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pollodelfuego314

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    Bottle Rocketeer
  1. I already restructure the folders and it works fine haha
  2. just installed this mod, but i only have less than half the parts? it didn't load any of the wings or adapters. I don't have any other mods installed, and i can't seem to see anything missing in the gamedata folder. any help?
  3. I Probably just screwed something up then. I'm practicing with the calculations today haha
  4. while making a rocket to catch an asteroid i ended up making one that has 14,000 deltaV (if i did the calculations right...) with the engines at 25% power. maybe not... it was my first deltaV calculation, so i probably messed something up haha
  5. i went ahead and installed the active texture management mod and everything is working fine. Thanks! I know it was stupid, but i;m not really code or computer oriented so i didn't know what to do haha. thank you for your help p.s. if anyone else is having the same problem i was, here's the link for the texture management mod http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-15-Active-Texture-Management-Save-RAM-without-reduction-packs!
  6. I re-installed all the mods but when i try to launch a craft, the game still crashes on me. the error report says mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0023:10118bea. Error occurred at 2014-02-04_193512. E:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by Keith. 68% memory in use. 0 MB physical memory [2609 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [119 MB free]. Write to location 00100000 caused an access violation.... any help?
  7. alrighty. I'll run the textures lower, and redownload everything. Thanks for the quick reply Fractal_UK and Donziboy2! p.s. I thoroughly enjoy this mod!!!
  8. ok, i just downloaded the update for this mod, installed it, got it running and... something went funky. Some of the textures for another mod (kw rocketry) were missing, none of the menus for tweaking fuel, etc. were available. and when i tried to launch my plane the game crashed. Should i revert to the older edition of KSPI until later? Any suggestions? I really don't want to have to start my game over. Oh yeah, it v .10.1
  9. I'm using the B9 Aerospace pack. I'm flying around 20-25km when i switch to using both jets and rockets. before the update i was able to cruise at 20km just jets without overheating.
  10. So after the update, I have tried using the turbojet in ssto builds. However, as i reach MACH 4-5 the engines overheat and nothing I do changes that (throttling down, engine nacelles, etc). Anyone know what is causing this? And if someone already posted this, i apologize severely.
  11. I am having a bit of a problem with the landing gear and the ailerons (control surfaces). As for the landing gear, i can't get them to work... no matter how many i use, where i put them, anything, my larger planes always shimmy themselves to death on the runway. While this is happening you can look at the landing gear and they are going all over the place. for the control surfaces, are they not compatible with SAS? any time i turn on SAS with the B9 control surfaces on my plane, they start shaking uncontrollably. No matter what. Is there something i should be doing to get these to work? anyone else having a problem with this?
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