OtherBarry
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Kerbin Cup Unofficial Team Entries - On hold
OtherBarry replied to HafCoJoe's topic in KSP1 Challenges & Mission ideas
I use the forums and reddit pretty much equally, so if anyone wants a somewhat less patriotic team member, I'm in! -
Devnote Tuesdays: The Info-Packed Edition
OtherBarry replied to SQUAD's topic in KSP1 The Daily Kerbal
Could that golden kerbal be for an upcoming deep space probe? There was one launched no too long ago that had some lego figures on it. -
Just put them wherever the mods in question suggest and leave them there. If there are any problems, it's most likely a problem from a different mod. Scaling with thrust is logical, as that's how SRBs work IRL, in that the narrowest point of the nozzle affects the exhaust velocity. It might be possible to revert it without a code rewrite, but I doubt it. Not that I know of. Are you sure it's PP related? If so, output logs and such from when you attempt to leave the flight scene would be helpful.
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Devnote Tuesdays: The Forum Upgrade Edition
OtherBarry replied to SQUAD's topic in KSP1 The Daily Kerbal
I see your point here, but you also have to think about how easy this is to implement in game, as well as how easy it would be for new players to pick up on. I suspect that with budgets implemented, researching parts may also come with a cost, as there is already a non-science 'cost' for researching each tech node. With on screen info, I personally think the current way is pretty good. While I couldn't play KSP without MJ data readouts, had they all been there when I booted up the game the first time, I would have just given up in confusion. This game already has a very steep learning curve, and i don't think squad wants to make it any steeper. -
Mod bundler for "Real Solar System" (DEFUNCT)
OtherBarry replied to jamis's topic in KSP1 Mod Releases
Theoretically, yes it still works, however, it's manifest hasn't been updated in about a month, so depending on where they've been hosted and how much they've been updated, some mods will work fine, some mods will download old versions, and some mods won't work at all. I'm in the process of updating it, but I've been fairly busy recently, so it might be a little while. If all goes to plan, it'll be ready by the scheduled forum downtime, and then I'll test it over those few days and then start a new thread once the forums are back up. However, I'll only be updating the manifest files, any work needing to be done to the bundler itself will probably not happen, or at least not for a while. -
Procedural batteries are easy. Just copy the rcs tank and replace Monoprop with electric charge, though you may want to play around with the density figures. Procedural KAS containers are harder, as they're a module rather than a resource. Will look into it though. Procedural kerbal is still in the works....
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It's not complaining when you post such useful bug reports. Plus if you didn't someone else would. Does this only occur with PF parts? Because a lot of people seem to be having general attachment node problems, which I suspect is a PP problem, not a multiple KSPAPIExtentions problem. Either way, swamp_ig is working on fixing both at the moment, as well as better RF integration for SRBs. In the interim, try playing around with deleting/reinstalling KSPAPIExtensions from either mod and let us know if that helps. Also if you could look through your log files and see if there are any blatant errors in there, that would be great. I assume he either did a clean install of the game/mod or just rebooted KSP.
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I'm quite busy at the moment, but if your willing to do some of the work, I'll make a config for you. Just fill out this (https://github.com/Swamp-Ig/ProceduralParts/blob/master/Source/CalcsAndModels/ModTanks.xlsx) spreadsheet with ECLSS data, and it'll be really easy to make one. PM me if you have any questions. If anyone else has a mcod they want me to add, feel free to do the same thing.
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They've been pretty well documented on each release throughout the thread, but I suppose they ought to be brought together into a changelog. I'm happy to do it, or nag swamp_ig to do it, but either way we'll probably wait until the 1.0 release (coming soon...) and then start maintaining them for future versions. Do you need/want them for something? I probably remember what's happened in all the different versions.