robinxb
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Everything posted by robinxb
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[1.4+ & 1.8+] Hyperspace - Load KSP faster on HDD (or not)
robinxb replied to sarbian's topic in KSP1 Mod Releases
Because it's NOT ABSOLUTELY improving your performance. In general, this SHOULD work, but may less stable for all users. Actually there's some more aggressive method to improving loading speed, but more complex and much more unsafe. I'm currently trying it. -
[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
robinxb replied to DMagic's topic in KSP1 Mod Releases
@DMagic Is there any localization plan for this mod? I really liked it and I am glad to help. -
Fixed yeah ! But I found another issue with Mission Controller 2. I get a contract which asks me to use Orbital Research over kerbal low orbit rail. The contract' also requires me to launch a vehicle with part named Orbital Research. But RO renamed it with prefix "non RO". So I can't finish this contract. I can only temperately fix this by removing the prefix in RO's global-config cfg.
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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
robinxb replied to HoneyFox's topic in KSP1 Mod Releases
I think this is another issue. I update the RO to the latest release today, and the problem gone (When using the same LV which the issue came with) Yes, the propellants is right and fuel state is "very stable". I've tried to remove the overwrite of engine-ignitor in RP-0's cfg, then problem got fixed. But anyway, with the latest release of RO, everything works ! Add: I guess I unzipped one of RealFuels config file before. So ... May this cause the issue. -
this is also what i want
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The vanguard X-405 engine has two thrust chamber bar in VAB. But only one is real. Mechjeb2 and KER cant get the right data because of this. I'm playing with realism overhaul and almost all of it's recommend and suggested mods. Shouldn't I do that? Also, the engine with TEATEB seems not work correctly. When I tried to ignitor, the TEATEB got used and the engine shut down right after that.
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How could I get to know the differences between the two fuel tank type: service module & fuselage ? I know they are both pressurized, what else? Wish there could be some wiki or somethings to let me know.
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[0.25] Engine Ignitor (Workaround for some bugs V3.4.1: Aug.31)
robinxb replied to HoneyFox's topic in KSP1 Mod Releases
How could this mod be played with RP-0 and realism overhaul without issues? The ignitor resource named TEATEB doesn't work at all. When I try to ignitor, the resource used and the engine shut down after that.