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Thread: [v0.19] Damned Robotics Version 1.3

  1. #391
    Inappropriate Toucher SasquatchM's Avatar
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    What exactly do JointSpring and JointDamping do? I know that setting Damping to very low number that is greater than 0 makes it pretty much free swinging, but I am having issues balancing a cfg edited rototron to function as an engine


  2. #392
    Inappropriate Toucher SasquatchM's Avatar
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    This is what I am talking about:

    [Spoiler: movie]

    See how the wheels stop and start suddenly? That is what I am trying to avoid.


  3. #393
    Junior Rocket Scientist r4m0n's Avatar
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    Quote Originally Posted by SasquatchM View Post
    What exactly do JointSpring and JointDamping do? I know that setting Damping to very low number that is greater than 0 makes it pretty much free swinging, but I am having issues balancing a cfg edited rototron to function as an engine
    Can't help you much there, as Unity's joints are quite messy, and then the game adds some extra complications due to the (undefined) units it use.
    The CFG parameters set the lowAngularXLimit and highAngularXLimit of the ConfigurableJoint to a SoftJointLimit with those parameters.

  4. #394
    outlaw star wouldnt by chance mean anything to you would it?

  5. #395
    Inappropriate Toucher SasquatchM's Avatar
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    Thanks R4mon, that at least gives me and idea of what the parameters actually do and a few ideas


  6. #396
    How do you stop the trusses from drooping off the hinges when they're horizontal?

  7. #397
    Inappropriate Toucher SasquatchM's Avatar
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    By attaching them to the hinges?? I am not sure what you mean as I have never had an issue with it.


  8. #398
    Inappropriate Toucher SasquatchM's Avatar
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    I was also just browsing through the older posts in this thread and noticed the berthing thingy that was abandoned. Would that now be possible wit the rescale that came about in KSP?


  9. #399
    Hey, I'm still having the issue where anything with claws on it shakes itself to pieces on the pad.

  10. #400

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