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  2. Reinhart Mk.1

    If I ever make it back from Eve

  3. @Arrowstar, Looking at this mod seriously for the first time to maybe have some fun with my Jool 5 attempt. So.. are your KSPTOT version numbers in anyway related to KSP versions? To be specific, can I use the current build of KSPTOT with KSP 1.3.1.?
  4. The_Cat_In_Space

    If I ever make it back from Eve

    Nobody comes back? Time for a little test!
  5. Aegolius13

    Unmanned probe to the Mun

    You can also do multiple copies side-by-side in a fairing, by using symmetry and a cubic octagonal strut (or similar part) to attach the problems. @Ratwerke_Actual's method is almost certainly going to be more effective if you just want two probes, since it keeps a nice narrow rocket shape. But if you need a bunch of ships at once (say for a Jool science mission or a whole relay network), mixing the two approaches can be helpful.
  6. I'm currently just before the heart of my first Duna transfer window of my current save, and I'm eyeballing a crewed flyby mission. I've never attempted a flyby of anything other than the Mun, and even then it was more of "let's see what happens" than out of any real need, so... I'm not entirely sure how this is going to shake out. Does anyone have any experience with these kinds of missions, or better yet, with doing a flyby during that first Duna window? Any tips or advice would be much appreciated.
  7. Angel-125

    [1.6.x] Pathfinder - Space Camping & Geoscience

    No other requirements that I can think of. I honestly don't know why you're still having troubles. Time permitting I can verify things once more this weekend.
  8. Lo Var Lachland

    If I ever make it back from Eve

    What, haven't you heard? No one ever comes back from Eve. That's why the word "never" has Eve in it.
  9. Up to 35/66 tasks completed in the tracker for the model/texture updates. Just a bit over 50% done... One more part re-UV'd and with initial textures applied -- this is one of the landing legs originally modeled and textured by @TiktaalikDreaming, with some minor changes to geometry (made it a bit shorter): It will also be receiving a bit of a functional update, where the middle piston (black) will have its extension controlled via user-selection. Will be fixing up the deploy-angle specification/use as well. Both will end up being linked to an otherwise empty animation so the leg will still be fully retractable/deployable, only now the extends of the deployment will be easily changeable from in the editor (and flight?). Next up I'll be testing out some updates to the ALG parts. I'm unsure if they will need new UV maps... if they do, I might skip updating them -- keeping the existing textures available to match the stock parts for these particular pieces is kind of important.
  10. Reinhart Mk.1

    If I ever make it back from Eve

    YOOO I THINK I USED THE OBERTH EFFECT RIGHT nvm, still the same amount of dV if i orbit then do the maneuver as opposed to just straight up into orbit of the sun then do the maneuver
  11. IncongruousGoat

    Put a Face to the name

    Out of the Great Range, I've only done Gothics so far, although I'd like to do at least Upper and Lower Wolfjaw once the weather warms up a little. I'm going to be going on something of a hiking spree in the coming months; I'm moving to the West Coast in late May, so I've got a limited window of opportunity in which to bag as many of the High Peaks as possible. It's amazing how much a hard deadline motivates you to go out and do things.
  12. Agree with @5thHorseman. Delta-v is not a constant property of a given engine, like ISP or TWR. It's the output of a multi-variable equation, so one engine may not always generate better or worse delta-v than another. In the case, the Wolfhound has better ISP and more thrust than the Poodle, but higher mass. So even if the Wolfhound has better TWR than the Poodle (think this used to be true but maybe not after the 1.6 rebalance), that doesn't tell the whole story. On a small ship, the extra dry mass of the Wolfhound brings your delta-v down more than the extra ISP, brings it up. After all, this is why you wouldn't put a Rhino on a tiny space probe, even if it has pretty good ISP. Conversely, when you have a really big ship, the dry mass of the engine is a drop in the bucket, so the extra ISP of the Wolfhound will likely result in more delta-v.
  13. Teilnehmer

    Russian Launch and Mission Thread

    C’mon, that’s OK. The case of the shell perforation has already been tested and proved safe.
  14. The_Cat_In_Space

    Saved games won't load

    You just go to the KSP root directory, or just search for 'KSP' on your computer and you should be able to find it
  15. StrandedonEarth

    What can a scientist in my Star Wars fan fic be working on?

    I didn’t see antimatter on the no-no list...
  16. The_Cat_In_Space

    Jeb's Diner

    You a busta Fraston!
  17. danfarnsy

    Thanks for great moderators

    @Snark and other moderators I was just browsing a number of threads, reading up for updates on old mods since I haven't touched KSP in several months. You moderators are remarkable. Compare to other game communities, and it really is impressive how polite and clear you all are while doing what you do. One post in particular on the New Horizons thread stood out (thus the shout to Snark), but it wasn't an exception. Thank you for it. You really do make this place better.
  18. I think you'll find that the Wolfhound's greater mass makes it lose out to the Poodle on smaller ships (say, Landers) but bigger ones (like your outbound transfer stage) the Wolfhound will be better. Not 100% sure of that and can't run the game right now to check.
  19. @_Zee nope, I did not refresh the contracts. I didn’t see that mentioned anywhere on the main post as being required. It is possible my ship was marked as a relay. I didn’t think that mattered for meeting the requirement for the “enter eves SOI” though, as that isn’t mentioned in the locked achievements text.
  20. I learned this while doing some research for the TItan IIIA page on wikipedia. Ed Kyle's site set me straight. Didn't the japanese end up doing basically this with the N-I/II rocket that was delta derived?
  21. The canon New Republic
  22. Ratwerke_Actual

    Unmanned probe to the Mun

    If you want to take two, mount them in a fairing with the truss nodes active.
  23. StrandedonEarth

    Bad science in fiction Hall of Shame

    Although, later in the movie Arnie was strafing police cars with a minigun, and not a single one exploded until he pulled out the grenade launcher... I once read an account of a train engineer stuck under the burning locomotive of a derailed train. He decided he was safer in the pool of spilled diesel. It kept him cooler
  24. 2 missions to leave unmanned probes in specific orbits of the Mun. I was thinking of the above design. I have the tracking station completely upgraded, so the 2x Com-16s should do it. I'm curious if there is a way to take TWO of these at the same time, and if so, how to launch them. It has about 1,200 dV, so that's PLENTY, even if I wanted to bring them home.
  25. Today
  26. Reinhart Mk.1

    If I ever make it back from Eve

    yeeeeeep it needed to be refueled but i got it into orbit I've gotten better at building them and i'm trying to make a "fleet" that makes sense and isn't too flashy or expensive
  27. I am still trying to compare between Wolfhound and Poodle, and so far, it seems that Poodle have better Delta V, while Wolfhound have better TWR. Is that correct, or my game is corrupted?
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