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Frank_G

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About Frank_G

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    Kerbol System Explorer

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  • Location
    Münster, Kermany
  • Interests
    3D and 2D Graphic Design, Virtual Reality, Game Development, Music, Movies, Science Fiction, SPACE & SCIENCE!

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  1. I love the look of Blender in the morning :D... Well done, nice touch of details. Will the wires at those legs/arms be rigged to move and deform with the limb? Are you using blendshapes for that? Just curious
  2. Well... i seriously thought, the SSTO would need some in depths re-design to lift a full orange tank into orbit, but actually it succeeded on first try with some oomph to spare. It made it safely back to Kerbin in one piece, but i de-orbited too early and could not make it over the mountain range at KSC due to lack of fuel... landing in the wild isn´t that bad though. The rear wheels were definitely a good idea, otherwise it would have lost its rear engines... There is a weight-shift problem though when picking up payload from orbit and returning it to Kerbin. The craft ten
  3. Today i updated my Mk. 3 spaceplane, flew a little mission and returned safely to Kerbin. Tomorrow i will try to put a full orange tank into orbit with this six R.A.P.I.E.R. configuration. Launching from KSC: Cruising to altitude: Building up speed: In orbit: Deploying cargo: Re-Entry: Desert Airfield in sight: Landed at Desert Airfield: Orbital SCIENCE!
  4. Today i built a 3.75 m / 7 kerbal command pod. Features loads of RCS fuel for orbital shenanigans and cargo capacity for tools and other useful stuff.
  5. For payloads under 35 tons and size of Mk2 and below, i definitely prefer spaceplanes. For anything above or for more spacious cargo, i use rockets. My own preferred limitations are pre-defined fairing types though. All my transfer stages are pre-designed and come in two fairing versions - a profile fitting fairing and a slightly wider fairing. Launchers also come in different versions with a single configuration, strapped on SRBs or triple configuration, using two additional, identical rockets as LFO boosters. All launchers and transfer stages are tested and the results of long opt
  6. Confirmed. For me too. There is also an issue, with the lights not keeping color on launch. I guess, this minor issue will be solved soon
  7. I really took a long break from playing KSP, but all the cool new features in this update got me back into the game. Enjoying it again, so a big thanks to you, dev-team
  8. Today i came up with a new design for my Constellation style Duna lander. More cargo capacity, sleeker design and in opposition to the old one, quite a good glider at altitudes above 5.000 m. It slightly tumbled out of control once at 7.000m , but the base design is something to build and experiment on. Here you can see it on its maiden test-flight above Kerbin. Deorbiting: Parachutes out: Touchdown imminent: ...and back on solid ground:
  9. I can´t vote, because there is not the right thing to vote for... without the Kerbals, the game would lose its heart... absolutely essential and good to see, that the devs put some extra work into them.
  10. I obviously was too tired yesterday, to notice that my SSTO pictures were quite dark. Here it is on the runway at daylight and the craftfile to try it yourself. Action-groups are listed in the description. Have fun.
  11. Well, i finally found the spirit to return to KSP. Today, i undusted one of my old unmanned SSTOs, brought it up to 1.11 standard and flew a Rockomax Jumbo fuel tank to orbit and returned home. Here are some mission impressions: Approaching apoapsis: Circularization burn: Deploying Cargo: Deorbiting: Final landing approach:
  12. Well, i finally found the spirit to return to KSP. Today, i undusted one of my old unmanned SSTOs, brought it up to 1.11 standard and flew a Rockomax Jumbo fuel tank to orbit and returned home. Here are some mission impressions: Approaching apoapsis: Circularization burn: Deploying Cargo: Deorbiting: Final landing approach:
  13. This is... beautiful... You are doing so much good stuff to this old game. Thank you for all your commitment!
  14. Nice touch. This will add a lot of character to upcoming spaceship designs
  15. Happy anniversary and thank you to all of you for so many wonderful hours of space adventure
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