Want a better aerodynamics model, but think that FAR is too much?
Dislike having to deal with Mach number effects, strange wing interactions and aerodynamic dis-assemblies?
Ain't got time for aerodynamic analysis, just got time to build and fly?
Then you should try:
Neophyte's Elementary Aerodynamics Replacement
A simpler aerodynamics model
What it does that is similar to FAR:
--Drag is based on shape and orientation
--Body lift from parts
--Infiniglide wings are gone, and now follow a velocity2 proportionality like they should.
--Payload fairings and cargo bays function properly
--Vehicle stability does need to be considered when building rockets and planes
What it doesn't do, that FAR does:
--Changes in physics with Mach number
--Complicated changes in wing lift and drag due to other parts around them
--Aerodynamic dis-assembly (though they can still be broken off if they overload the stock joints)
--Complicated aerodynamic analysis tools in the editor
This mod is intended as a simpler aerodynamics model for people who want to get into FAR but are discouraged by the learning curve or for users that aren't interested in all that FAR has. It is built on the same code as FAR, and so any mods that are compatible with FAR should be compatible with NEAR.
As with FAR, licensed GPL v3.
I'm getting a lot of lag / my vehicle performance seems weird. What gives?
This sounds like a craft file from before 0.24, primarily affecting previous users of FAR. Due to changes in 0.24 to make contracts function, some PartModule-related issues can occur with saved crafts. There is a method to recover such crafts, with directions here. Newly created crafts should be unaffected.