Want a better aerodynamics model, but think that FAR is too much?
Dislike having to deal with Mach number effects, strange wing interactions and aerodynamic dis-assemblies?
Ain't got time for aerodynamic analysis, just got time to build and fly?
Then you should try:
Neophyte's Elementary Aerodynamics Replacement
A simpler aerodynamics model
What it does that is similar to FAR:
--Drag is based on shape and orientation
--Body lift from parts
--Infiniglide wings are gone, and now follow a velocity2 proportionality like they should.
--Payload fairings and cargo bays function properly
--Vehicle stability does need to be considered when building rockets and planes
What it doesn't do, that FAR does:
--Changes in physics with Mach number
--Complicated changes in wing lift and drag due to other parts around them
--Aerodynamic dis-assembly (though they can still be broken off if they overload the stock joints)
--Complicated aerodynamic analysis tools in the editor
This mod is intended as a simpler aerodynamics model for people who want to get into FAR but are discouraged by the learning curve or for users that aren't interested in all that FAR has. It is built on the same code as FAR, and so any mods that are compatible with FAR should be compatible with NEAR.
Note: To avoid possibly exacerbating any of the win64 KSP build's instability inherent issues, this mod will disable itself if run on a win64 build of KSP.
As with FAR, licensed GPL v3.
I'm using the win64 KSP build and NEAR doesn't seem to be functioning. What gives?
Due to the instability of the win64 KSP build, NEAR will disable itself on that build. This is to ensure that any issues caused by the win64 build can be definitively traced back to it. NEAR is not supported on the win64 build, and you are encouraged to use either the win32 build or to switch over to linux, as both of those builds are much more stable.