KSP2 Bug Reports
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Performance KSP2 is Calculating the Physics of all Parts of all Crafts Whether They are Rendered or Not, Reducing Performance of all Scenes at all Times.
129 votes25 replies -
19 votes15 replies
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2 votes0 replies
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1 vote2 replies
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4 votes10 replies
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Parts & Vessels Physicsless Parts Can Cause Parts To Float Away While Still Attached (Camera Affected)
11 votes4 replies -
Flight Rocket instantly falling back to Kerbin or shooting off at high speed after touching docking port
0 votes0 replies -
16 votes20 replies
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24 votes39 replies
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0 votes0 replies
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28 votes13 replies
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Map & Tracking Station Incorrect "landed" status while in orbit causes trajectory to disappear in Map View 1 2 3 4
96 votes95 replies -
Parts & Vessels "Invalid research location" or "Blocked by object" for no reason for RSCM-01 Sample grabber
15 votes8 replies -
Parts & Vessels Invisible Barriers are Being Created by an Engine Plate's Fairing Collider Reversing on Decoupling.
26 votes2 replies -
Environmental & Terrain Base falls through ground - No timewarp [Craft launches into space away from the base into orbit. Returning to Base its under the ground]
6 votes3 replies -
11 votes13 replies
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0 votes0 replies
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0 votes1 reply
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Flight Engine Plumes on boosters don’t react to atmospheric pressure changes after separation if it doesn't have the root part of the original craft
9 votes2 replies -
0 votes0 replies
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95 votes44 replies
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74 votes31 replies
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UI/UX The 2 Vertical Lines of a Pause Button Should be the Same Size. KSP2's One is Thinner on the Right Side.
14 votes11 replies -
10 votes15 replies