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  • KSP Weekly October 22 2013


    Maxmaps

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    <td class="cms_table_td" colspan="2" align="center"><marquee onmouseover="this.stop(); m_stop=true;" onmouseout="this.start(); m_stop=false;" scrollamount="8" scrolldelay="170" width="800"><b>KSP 0.22 released</b> || Heavy metal through the telescope || Kerbal Space Program cinematics || Kerbal Attachment System v4.3</marquee><hr /><hr /></td>
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    <td class="cms_table_td"><b>Developer Updates</b><br /><br /><ul>
    <li><b>Felipe (Harvester):</b> Working with everyone on planning the next update. We’ve got some pretty cool stuff coming, stay tuned for a dev post about the 0.23 highlights soon. Also fixed a few small details here and there with R&D, upgraded the build servers to use Unity v4.2.2, and added a new dev tool that lets us bypass the main menu when we’re testing, which should make life a lot easier for us. I’ve also been going over all the feedback we’re getting on the R&D systems, and I’m very happy to see such a warm response from everyone about it. We certainly have a few tweaks still to make, but for a first-time implementation, this was far beyond even our most optimistic expectations. :)<br />
    <li><b>Rob (N3X15):</b> Set up a test instance of Spaceport 2 for everyone else to play with. Still a lot to do, but fixed a few bugs and incompatibilities. Development on hold pending approval of some things by management. Otherwise, the usual fixing of issues and making sure the servers didn’t implode with 0.22.<br />
    <li><b>Chad(C7):</b> Worked with Felipe and Mike on planning the implementation of 0.23 this week. I’m also testing Unity 4.2.2 as an upgrade to the base engine of KSP, and working with the QA team to resolve any issues or regressions there.<br />
    <li><b>Alex (aLeXmOrA):</b> DevHrMx conference in Mexico City last Friday, fixing some Launcher bugs and issues with the new CDN implementation for downloads.<br />
    <li><b>Daniel (DanRosas):</b> Vacation time.<br />
    <li><b>Mike (Mu):</b> We’ve been planning the next update and I’ve been putting finishing touches to the performance enhancement branch. Implemented yet more speed boosts to a variety of systems.<br />
    <li><b>Marco (Samsonart):</b> Once the update was out it was mainly teaching people how to update, explaining the principles of career mode to those who didn’t get it and of course get ready for the DevHr conference we had on Friday.<br />
    <li><b>Miguel (Maxmaps):</b> After a small celebration with the release of 0.22, it's back to contacting people and letting them know about KSP. Had a blast at the DevHR conference down here in Mexico City. Video’s up for that but it’s in Spanish. <br />
    <li><b>Bob (Calisker):</b> While last week was getting everything ready for update 0.22 launch, this week is about trying to make sure people know what the update is about and setting up some Let’s Play videos and streams so both old and new players are getting their chance to experience the first iteration of Career Mode.
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    <td class="cms_table_td"><b>Through The Telescope</b><br /><br />We have some very talented people playing KSP. Many videos, images and stories pop up regularly, but this is certainly the first time I've come across a recomposition of the main KSP theme. <a href="http://forum.kerbalspaceprogram.com/members/74339-BahamutoD" target="_blank">BahamutoD</a> has shared his interpretation of the KSP theme in metal. The result is a whole new interpretation from <a href="

    " target="_blank">HarvesteR's original composition</a> while it maintains a very recognisable tune.<br /><br />Check out the <a href="http://forum.kerbalspaceprogram.com/threads/53047-Epic-KSP-Theme-song">thread</a>!</td>
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    <td class="cms_table_td"><b>YouTube Spotlight</b><br /><br />We are suckers for cinematic videos of Kerbal Space Program. This one has been floating on the Youtubes for a while now but we feel it deserves more views than it currently has. Enjoy.<br /><br /><iframe width="560" height="315" src="//www.youtube.com/embed/WTiyP2UuJUI" frameborder="0" allowfullscreen></iframe></td>
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    <td class="cms_table_td"><b>KSP Mod Spotlight</b><br /><br />What do landing a rover with a skycrane and fuel transfer options have in common? ... No? You can do both and a whole lot more with the help of the Kerbal Attachment System of course!<br /><br />Kerbal Attachment System (or KAS for short) is one of those mods that has a really large fanbase. KospY released version 4 this month, which has brought a massive amount of new functions to the mod.<br /><br />Kerbal Attachment System thread.</td>
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    <td class="cms_table_td"><b>Development snapshot of the week</b><br /><br />No development snapshot this week because work on 0.23 hasn't yielded anything to show yet. We'll be sharing snapshots as they become available throughout development!<br /><br />Meanwhile, Arthur from Poland shared this screenshot of a disappointed Kerbal.<br /><br /><img src="http://i.imgur.com/C59Nte9.jpg" /></td>
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    <td class="cms_table_td"><b>Editor's Notes</b><br /><br />This week has been amazing! KSP 0.22 was released and we've had an incredible community response. We were captivated by the involvement and passion the community shows on the Forums, Reddit, Facebook and many other places.</td>
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    <td class="cms_table_td" colspan="2"><p align="center"><font size="1"><b>Brought to you by the KSP Media Group</b><br />
    Author: KasperVld<br />
    Editor: Maxmaps</font></p></td>
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