So, I figured I should start a dev blog about things I do, as at the moment there isn't much to read about the design side of Kerbal Space Program, apart from occasional dev blogs about planets. The most obvious thing to start with would be the space center update in 0.21. It was something that was much needed to be done since, erm, the second they were added into the game, as the old space center meshes had a host of problems. Let's detail t