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  • Opt-in Prerelease for 1.1!


    Ted

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    Hi all,

     

    As I'm sure many of you read, 1.1 is to enter Experimentals this week! It's a significant update to KSP in terms of just how much has changed under the hood. We've done a complete overhaul of the user interface from a conglomerate of interface systems to Unity 5's native system. Aside from that, an entirely new system for the wheels had to be adopted due to the major changes Unity made to the native wheels system, and the list goes on!

     

    Quality Assurance is the most bare bone part of the entire testing process and is performed by around five to ten QA testers pretty much constantly. The focussed testing and efficiency mean that instead of going through the motions of the game as a normal player would, QA tends to identify areas of the new content that would usually be prone to issue and hunt for bugs there. This cuts down the time taken to find issues by a significant margin and means that the content is tested more evenly – playtesting can sometimes skip completely past some aspects of a feature. Furthermore, this method allows the testers to work closely with the developers and compare exactly what they intended to occur for specific cases, to what actually occurs – this is where QA becomes more about feedback.

     

    QA is a lot more than just finding bugs. It’s about having the knowledge of the game (especially how it works under-the-hood), the comprehension of the ideas behind the features in the game, the understanding of what a developer wants the feature to turn out like and how you can assist them in making it happen. Furthermore, it’s about condensing all of that into concise and objectively written issue reports.

     

    The QA process on 1.1 has been going for a long time, but it has been incredibly fruitful: crushing 516 issues in 107 builds! There is still more to do however, in Experimentals we hope to only increase the stability of the game, add polish to areas and carry out some bug fixing as always!

     

    The Experimental Team comprises about 100 testers. All of these testers are volunteers who contribute their spare time to playtest the game. They are normal players, sourced from the various communities via a simple application process. Often and understandably they don’t have as much spare time to devote to testing as the QA Testers and thus there are significantly more Experimental Testers ‘signed up’ than we need at any one time. This works in everyone’s favour as it keeps the activity level throughout an Experimental Phase and doesn’t put pressure on the testers while they also deal with their personal and professional lives.

     

    After we have an update go through QA, as detailed above, it is hopefully free from major issues and each feature has had any needed major improvements and refinements carried out; the update is in a feature-complete state. However, many components of a feature may still be unpolished, such as part balancing, or the performance of newer UI on different platforms. This is where Experimental Testing comes in and assists the developers in cleaning up the remaining feedback issues.

    An Experimental Testing phase typically lasts around a couple of weeks, though it is highly dependent on the number of issues that arise and how much further development is required to reach a release state. At the end of the Experimental phase, there are still a fair amount of issues on the tracker that are still open, but it’s important to note that these issues are typically minor ones, ones that aren’t in the scope of the update or simply issues that would take too much time and resources to resolve.

     

    This time around though, things will get even more interesting after Experimental testing! Given that update 1.1 will be unlike any update we’ve seen to date in terms of widespread changes to pretty much any significant and underlying system in the game we're planning to provide an optional pre-release branch of update 1.1. This opt-in branch will run for just under two full weeks before the targeted release date of the final update.

     

    The nature and extent of the changes in the update mean that many plugins and add-ons will require refactoring, updating and at the very least a recompile. Of course modders cannot do this overnight and on the flick of a switch, especially with an update of this scope. Typically a select group of particularly KSP-savvy modders would be given access to the new update to help us find bugs, but the extent of the changes this time around is such that we feel we should open it up to everyone.

     

    The pre-release branch will be opt-in via Steam only, and won't be available via the KSP Store. We really wanted to make the pre-release branch available on all distribution channels but given the frequency of builds, the size of those builds, and the necessity for everyone to be on the latest version for testing it proved to be impossible to facilitate this on the KSP store.

     

    To facilitate discussions of the pre-release branch we’ll be opening up a temporary forum for feedback. Additionally, a separate section will be made available on the bug tracker to report bugs on.

     

    Please feel free to ask any and all questions you have!

     

     


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    2 minutes ago, damerell said:

    Anyone who knows the Steam T&Cs say they can change the T&Cs to say anything they like and if you don't agree, lose all your games. At least the rest of us know we'll get every future version eventually.

    but nobody even reads them anyways. 9/10 people just scroll down and press the button saying that they have read it an accept.

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    Just now, 123nick said:

    they said they would've if they could've ! and really, who doesent use steam? its so common, i dont see why anyone would have any excuse too not use it.

    I have steam. I use it regularly. But funnily enough I hadn't heard it f it until KSP was released on it and they did a huge announcement about it. But I already have the game, so why would I add it to my steam account?

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    2 minutes ago, 123nick said:

    they said they would've if they could've ! and really, who doesent use steam? its so common, i dont see why anyone would have any excuse too not use it.

    If you don't want to give your money to steam.  If you just go to kerbalspaceprogram.com and don't know that you could download it elsewhere.  If you bought the game before it was on steam. 

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    Just now, Jon Turner said:

    I have steam. I use it regularly. But funnily enough I hadn't heard it f it until KSP was released on it and they did a huge announcement about it. But I already have the game, so why would I add it to my steam account?

    so that way you can have it wherever u have internet, because you can download it through steam. i mean, sure u can probably download it through the ksp store, but then again, you wouldnt have access too the 1.1 pre-release opt in would you? you saw what they said on the original post, you know they wouldve if they couldve, but they said that its easier too use steams already built in beta-release system, and if it works for the developers easier enough then their own website, id suppose it would be ok for the players too use it too? i mean, if its there,  and it works, and most people who play ksp use steam, atleast a big % of people who play ksp play it with steam, then why not use the steam system for beta releases and opt ins?

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    1 minute ago, Mad Rocket Scientist said:

    If you don't want to give your money to steam.  If you just go to kerbalspaceprogram.com and don't know that you could download it elsewhere.  If you bought the game before it was on steam. 

    if you bought it before, u should be able too ask for a steam key. if you dont want too give your money too steam-- why? steam has done nothing wrong, a big % of the profit goes too the devs. on the ksp store website, when clicking on KSP , it says right there "buy it on steam" . so if you read it, you probably know you can get it on steam.

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    Just now, technicalfool said:

    As far as I know, no, not unless you're in the private Exps team.

    Then how do I download it via Steam? Will it automatically download?

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    I've heard some rumblings about people who didn't like that the test beta is not available on the store.

    You might want to look into changing this.  It probably should be a separate download, that isn't as easy to find.   After installing the opt-in patch the launcher should handle the update.  (Users should be encouraged to backup their old game directory first because, otherwise quite a few will forget to read the part about frequent game breaking changes and immediate breaking of 1.0.x gamesaves and become very liquided if they can't get their old games back.)

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    4 minutes ago, 123nick said:

    so that way you can have it wherever u have internet, because you can download it through steam. i mean, sure u can probably download it through the ksp store, but then again, you wouldnt have access too the 1.1 pre-release opt in would you? you saw what they said on the original post, you know they wouldve if they couldve, but they said that its easier too use steams already built in beta-release system, and if it works for the developers easier enough then their own website, id suppose it would be ok for the players too use it too? i mean, if its there,  and it works, and most people who play ksp use steam, atleast a big % of people who play ksp play it with steam, then why not use the steam system for beta releases and opt ins?

    I don't think you quite understand. I have the game. Not on steam. I bought it from the KSP store before it was even being thought of as a steam release. Basically if I want to be part of this mass testing that Squad are so happy to announce today, than I'd have to buy the game again....on steam....

     

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    2 minutes ago, Dawnbandit said:

    Then how do I download it via Steam? Will it automatically download?

    i think if u right click ksp on the list of games, you can see properties. click that, then there should be a window with a betas tab. click that, and there might be a drop down menu under the beta tabs after u click it, i think u can select 1.1 opt in? maybe?

     

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    That sounds like a fantastic opportunity yo get mods sorted before the 1.1 crisis hits. Sadly though even though I've got dozens of games in steam, I don't my ksp in there, running steam plus the game. plus max, unity and gimp is not recommended for a happy dev environment,

     

    Don't suppose i  could and i install it on steam but keep my store key :lol:

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    Just now, Jon Turner said:

    I don't think you quite understand. I have the game. Not on steam. I bought it from the KSP store before it was even being thought of as a steam release. Basically if I want to be part of this mass testing that Squad are so happy to announce today, than I'd have to buy the game again....on steam....

     

    but you dont have too pay twice! i think u get a steam key, through a free proccess.

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    Just now, Jon Turner said:

    I don't think you quite understand. I have the game. Not on steam. I bought it from the KSP store before it was even being thought of as a steam release. Basically if I want to be part of this mass testing that Squad are so happy to announce today, than I'd have to buy the game again....on steam....

    Huh, that's interesting, I bought the game on the store and transitioned to Steam later.  Wonder if that's still an option for you?

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    Just now, regex said:

    Huh, that's interesting, I bought the game on the store and transitioned to Steam later.  Wonder if that's still an option for you?

    it should still be a option. im like, 1000% sure it still is.

     

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    Just now, 123nick said:

    i think if u right click ksp on the list of games, you can see properties. click that, then there should be a window with a betas tab. click that, and there might be a drop down menu under the beta tabs after u click it, i think u can select 1.1 opt in? maybe?

     


    Nothing is there except for previous release option.

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    Just now, Dawnbandit said:

    Nothing is there except for previous release option.

    The pre-release hasn't started yet, and it won't start until after experimentals are done. Keep an eye on the forums to find out when that is, and for full instructions.

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    Just now, Dawnbandit said:


    Nothing is there except for previous release option.

    oh well then idk? maybe its through some wierd proccess. maybe the servers have been overloaded and its not available. maybe they pulled it, and havnt responed about why its not there anymore yet

     

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    2 hours ago, KasperVld said:

    That won't happen, but when it comes to a branch of KSP that we'll be updating a lot (typically we'd see a new build every day or so) we need a system that can handle the traffic of a /lot/ of people downloading builds constantly. Steam fits the bill there, and the store simply wouldn't be up for it. We appreciate everyone who bought it in the store, but we couldn't push this system there.

    All future updates to the game will be available on all paltforms. All mods will be available over all platforms (that's why we don't use Steamworks).

    Still though, at least let us get a key or something, punishing those who actually gave you more money is really unfair.

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    3 minutes ago, Dawnbandit said:


    Nothing is there except for previous release option.

    The branch isn't available yet, it will be after the experimental testing completes.

    Again to everyone who feels left out because the opt-in pre-release is only available through Steam: if we were confident the distribution technology on our website could handle thousands of people downloading a new build every day then we would've included the option to download the opt-in builds from there. Sadly it doesn't, though as pointed at earlier these versions exist mainly so that a) modders can get a head start preparing their mods for release and b) players can test for bugs. By no means is the 1.1 update itself going to be exclusive, just the bug-ridden and mod-breaking pre-release builds. Speaking from experience, playing non-release versions of KSP is not always that much fun ;)

    2 minutes ago, nosirrbro said:

    Still though, at least let us get a key or something, punishing those who actually gave you more money is really unfair.


    We can't exchange store keys from people who bought the game after it was released on Steam, unfortunately :(

     

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    1 hour ago, Elthy said:

    Damn, only over steam. I can see the news allready: Updates just over steam, future versions just over steam, mods only over steam...

     

    If you cant treat everyone the same just dont do it at all, your biggest fans obviosly bought in your store...

    The game is not being released early for the enjoyment of fans. It is a TEST build being released on the platform that makes the most sense, so that Squad can have their game tested with the broadest audience while still allowing it to be easily update-able and ensuring everyone is always using the same build. If you really want to support Squad to TEST the game, then buy another copy on steam. Otherwise just wait like you probably always have for the proper release :) Nothing is being taken away from fans here, it's the opposite, you are just being given a new opportunity to help out. if you happen to use steam already then that's great. 

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    2 minutes ago, KasperVld said:

    The branch isn't available yet, it will be after the experimental testing completes.

    Again to everyone who feels left out because the opt-in pre-release is only available through Steam: if we were confident the distribution technology on our website could handle thousands of people downloading a new build every day then we would've included the option to download the opt-in builds from there. Sadly it doesn't, though as pointed at earlier these versions exist mainly so that a) modders can get a head start preparing their mods for release and b) players can test for bugs. By no means is the 1.1 update itself going to be exclusive, just the bug-ridden and mod-breaking pre-release builds. Speaking from experience, playing non-release versions of KSP is not always that much fun ;)

     

    But I'd like that option...

     

    being part of a community for 3 years and then not being invited to the party, isnt much fun...

    Edited by Jon Turner
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    Just now, Kerbart said:

    Has anybody mentioned how this post was absolutely unreadable on a cell phone? Why was that?

    I'll look into that tomorrow.

    5 minutes ago, Jon Turner said:

    But I'd like that option...

     

    being part of a community for 3 years and then not being invited to the party, isnt much fun...

    I can understand that completely, but we're tied by the laws of reality here :(

     

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