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Thread: [0.25.0] RemoteTech v1.5.1

  1. #1

    [0.25.0] RemoteTech v1.5.1

    Remote Technologies Group presents...


    RemoteTech - Version 1.5.1

    Summary

    RemoteTech is a modification for Squad’s "Kerbal Space Program" (KSP) which overhauls the unmanned space program. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. This adds a new layer of difficulty that compensates for the lack of live crew members.

    Instruction Manual

    An extensive instruction manual is available at http://remotetechnologiesgroup.github.io/RemoteTech/ and includes a player guide, gameplay mechanics, detailed part summaries, and tutorials.

    Download

    The source code for RemoteTech is licensed under GPL version 2. The part models are not licensed to the general public and may not be redistributed without permission from their original creators.

    WARNING: the 1.5 release changes the mod's folder and DLL names from "RemoteTech2" to "RemoteTech". If you are upgrading from 1.4, you must delete the old RemoteTech2 folder before installing this version. We take NO RESPONSIBILITY for any bugs that may happen from having both "RemoteTech" and "RemoteTech2" in your GameData folder.

    Download from Kerbal Stuff or GitHub

    Pre-release builds - https://github.com/RemoteTechnologie...eTech/releases
    Important: The 'pre-releases' are debug builds of the current development tree. They are not guaranteed to be feature-complete or bug-free. They are intended for those that wish to test out the next version of RemoteTech before it goes on general release and are aware of the risks of doing so.

    Suggested Mods

    Players have found the following mods enhance their RemoteTech experience:
    • KSP-AVC - keep RemoteTech (and other mods) up to date
    • Smart Parts - automated staging and action group execution. Can "program" by chaining parts using action groups.
    • Landertron Rockets - automated approach and touchdown.
    • Fine Print - get paid for putting up all those comsats
    • Mission Controller - customizable comsat contracts

    RemoteTech is not yet compatible with either of the two full-featured autopilot mods, MechJeb and kOS. Mix at your own risk.

    Optional configs

    These are mods of the RemoteTech mod. While most of them can be placed anywhere in the GameData folder, you may wish to put them in a personal folder (e.g. GameData/MyScripts/) to avoid overwriting them. Since many of these files are contributed by the community, we provide no support for them:

    • Descriptive antenna text -- if you get confused about which antennas fit which roles. Now with 100% less Kerbal humor.
    • RSS Ground Stations -- essential for playing with both RemoteTech and RSS. This file MUST go in GameData/RemoteTech, or it will not work.
    • Stock antenna configs -- for using RemoteTech antennas without the RemoteTech mod


    What's new in version 1.5.1
    Bug fixes:

    • Can now read settings files from RemoteTech 1.4 or earlier.
    • Map view will no longer crash when centering on different vessels.
    • FASA antennas won't crash when transmitting science.
    • FASA launch clamps now provide a communications line, just like stock clamps.
    • Flight computer now uses Kerbin or Earth days, as appropriate.
    • Tech tree node for integrated omni antenna now displays correctly.

    [Spoiler: What's new in version 1.5.0]
    For past release notes, please consult https://github.com/RemoteTechnologie.../Release-Notes

    Bug Reports
    To make a Bug Report, please use the Github issue tracker. You can browse the current list of issues to see if your problem has already been reported by somebody else at https://github.com/RemoteTechnologie...oteTech/issues.

    Please follow the instructions at https://github.com/RemoteTechnologie...ONTRIBUTING.md when reporting your bug. Forum posts are difficult to track, and incomplete reports make it impossible for us to locate the source of the problem.

    Credits
    RT1 Contributors: JDP, The_Duck, gresrun, Tosh, rkman, NovaSilisko, r4m0n, Alchemist, Kreuzung, Spaceghost, Tomato, BoJaN, Mortaq.

    RT2 Contributors: JDP, Cilph, TaranisElsu, acc, Vrana, MedievalNerd, NathanKell, jdmj, kommit.

    RT2 v1.4.0 and beyond is maintained by the Remote Technologies Group, a community effort to ensure the proliferation of unmanned vessels throughout the known Kerbalverse: Erendrake, Pezmc, Starstrider42, Peppie23, woogoose. Additional contributions were made by Dail8859, Grays, Jsartisohn, MOARdV, and Reignerok. Thanks!
    Last edited by Starstrider42; 9th November 2014 at 10:28. Reason: Added list of optional config files

  2. #2
    ALL HAIL WOOGOOSE.
    And hooray no more ship copies.

  3. #3
    Nothing constructive to add other than a hearty "hooray!" as I've been looking forward to getting into this more deeply.

  4. #4
    Sr. Spacecraft Engineer
    Join Date
    Jun 2013
    Location
    New Zealand
    Posts
    253
    yes!!!!! time to start playing KSP seriously again

  5. #5
    IT LIVES!!!!!!! Time to get the part hats out!

  6. #6
    Wat. Remotetech was working fine before now. If you wanted to use it then why didn't you?

  7. #7
    Anybody know where to find the settings file where I can turn off signal delay?

  8. #8
    Junior Rocket Scientist
    Join Date
    May 2014
    Location
    Austria
    Posts
    519
    Quick remark: the version file is set to 1.3.3 so version checker complains that 1.4.0 is available. Except I messed up during install then please ignore me.
    Thank you for your work!

  9. #9
    The version file is in fact set to 1.3.3. This can be fixed by opening the version file with notepad and changing it to the correct numbers, and is anyone going to tell me where the settings file is located?

  10. #10
    Junior Rocket Scientist
    Join Date
    May 2014
    Location
    Austria
    Posts
    519
    Quote Originally Posted by mike9606 View Post
    and is anyone going to tell me where the settings file is located?
    RemoteTech_Settings.cfg > EnableSignalDelay = True|False
    It's directly in the RT2 folder (and yes, it's created after first start)

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