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    Rocketry Enthusiast

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  1. Presenting the mobile app KSP Simple VAB Ever been out-and-about and gotten a good idea for a new mission and payload? Start building it on-the-go with KSP Simple VAB. Available now in the Apple App Store and Google Play Store! Choose a capsule add payload parts pick a destination customize your stages Then send the file to your computer via any of your mobile device's native sharing features. Plop it into your KSP save directory and go on your mission! V1.0 includes A limited part selection and my favorite 6 engines. One way and round trip options for all stock KSP bodies. Edit, and combine stages (no merging of aero and non-aero stages right now). Automatic engine selection, and rocket sizing (it'll build the whole rocket for you!). Some issues you might notice: If you navigate away from the rocket without saving, it's gone. No warning. No part or rocket images. You might find rocket parts floating near your rocket in-game if they're on a stage that goes from 1.25m to 2.5m No stage-and-a-half support. No launch clamps, so don't forget those before launch! Android: buttons don't have good feedback Anyways, v1.0 is definitely a little rough around the edges. This has been an idea I've had for probably 2 years or so, and I finally found a little time to make it a reality. There's plenty of more work to do in the future. If you have any issues, definitely let me know. If you have any feature suggestions, I'll write them down, but no promises (what with a new job and all). Enjoy! --Phredward
  2. Fantastic work. I think I speak for a lot of us when I say I've been waiting for this for roughly forever. Just tried it out, and launching into the plane of the moon definitely required a rethink. Awesome!
  3. Can someone please explain the difference betwen @ and % and no prefix?
  4. I just copied what I saw for the RO versions of the stock RCS thrusters. Having "standard, 1/2, 1/4" sizes for RCS thrusters sounds fine to me, if tweakscale will do it right. I also turned on physics for some of those parts. I'm not sure what implications that'll have, but it seems appropriate for them to have mass.
  5. Hey Felger, I wanted the 5 way thruster in a craft I was making. Hopefully https://github.com/KSP-RO/RealismOverhaul/pull/36 and https://github.com/KSP-RO/RealismOverhaul/pull/37 can be useful to you.
  6. Oh, totally. Before I found out about the radiators, but still wanted to use Hydrolox, I counted it as the only way.
  7. The method I've used for now is to attach radiator fins to the tank you want to keep cool. One or two have done a good job at keeping all but the largest tanks at 0 boiloff, even for hydrogen. They will use a log of electricity. If you want to go forward with an existing mission, the thing that worked for me was spending most of the mission time not focused on the vehicle with cryogenic fuels, as boiloff doesn't happen when you're not flying that craft.
  8. In recent versions of Realism Overhaul, any part that is not supported by RO will have " - non RO" appended to the title. This is your clue that this part will behave like stock KSP, and has not been modified by RO. If you see this on parts that are definitely supported in the latest version, then your installation has gone awry, and you should re-install again from scratch. Note that some part packs that were in previous versions but are not yet supported in the current version. These untested configs may or may not work and may or may not be realistic. These parts will still be marked " - non RO" (see the REWORK directory if you'd like to help clean these up).
  9. I'm not an expert, but it seems like different solid rockets have amounts of gimbal. .25degrees seems quite low. Is it possible to make that be a tweakable in future procedural parts updates?
  10. Thanks! Finally found it under all releases on github.
  11. Sorry, I'm not quite sure what you mean. Is there something that's included in RO that makes it so I shouldn't be using EVE at all?
  12. Thanks NathanKell. I think I just didn't think of using the one that looked like the old one since it didn't have "procedural" in the name. It works great. I figured out the thrust plates, I think. They're hard to attach to procedural tanks (they end up "inside" the bottom). From an ease of use perspective, they make it difficult to experiment, since you have to detach engines to change count.
  13. EnvironmentalVisualEnhancements-7-4-LR The files are: detail.tga and main.tga (formerly main.png)
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