KSP2 Bug Reports
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1 vote0 replies
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Parts & Vessels Phantom forces when deploying landing legs/gear [Physics kick is a good description as well]
40 votes14 replies -
28 votes5 replies
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Construction Struts in Symmetry Don't Connect Correctly When 2 Inline Parts are Facing Away/Towards Each Other.
17 votes6 replies -
Environmental & Terrain Atmosphere Above Vehicle Before Re-entry [Mods Being Used][Better to Just to See the Video in Action]
0 votes1 reply -
Parts & Vessels Rovers are Hitting a Physics Glitch Every 1000m from the Location of Rover Being Loaded into the Game With Disastrous Results
14 votes8 replies -
Flight Single port undocking from Space Station seperates all vessels (three) but results in only two controllable space ships [shielded docking ports appear to be the main problem]
2 votes5 replies -
7 votes6 replies
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Parts & Vessels Kerbal RCS stops working after he or she attaches to another kerbal with magnetic boots while not in control
1 vote4 replies -
Parts & Vessels Struts ARE Connected for the First Launch of a Craft But NOT Connected for Subsequent Launches of the Same Craft.
14 votes15 replies -
3 votes8 replies
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58 votes19 replies
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3 votes1 reply
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0 votes0 replies
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4 votes0 replies
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Environmental & Terrain Cloud animation does not behave as expected after a given years of game time
5 votes0 replies -
3 votes0 replies
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Performance KSP2 is Calculating the Physics of all Parts of all Crafts Whether They are Rendered or Not, Reducing Performance of all Scenes at all Times. (Updated to 0.1.4.0)
88 votes15 replies -
4 votes0 replies
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2 votes0 replies
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9 votes7 replies
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5 votes0 replies
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2 votes2 replies
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12 votes41 replies
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Crash KSP2 is in Certain Circumstances Able to Connect a Strut to the Same Part (Part A to Part A) Causing the Game to Break.
3 votes3 replies