotetechnologiesgroup.github.io/RemoteTech/ and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials.
The source code for RemoteTech is licensed under GPL version 2. The part models are not licensed to the general public and may not be redistributed without permission from their original creators.
WARNING: the 1.5 release changes the mod's folder and DLL names from "RemoteTech2" to "RemoteTech". If you are upgrading from 1.4, you must delete the old RemoteTech2 folder before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both "RemoteTech" and "RemoteTech2" in your GameData folder.
Download from Kerbal Stuff, GitHub or via CKAN
Pre-release builds - https://github.com/RemoteTechnologie...eTech/releases
Important: The 'pre-releases' are debug builds of the current development tree. They are not guaranteed to be feature-complete or bug-free. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so.
Players have found the following mods enhance their RemoteTech experience:
RemoteTech is not yet compatible with either of the two full-featured autopilot mods, MechJeb and kOS. Mix at your own risk.
These are mods of the RemoteTech mod. While most of them can be placed anywhere in the GameData folder, you may wish to put them in a personal folder (e.g. GameData/MyScripts/) to avoid overwriting them. Since many of these files are contributed by the community, we provide no support for them:
- Descriptive antenna text -- if you get confused about which antennas fit which roles. Now with 100% less Kerbal humor.
- RSS Ground Stations -- essential for playing with both RemoteTech and RSS. This file MUST go in GameData/RemoteTech, or it will not work.
- Stock antenna configs -- for using RemoteTech antennas without the RemoteTech mod
What's new in version 1.6.5
[Spoiler: What's new in version 1.6.5]
- We've fixed an issue while loading a saved maneuver command
- We've fixed an issue while loading a saved cancel command
- Queued commands will now sorted correctly
- The flight computer will no longer goes crazy if a queued BaseEvent throws an exception
- We've fixed the SoundingRockets config file
- Satellites/Stations will now properly re-registered as a satellite after unloading (>2.5km distance)
- Textures are now converted to DDS (thx @InsanePlumber)
- We'll no longer throttling back the timewarp if you are on phys.warp
- We'll no longer fix the "roll" position for maneuver, orbit und surface commands
For past release notes, please consult https://github.com/RemoteTechnologie.../Release-Notes
To make a Bug Report, please use the Github issue tracker. You can browse the current list of issues to see if your problem has already been reported by somebody else at https://github.com/RemoteTechnologie...oteTech/issues.
Please follow the instructions at https://github.com/RemoteTechnologie...ONTRIBUTING.md when reporting your bug. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem.
RT1 Contributors: JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq.
RT2 Contributors: JDP, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit.
RT2 v1.4.0 and beyond is maintained by the Remote Technologies Group, a community effort to ensure the proliferation of unmanned vessels throughout the known Kerbalverse: Erendrake, Pezmc, Starstrider42, Peppie23, woogoose.
Additional contributions were made by Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok. Thanks!
Last edited by Peppie23; 18th May 2015 at 03:10.
ALL HAIL WOOGOOSE.
And hooray no more ship copies.
Nothing constructive to add other than a hearty "hooray!" as I've been looking forward to getting into this more deeply.
Sr. Spacecraft Engineer
yes!!!!! time to start playing KSP seriously again
Junior Rocket Scientist
IT LIVES!!!!!!! Time to get the part hats out!
Wat. Remotetech was working fine before now. If you wanted to use it then why didn't you?
Junior Rocket Scientist
Anybody know where to find the settings file where I can turn off signal delay?
Quick remark: the version file is set to 1.3.3 so version checker complains that 1.4.0 is available. Except I messed up during install then please ignore me.
Thank you for your work!
Junior Rocket Scientist
The version file is in fact set to 1.3.3. This can be fixed by opening the version file with notepad and changing it to the correct numbers, and is anyone going to tell me where the settings file is located?
16th June 2014, 18:48
RemoteTech_Settings.cfg > EnableSignalDelay = True|False
Originally Posted by mike9606
It's directly in the RT2 folder (and yes, it's created after first start)