1.6 has brought a lot of great changes, and we’re really thrilled with what the team has created for it. One of the changes that we've done, and something we felt strongly about doing, was tuning work that we felt would improve the quality bar of the game.
Craft Improvements
First, we've gone through all the stock craft, including VAB, SPH, and Making History craft, delivered for the game, with an eye toward updating them for the new parts that have been released in 1.6, and also improving the fly-ability of many of our craft. At one point, the idea was to have some of these stock craft have flaws for the player to correct. This did not have broad awareness in the community, so we've improved the flight behavior of quite a few of our craft - including using features like auto-strutting that weren't around when they were first added to the game.
In particular, all of our space planes - the Learstar, the Dynawing, and the Slim Shuttle - have been fine tuned to improve their control behavior. They're still challenging to fly, of course, but you don't have to fight their controls quite so much. We've also strutted and improved the fly-ability to craft like the Albatross, Muna 1 & 2, the Acapello and several others. We encourage you to check the 1.6 change log for the full list.
Making History Engine Rebalancing
The other major change was adjustment to the tuning of a number of Making History parts - especially the engines. The engine changes in particular may be more controversial, and we'd like to explain the rationale behind them.
The overall goal here is to put all the Making History engines in line with base game tuning. To let them have their own niche, and to neither obsolete nor be obsoleted by other engines. And generally, engines that are either bigger, or more specialized, will be unlocked deeper in the tech tree. Finally, we’re trying to make as few changes as needed, so that they won't drastically change the purpose of an engine.
NOTE: For all stats in tables - a green background indicates an improvement over the current version, a red background means it was worsened.
Small ASL Engine Tuning
First, let's look at the smaller ASL engines. There are three Making History engines in this size category - the Skiff, the Bobcat and the Kodiak. Here are the relevant stats vs similar base game engines:
Engine Comparison | Thrust (Vac) | ISP Vac | ISP ASL | Mass | Vac TWR | ASL TWR | Cost/kN Thrust | Tech Level | Gimbal | EC/s | Crash Tolerance | Cost | Entry Cost |
Reliant | 240 | 310 | 265 | 1.25 | 19.57 | 16.73 | 4.58 | General Rocketry (3) | 0 | 7 | 7 | 1100 | 3200 |
Swivel | 215 | 320 | 250 | 1.5 | 14.61 | 11.41 | 5.58 | Basic Rocketry (2) | 3 | 6 | 7 | 1200 | 3500 |
Thud | 120 | 305 | 275 | 0.9 | 13.59 | 12.25 | 6.83 | Advanced Rocketry (4) | 8 | 0 | 7 | 820 | 3500 |
Vector | 1000 | 315 | 295 | 4 | 25.48 | 23.87 | 18 | Very Heavy Rocketry (8) | 10.5 | 3 | 7 | 18000 | 115000 |
Current Kodiak | 240 | 305 | 265 | 1.25 | 19.57 | 17.01 | 5.42 | Heavier Rocketry (6) | 0 | 3 | 6 | 1300 | 4200 |
New Kodiak | 260 | 300 | 285 | 1.25 | 21.2 | 20.14 | 4.23 | Heavier Rocketry (6) | 0 | 5 | 9 | 1100 | 4400 |
Current Skiff | 300 | 330 | 265 | 1 | 30.58 | 24.56 | 5 | Heavier Rocketry (6) | 2 | 3 | 6 | 1500 | 4500 |
New Skiff | 300 | 330 | 265 | 1.6 | 19.11 | 15.35 | 7.67 | Heavier Rocketry (6) | 2 | 3 | 7 | 2300 | 9200 |
Current Bobcat | 400 | 310 | 290 | 2 | 20.39 | 19.07 | 5 | Heavier Rocketry (6) | 5 | 3 | 6 | 2000 | 6000 |
New Bobcat | 400 | 310 | 290 | 2 | 20.39 | 19.07 | 5 | Heavy Rocketry (5) | 5 | 8 | 12 | 2000 | 800 |
Kodiak: Overall, the Kodiak need the most adjustment - it’s just entirely matched or outclassed by the Reliant, which appears earlier in the tech tree as well. Therefore, and in keeping with its real world equivalent then RD-107, the Kodiak's stats were adjusted to give it a much better ASL ISP, a lower cost per kN of thrust, and a better durability. This gives it a niche as a 1.25m liquid fueled booster, leaving the Reliant as the more general purpose no-gimbal engine. The extra specialization helps to keep it at Heavier Rocketry, however, to match its historical partner, the Cub.
Skiff: The Skiff's tuning is closer to ideal , but it turned out to be *too* good in too many categories categories - more efficient, better TWR, and lower cost/kN than other engines. It occurs later in the tech tree, so we've chosen to keep its high efficiency at the cost TWR and cost. Now it’s a great sustainer-category engine - its ASL ISP and cost won't justify its use as a main engine anymore, but it’s fantastic as the center stage with some SRBs or Kodiak-powered boosters.
Bobcat: The bobcat had tuning most in line with the stock, so few changes were made. It got sturdier, and it moved earlier in the tech tree to give another ASL option in Heavy Rocketry, as we felt the end of the tech tree was getting crowded.
Large ASL Engine Tuning
Then let’s look at bigger ASL engines: In this category we have the Mastodon.
Note: The stats for the Twin Boar reflect what they would be without the built-in tank.
Engine Comparison | Thrust (Vac) | ISP Vac | ISP ASL | Mass | Vac TWR | ASL TWR | Cost | Cost/kN Thrust | Tech Level | Gimbal | EC/s | Crash Tolerance | Entry Cost |
Vector | 1000 | 315 | 295 | 4 | 25.48 | 23.87 | 18000 | 18 | Very Heavy Rocketry (8) | 10.5 | 3 | 7 | 115000 |
Mammoth | 4000 | 315 | 295 | 15 | 27.18 | 25.46 | 39000 | 9.75 | Very Heavy Rocketry (8) | 2 | 12 | 20 | 115000 |
Twin Boar | 2000 | 300 | 280 | 6.5 | 31.37 | 29.27 | 11250 | 5.63 | Heavier Rocketry (6) | 1.5 | 0 | 20 | 65000 |
Mainsail | 1500 | 310 | 285 | 6 | 25.48 | 23.43 | 13000 | 8.67 | Heavier Rocketry (6) | 1.5 | 12 | 7 | 38000 |
Skipper | 650 | 320 | 280 | 3 | 22.09 | 19.33 | 5300 | 8.15 | Heavy Rocketry (5) | 2 | 10 | 7 | 14000 |
Current Mastodon | 1350 | 290 | 280 | 5 | 27.52 | 26.57 | 22000 | 16.3 | Very Heavy Rocketry (8) | 5 | 3 | 6 | 135000 |
New Mastodon | 1350 | 305 | 290 | 5 | 27.52 | 26.17 | 8000 | 5.93 | Very Heavy Rocketry (8) | 5 | 8 | 15 | 32000 |
Mastodon: The current Mastodon has no niche, being outclassed in all categories by other large engines, and being really expensive to boot. The new Mastodon therefore become both more efficient and significantly cheaper. Now it is an ASL workhorse that doesn't perform QUITE as well in Vacuum as engines like the Vector and Mainsail, but it’s more flexible and a little more efficient than the Twin Boar, without quite matching the Twin Boar's amazing TWR and cost.
Vacuum Engine Tuning
Next we've got the vacuum engines: In this category we've got our most controversial engine, the Wolfhound, as well as the Cheetah.
Note: For this chart, ISP ASL is not listed - with good reason. It just doesn't matter for engines that are almost exclusively used in a vacuum, it's not a significant balance criteria.
Engine Comparison | Thrust (Vac) | ISP Vac | Mass | Vac TWR | Cost | Cost/kN Thrust | Tech Level | Gimbal | EC/s | Crash Tolerance | Entry Cost |
Terrier | 60 | 345 | 0.5 | 12.23 | 390 | 6.5 | Advanced Rocketry (4) | 4 | 0 | 7 | 1600 |
Poodle | 250 | 350 | 1.75 | 14.56 | 1300 | 5.2 | Heavy Rocketry (5) | 4.5 | 8 | 7 | 4200 |
Rhino | 2000 | 340 | 9 | 22.65 | 25000 | 12.5 | Very Heavy Rocketry (8) | 4 | 12 | 7 | 68000 |
Current Wolfhound | 375 | 412 | 2.5 | 15.29 | 1680 | 4.48 | Heavy Rocketry (5) | 3 | 8 | 6 | 6200 |
New Wolfhound | 375 | 380 | 3.3 | 11.58 | 3000 | 8 | Very Heavy Rocketry (8) | 3 | 8 | 6 | 12000 |
Current Cheetah | 125 | 345 | 1 | 12.74 | 1000 | 8 | Heavier Rocketry (6) | 3 | 3 | 6 | 3000 |
New Cheetah | 125 | 355 | 1 | 12.74 | 850 | 6.8 | Heavier Rocketry (6) | 4 | 5 | 7 | 3400 |
Wolfhound: The Wolfhound is amazing in every category that matters - an ISP that's 20% higher than any other LFO engine, great TWR, unlocks relatively early, and is the cheapest cost/kn for an LFO engine. Sorry rocketeers - the Wolfhound needed adjustment to have some valid trade-offs vs other vacuum engines. It's still an amazingly efficient LFO engine, without having the sort of abysmal thrust & cost of a NERV, but now it doesn't completely overshadow every other LFO vacuum engine. As a more specialized, high efficiency engine, its moved back in the tech tree with the other Making History Apollo-class parts as well.
Cheetah: The cheetah, conversely, is too expensive and heavy to justify its relatively low TWR, low-end ISP and high cost, so several improvements were made to help it stand out. Now it’s a bit like a smaller Wolfhound.
Small & Maneuver Engine Tuning
Finally we've got the small engines - for Making History, this is the Cub.
Engine Comparison | Thrust (Vac) | ISP Vac | ISP ASL | Mass | Vac TWR | ASL TWR | Cost | Cost/kN Thrust | Tech Level | Gimbal | EC/s | Crash Tolerance | Entry Cost |
Ant | 2 | 315 | 80 | 0.02 | 10.19 | 2.59 | 110 | 55 | Propulsion Systems (5) | 0 | 0 | 7 | 1500 |
Spider | 2 | 290 | 260 | 0.02 | 10.19 | 9.14 | 120 | 60 | Precision Propulsion (6) | 10 | 0 | 7 | 1750 |
Twitch | 16 | 290 | 250 | 0.09 | 18.12 | 15.62 | 400 | 25 | Precision Propulsion (6) | 8 | 0 | 7 | 1600 |
Puff | 20 | 250 | 120 | 0.09 | 22.65 | 10.87 | 150 | 7.5 | Precision Propulsion (6) | 6 | 0 | 7 | 2500 |
Spark | 20 | 320 | 270 | 0.1 | 20.39 | 17.2 | 240 | 12 | Propulsion Systems (5) | 3 | 0 | 7 | 2800 |
Current Cub | 40 | 320 | 270 | 0.18 | 22.65 | 19.11 | 1000 | 25 | Heavier Rocketry (6) | 22.5 | 0 | 6 | 3000 |
New Cub | 32 | 310 | 280 | 0.18 | 18.12 | 16.37 | 800 | 25 | Precision Propulsion (6) | 22.5 | 0 | 7 | 3200 |
Cub: The Cub, relative to other maneuver engines, is too good in too many areas. Its ISP as good or better than all others, great TWR, fantastic (though only 1-axis) gimbal range and it is surface attachable, something most engines pay a penalty. Therefore, it got a bit of an thrust and efficiency nerf - it actually generated far too much thrust relative to its companion, the Kodiak, which helps make its TWR more reasonable as well. Finally, it moved to the appropriate tech node for maneuvering engines.
Other Making History Tweaks
We've also made the engine plates fall into tech nodes appropriate for their size, rather all in the same node.
Anyway, I hope you'll appreciate these changes - we'll be watching community reaction to see how they go over! We encourage you to comment on these changes.
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