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missing modules in vab crafts
FirroSeranel replied to alien_wind's question in Technical Support (PC, modded installs)
This sounds a little like a Module Manager problem. Are you running the most recent ModuleManager.dll? Make sure you only have the most recent version in your GameData directory, and try deleting all Module Manager files except the dll. That'd be my first suggestion. Kind of like the KSP version of "Have you tried turning it off and on again?" XD -
Gravitational slingshots... any advice?
Starhawk replied to MaverickSawyer's question in Gameplay Questions and Tutorials
A crewed flyby of Duna is not a mission profile I would recommend. This is because the transfer window from Duna to Kerbin does not occur anywhere near the time when a craft arrives at Duna from Kerbin on the first transfer window. My recommendation is to plan to get into Duna orbit and stay for a bit. Happy landings! -
[1.4.x;1.5.1; 1.6.1] TweakScale - Under New Management - 2.4.1.0 - 2019-0216
bcqJC replied to Lisias's topic in Add-on Releases
@Lisias, @Tonka Crash, Thought I'd help out in the search for parts with duplicate attributes: @PART[FusTekKirsDockingModule] specified 2x in FusTek_TweakScale.cfg @PART[NP_couplerp_375m_5x125m_Plate_slim] specified 2x in NP_TweakScale.cfg @PART[orbitaiespod] specifed 2x in AIES_TweakScale.cfg @PART[part_URM_1_25_Cowling_NA_2J] specified 2x in KOSMOS_TweakScale.cfg @PART[part_URM_1_25_InterStage_NA] specified 3x in KOSMOS_TweakScale.cfg @PART[part_URM_1_25_L04] specified 3x in KOSMOS_TweakScale.cfg @PART[URM_2_5_P_Fairing_Base_SSPP] specified 2x in KOSMOS_TweakScale.cfg -
YOU UNDERESTIMATE MY POWER
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[WIN/MAC/LINUX] KSP Trajectory Optimization Tool v1.6.2 [Now for Linux!]
smotheredrun replied to Arrowstar's topic in Tools and Applications
@Arrowstar, Looking at this mod seriously for the first time to maybe have some fun with my Jool 5 attempt. So.. are your KSPTOT version numbers in anyway related to KSP versions? To be specific, can I use the current build of KSPTOT with KSP 1.3.1.? -
Nobody comes back? Time for a little test!
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Unmanned probe to the Mun
Aegolius13 replied to MPDerksen's question in Gameplay Questions and Tutorials
You can also do multiple copies side-by-side in a fairing, by using symmetry and a cubic octagonal strut (or similar part) to attach the problems. @Ratwerke_Actual's method is almost certainly going to be more effective if you just want two probes, since it keeps a nice narrow rocket shape. But if you need a bunch of ships at once (say for a Jool science mission or a whole relay network), mixing the two approaches can be helpful. -
Gravitational slingshots... any advice?
MaverickSawyer posted a question in Gameplay Questions and Tutorials
I'm currently just before the heart of my first Duna transfer window of my current save, and I'm eyeballing a crewed flyby mission. I've never attempted a flyby of anything other than the Mun, and even then it was more of "let's see what happens" than out of any real need, so... I'm not entirely sure how this is going to shake out. Does anyone have any experience with these kinds of missions, or better yet, with doing a flyby during that first Duna window? Any tips or advice would be much appreciated. -
[1.6.x] Pathfinder - Space Camping & Geoscience
Angel-125 replied to Angel-125's topic in Add-on Releases
No other requirements that I can think of. I honestly don't know why you're still having troubles. Time permitting I can verify things once more this weekend.- 2,579 replies
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- geoscience
- colonization
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(and 1 more)
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What, haven't you heard? No one ever comes back from Eve. That's why the word "never" has Eve in it.
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[1.4.2] Kerbal Foundries -- Continued - Tracks, Wheels, and Gear (04-10-18)
Shadowmage replied to Shadowmage's topic in Add-on Releases
Up to 35/66 tasks completed in the tracker for the model/texture updates. Just a bit over 50% done... One more part re-UV'd and with initial textures applied -- this is one of the landing legs originally modeled and textured by @TiktaalikDreaming, with some minor changes to geometry (made it a bit shorter): It will also be receiving a bit of a functional update, where the middle piston (black) will have its extension controlled via user-selection. Will be fixing up the deploy-angle specification/use as well. Both will end up being linked to an otherwise empty animation so the leg will still be fully retractable/deployable, only now the extends of the deployment will be easily changeable from in the editor (and flight?). Next up I'll be testing out some updates to the ALG parts. I'm unsure if they will need new UV maps... if they do, I might skip updating them -- keeping the existing textures available to match the stock parts for these particular pieces is kind of important. -
YOOO I THINK I USED THE OBERTH EFFECT RIGHT nvm, still the same amount of dV if i orbit then do the maneuver as opposed to just straight up into orbit of the sun then do the maneuver
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Out of the Great Range, I've only done Gothics so far, although I'd like to do at least Upper and Lower Wolfjaw once the weather warms up a little. I'm going to be going on something of a hiking spree in the coming months; I'm moving to the West Coast in late May, so I've got a limited window of opportunity in which to bag as many of the High Peaks as possible. It's amazing how much a hard deadline motivates you to go out and do things.
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Is it just me, or does Poodle have effectively better delta-V?
Aegolius13 replied to Jestersage's question in Gameplay Questions and Tutorials
Agree with @5thHorseman. Delta-v is not a constant property of a given engine, like ISP or TWR. It's the output of a multi-variable equation, so one engine may not always generate better or worse delta-v than another. In the case, the Wolfhound has better ISP and more thrust than the Poodle, but higher mass. So even if the Wolfhound has better TWR than the Poodle (think this used to be true but maybe not after the 1.6 rebalance), that doesn't tell the whole story. On a small ship, the extra dry mass of the Wolfhound brings your delta-v down more than the extra ISP, brings it up. After all, this is why you wouldn't put a Rhino on a tiny space probe, even if it has pretty good ISP. Conversely, when you have a really big ship, the dry mass of the engine is a drop in the bucket, so the extra ISP of the Wolfhound will likely result in more delta-v. -
C’mon, that’s OK. The case of the shell perforation has already been tested and proved safe.
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Saved games won't load
The_Cat_In_Space replied to davidpsummers's question in Technical Support (PC, unmodded installs)
You just go to the KSP root directory, or just search for 'KSP' on your computer and you should be able to find it -
What can a scientist in my Star Wars fan fic be working on?
StrandedonEarth replied to Maximum7's topic in The Lounge
I didn’t see antimatter on the no-no list... -
You a busta Fraston!
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@Snark and other moderators I was just browsing a number of threads, reading up for updates on old mods since I haven't touched KSP in several months. You moderators are remarkable. Compare to other game communities, and it really is impressive how polite and clear you all are while doing what you do. One post in particular on the New Horizons thread stood out (thus the shout to Snark), but it wasn't an exception. Thank you for it. You really do make this place better.
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Is it just me, or does Poodle have effectively better delta-V?
5thHorseman replied to Jestersage's question in Gameplay Questions and Tutorials
I think you'll find that the Wolfhound's greater mass makes it lose out to the Poodle on smaller ships (say, Landers) but bigger ones (like your outbound transfer stage) the Wolfhound will be better. Not 100% sure of that and can't run the game right now to check. -
[KSP 1.6.1] - Probes Before Crew [PBC] Version 2.6
MechBFP replied to _Zee's topic in Add-on Releases
@_Zee nope, I did not refresh the contracts. I didn’t see that mentioned anywhere on the main post as being required. It is possible my ship was marked as a relay. I didn’t think that mattered for meeting the requirement for the “enter eves SOI” though, as that isn’t mentioned in the locked achievements text. - Today
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[1.6.X] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.5.2 "Бруно" 8/Feb/2019)
Kerbal01 replied to CobaltWolf's topic in Add-on Releases
I learned this while doing some research for the TItan IIIA page on wikipedia. Ed Kyle's site set me straight. Didn't the japanese end up doing basically this with the N-I/II rocket that was delta derived? -
What can a scientist in my Star Wars fan fic be working on?
Maximum7 replied to Maximum7's topic in The Lounge
The canon New Republic -
Unmanned probe to the Mun
Ratwerke_Actual replied to MPDerksen's question in Gameplay Questions and Tutorials
If you want to take two, mount them in a fairing with the truss nodes active. -
Bad science in fiction Hall of Shame
StrandedonEarth replied to peadar1987's topic in Science & Spaceflight
Although, later in the movie Arnie was strafing police cars with a minigun, and not a single one exploded until he pulled out the grenade launcher... I once read an account of a train engineer stuck under the burning locomotive of a derailed train. He decided he was safer in the pool of spilled diesel. It kept him cooler