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Thread: [0.17] Multiversal Mechatronics - Munolith Research Division - 1.3

  1. #1
    Junior Rocket Scientist r4m0n's Avatar
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    [0.17] Multiversal Mechatronics - Munolith Research Division - 1.3

    Muon Detector - 1.3
    After extensive research on the mysterious Munoliths, Multiversal Mechatronics has found out they emit a continuous Muon radiation, and made this detector to help locating the anomalies.




    Download here
    Source code available here, GPL license

    New products will become available as research proceeds.
    Last edited by r4m0n; 20th September 2012 at 01:41.

  2. #2

    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    How does this work?

  3. #3
    Junior Rocket Scientist r4m0n's Avatar
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    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    Install it in a craft, activate it, and if there is a Munolith in range (there is a short and long range version) it will beep with a frequency proportional with the proximity of the nearest Munolith.
    The long range version will also blink a green light if you are moving closer, or red if you are moving away from it.

  4. #4
    Rocketry Enthusiast
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    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    Seriously, r4m0n, you make way too many awesome plugins. Great job.
    I survived the 2013 April Forum Crash. Though, honestly, I wish someone important got to keep their data instead of me.

  5. #5
    Sr. Spacecraft Engineer madmat's Avatar
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    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    You know, even if this didn\'t work it looks awesome. It\'s going straight on my munbase,(after a little munolith hunting) Thanks r4m0n
    IT'S NOT ROCKET SURGERY!!

  6. #6
    Spacecraft Engineer
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    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    Too cool!
    Attached Images Attached Images

  7. #7

    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    This mod is awesome - not too easy that it takes away the fun and you still need to 'pinpoint' a landing area, and not too hard that it would take hours to be useful!

    Sending my sat/rover recon mission:


    Landed the rover near the pinpointed area, time to find the relic:


    Mission success!


    I\'m kind of glad I never found the Munolith before this, it was actually a fun mission to do with the limited radar capabilities!

    R4m0n - does this detector work on other KSP bases and anything else or only on Munoliths?

  8. #8
    I finally have an avatar Emilio's Avatar
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    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    I\'ll find some munolits manually, then i\'ll use this. Looks fun, love the awacs-style dish. Could you release an other version that simply pinpoint vessels and debrits ?
    "The only moment when you have too much fuel, is when your engine is on fire"

  9. #9

    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    awac\'s so cool

  10. #10

    Re: [0.14.2+] Multiversal Mechatronics - Munolith Research Division

    Kind of a stupid question, but are the locations of the Munoliths hard-coded into the plugin, or do they actually act as a sort of homing-beacon? If not, that\'d actually be a really cool feature for Harv to add into the game. 'What the heck is causing such-and-such planet to emit all of this radiation from that oddly precise location?'
    "Without a resource system of some kind (mining or other), the VAB is the game. Looks like this game will absolutely require community mod packs even after it is finished." --JordanL

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