Together with R4m0n I\'ve made things that not only rotate but also spin!
Plugin/general help by r4m0n
Models/textures by Damnyoujapan
Counter-rotating coaxial helicopter unit
Simple propeller engine in 1m and 0.5m, pushing and pulling.
Old-school rotary engine loosely based on the Clerget 9B.
VJ-101 inspired dualturbine unit
Basic wingswing mechanism
Basic tiltrotor mechanism
Avataresq ducted coaxial rotors
F-35/Yak-141 inspired engine hinge thing
Not only does these engines have rotating parts they are also air-breathing, flying the helicopter to the mun is therefor impossible.
Please note that the all non pushing engines use origin hacks to get past the engine deathray issue, this causes them to spawn offset from where you drop them in the VAB (should be either 12 or 15m below, so dropping them quite high up in the VAB is a good idea).
Thanks to my inside man (C7) engine damage can now be turned off, all pulling props now have a mass value with some logic behind it.
The swingwingmech has very thin moving colliders so placing stuff on it is a tad bid finicky in angle snap mode, normal attach works fine.
Video demonstrating how the moving parts works in the Damned Robotics thread: http://kerbalspaceprogram.com/forum/...?topic=10662.0
[spoiler=Demonstration videos of increasing stupidity]
Kerbal Space Program Turboprop
Installation note: The plugin within this release is the same MuMechLib as in the mechjeb 1.9.1 release.
Alpha release, please report bugs and other potential horrors.
Code: Original license applies.
Parts: Feel free to do whatever you please, but contact me before redistributing anything.
Rev1: Updated faulty part title
Rev2: Added 5 new propeller engines, fixed some texture issues, adjusted helicopter thrust from 75 to 100, added icon centering, plugin updated to latest version,+ other small changes I can\'t remember
Rev3: Added basic swingwing and tiltrotor mechanical parts, as well as a new engine, can\'t keep track of all adjustments.
Rev3.1: Fixed the tiltrotor rotation direction
1.4: Swapped to a software release revision numbering system, added .15 compatibility, added Avatar-esq ducted rotor, undid the origin hack.
1.5: Added a vtolengine hinge thing, reduced fueldrain to more closely match the new vanilla engines.
1.5.1: Adjusted the fuel consumption values on hopefully all engines I missed in the last update.
1.5.2: Added .16 compability.
1.5.3: Fixed the rotorblur issue.
Holds extra kerbals and fuel, useful for rescue missions.
License for the crewtank: No rights reserved, do whatever you please.
1.0 : Release
1.1 : Underped the attachment rules.
1.2 : Removed the portraits since they were going mental with too many kerbals.