Romfarer Lazor System UPDATED: April 17, 2014 : Version 33 Requires KSP 0.23.5
Lazor System is an advanced targeting and guidance system with a lot of functions bundled in subsystems which can be activated by placing colored lazors on your vessel. You can do a lot of stuff with Lazor System, not only targeting. It has Tractor Beams, Lazor Guided flight both for your vessel and attachable modules such as missiles, Fuel transfer, Graphical overlays for the map/flight-view, extensive vessel and planet/moon parameter readouts, just to name a few.
To make Lazor System work you have to place at least one of the 3 main modules on your vessel. Additional and more powerfull subsystems are activated by attaching colored lazors. A full description of all of these functions follows in the subsystems overview below.
Every main module has two action groups enabled on default: "Custom01" for enabling mouse look (hotkey "1") and "Custom02" for changing the color (hotkey "2"). Mouse look is the most important as it is what you will use to aim the main lazor.
New feature: Docking Camera
Every version of the Lazor System main module comes with a built in docking camera which can be activated from any docking port attached to the vessel by right clicking on it. The camera has a crosshair display, indicating the straight forward direction of the docking port. To activate the extended displays, simply target the docking port you wish to dock with, using the stock KSP targeting system. When this is done 3 numerical displays will appear at the top middle and left center. These are, from the bottom up, the x and y angle from the docking ports forward direction to the target docking port, the relative velocity in the x and y direction and the x and y distance. The graphical displays are as follows: The white cross shows your alignment, and the red cross shows your relative speed. So when the stipled cross, the white cross and the red cross is on the docking port, then you are perfectly aligned for docking.
[Spoiler: Docking Camera] [Spoiler: Set up docking camera as a separate module]
Subsystems overview (Guides and Tutorials): The main features of Lazor System
If you have placed colored lazors on your vessel, new system functionality will appear in the subsystems tab. The currently available systems are as follows:
[Spoiler: Tracking Station linkup (blue lazors)]
[Spoiler: LIDAR (green lazors)]
[Spoiler: Lazor Guided Flight (red lazors)]
[Spoiler: Tractor Beam (magenta lazors)]
[Spoiler: Engineering (yellow lazors)]
Lazor System main GUI panel:
From the main panel of Lazor System you can set the range of all the lazors, toggle mouse look on and off (if you prefer gui buttons over the action groups). It also shows what the system is targeting and what the main lazor is hitting. This is also where you will find the default functions that comes with the main module. You only have to put the main laor system module on your vessel to get access to these functions. Each function or mode is closely related to the color of the main lazor and there are four categories described below:
[Spoiler: Support: (White)]
[Spoiler: Attitude: (Red)]
[Spoiler: Scan: (Green)]
This panel shows all lazors attached to your vessel. Here you can split subsystems up to for example. run a hovering AND a lifting tractor beam system at the same time. ▼ removes the lazor group from the subsystem. ▲ adds a lazor group to a subsystem if only one of the same color is activated, adds a new subsystem if none is activated. If you have two subsystems of the same color and want to add another lazor group to one of them, select 1 group in the subsystem you want to merge with and the ∈ (merge button) pops up for all unassigned lazors.
Targets Tab and Targeting:
Everything lazor system knows the location of, such as Vessels, Celestial Bodies, Objects or KPS locations, are displayed here.
- Target list targeting: Use the blue Tracking Station Linkup system to populate the list. Click on the vessel in the Targets Tab. Press the target button at the bottom of that tab.
- Manual targeting: Press hotkey "1" to enable mouse look mode. Click on the vessel you wish to target. Note: The range of the target must be within the lazor range. Set this range with the slider on the main panel.
[Spoiler: Target tab details and screenshots]
This tab displays anything you need to know about your vessel in 4 categories. Each parameter can be highlighted and some comes with a toggle button which will enable graphical overlays. For example you can show the velocity of your vessel as a vector overlay.
- Surface parameters: Altitude from terrain, vertical speed, etc.
- Orbital parameters: Orbit velocity, Apoapsis altitude, Orbital period, Eccentricity, etc.
- Physical parameters: Mass, Pressure, GeeForce, etc.
- Resources: Shows current and total amounts for each resource on your vessel. when highlighted it also shows flow rate and time until depletion/restoration.
[Spoiler: Parameters tab example]
Target Cam Tab:
Provides a secondary camera which is displayed in a gui window. If nothing is selected this will be the eye of the main lazor. If you have a target selected it will zoom in on the target. Click on the camera window to move the display in relation to the target. If you use the mouse wheel when hovering over it, you will zoom in and out. This camera also has built-in Nightvision and a few other filters. When you have a vessel or celestial body targeted, the target cam display will show usefull information about the target.
[Spoiler: Examples of Target Cams]
Track your achievements in the game, such as mun landings, return missions, various orbits. This system will also track kerbals killed and vessels destroyed.
External aimable devices such as missiles, bombs and sunbeam will appear here.
This package contains lazor guided missiles and bombs. These don’t require the Lazor System attached to the vessel in order to operate. However, when the system is present, they will either follow the main lazors direction or home to the target assigned by Lazor System.
This package is now called Lazor Guided Weapons pack and can be downloade from here http://kerbalspaceport.com/lazor-guided-weapons/
Video of the lazor guided missile in action.
An older video of the missiles.
Video explaining how the missile guidance system works.
Originally created by Tosh. This is a high powered laser which will overheat and explode anything it hits. Just like the missiles and bombs, this will work separately from Lazor System. When attached to a vessel with Lazor System, Sunbeam will receive control from the system and you can aim it with the mouse and fire using the left mouse button. This is enabled in the Modules tab.
Changelog v33 (April 17):
- All plugins: 0.23.5 Compatibility: Robotic arms and EVA lazor beams should now work again
- All plugins: Fixed a bug wiht the config panel where having multiple subsystems of one type active,
would prevent you from exiting to space center
- All plugins: If it still doesn't work on Mac please send me your log.
- Cool stuff :p