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SubzeroSpartan7

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Everything posted by SubzeroSpartan7

  1. A sudden temperature spike and then loss of control. I don't know much about the fine details of these sats but could it have possibly been a fuel leak somehow?
  2. Yep, the sensor that detected vertical movement (I do not the specific name it escapes my mind) was installed upside down. So yeah the rocket swiftly did a nose dive into the ground.
  3. Wow, that took way too long to release. Like way, way too long. Well anyways the first installment is here and it is way shorter than the rest will be because the only thing we are doing today is launching the core for Delphi station. With my new naming convention system all of my stations will be named after ancient Greek cities, my manned spacecraft (besides landers) will be named after stars, my landers and aircraft will be named after birds, and other craft will be whatever the heck I want them to be, however they won't be random names that I make up. May I say how long it took to get this working. Apparently I had a .90 version that for some reason was magic and works with mods while any other .90 save didn't. I also decided to use CKAN to make my life a lot easier. Anyways here we go finally. Also, I will be making these into YouTube videos as well if you prefer that content or want to see it done differently (includes dialog between characters as an intro). So with the government here being based around the idea of space exploration, we have basically an infinite budget as long as we complete our missions to an acceptable level of success. So the new budget was for the Excalibur Project, a large exploration program that was going to go places where no kerbal had gone before. So every kerbonaut was kept in the dark about the project except Bill in order not to get everyone hyped up. However it is pretty hard to hide a massive rocket on the pad. Actually we are pretty sure it is impossible unless it was underground. So Bill explained the project to Jeb on launch day. The first plan was to set up a Kerbin and Mun station and then explore every planet in the system. Jeb was extremely excited to get the ball rolling on space exploration again, the last place he landed on was Ike. But he had to wait for the launch of the space station aboard the new class of rockets the KSC engineers had come up with. The launch of the station core for Delphi station went without a hitch. (I have no idea why this is so blurry ) This is the launch vehicle and the station core on the pad. The launch as I said went perfectly however the engineers are looking into the amount of performance we lost after the separation of the SRBs due to a miscalculation of our TWR. We lost velocity for a bit and the velocity vector went way below the actual orientation of the rocket. It has been estimated as negligible as the mission was completed successfully but considering the previous error that caused this situation in the first place has some higher-ups doubting. If this continues to be a problem the rocket will most likely have to be redesigned. Here is the station core with the second stage just after fairing separation. After reaching its orbit the station maneuvered away from the upper stage and went into a normal facing orientation and deployed its dual solar panels which will be removed on a later flight by an EVA crew. The second stage was then de-orbited by Jeb (who remotely controls all launches when he is there) but in his excitement to get this project started, he almost dropped the stage on top of a city. Jeb was reprimanded for this, however he will still be making the first flight to the station after the next to modules come up. Anyways, the ground control now has to focus there efforts on getting the station ready for its service life and some small station keeping tasks so that's it for now. Next time we will cover the launch and docking of the first two modules and the first launch of the Vega manned spacecraft. So here is the YouTube video:
  4. I have been in a car when it hit ice only going 20 MPH (get over the customary unit) and the car started spinning, hit another car, plowed down a mailbox, went into a yard ht a bolder and rolled onto its side. That wasn't fun at all.
  5. Yes there will be fairings and they will also be procedural. I believe clouds are planned after 1.0 but there is no way to tell unless you are part of SQUAD.
  6. So recently among all the talk about the new aero model that is coming out in 1.0 I have also seen a bunch of people talking about how ludicrous the current model. We all knew that already and we al have probably seen or built some absurd things with this system. So before it is gone (except for the toggle switch) what are some of the most ridiculous things you have done with the system. I haven't done to many crazy things but to start this all off here is an aircraft I just built which is a little ridiculous: I am also editing a video with it's construction and flight. So I will post that when I can.
  7. It wasn't really. That is just a texture, it didn't move, it had no effects. As a matter of fact it wasn't even a liquid, it acted just like the ground except it was perfectly flat.
  8. Partially. Congress had been pushing for an American version of the RD-180 for a while. But Russia made the statement that they would no longer supply the engines after the thing in Ukraine.
  9. If this is something that bothers you or something you just think would be cool to change to how it is in real life, you could download any number of mods or edit the config of the engine yourself so it only uses liquid fuel (that being said you would have to make you own fuel tanks or get modded tanks).
  10. They might be cheap but they are developing a replacement because from what I understand Russia will no longer supply the engines if the Atlas V is used as a launch vehicle for military spacecraft. This is highly unfortunate for ULA but hopefully the BE-4 will have some sort of ad carafe to it. As Scotius already mentioned it will be LOX and LNG. Will have to see how that goes.
  11. Hmm. I was wondering if with the new resource system they will add resources to asteroids. Then you can either return the asteroid and get the money from the resources on the asteroid. Or you can use the resources for refueling.
  12. Unlike previous threads, I intend on updating this one frequently. This will be a collection of all of my adventures in KSP (with mods). I decided to do this after the ridiculousness that was my manned Eve mission, which resulted in three out of seven of my ascent engines breaking off before toppling over for no apparent reason 5 minutes later, and my rover landing over 100 km away and during the drive to the lander splitting in half. The first mission will probably be to Laythe with a rover a spaceplane and possibly some other equipment. Ok so the first installment (or whatever you want to call it) will probably be delayed for 2 reasons. 1. I am encountering a metric ton of bugs even though the only plugins I have installed are Karbonite (which worked perfectly for me in a test game) and distant object enhancement. I am not sure what is causing the large issues. It is to the point where I might go stock with this for a little. The game is crashing literally, as in the original definition, every other time I load up a craft. 2. I suck at building compact SSTO's. I am decent at building space plane, and I am decent at building large SSTO's, but for some reason I have this mental disconnect when building small compact SSTO's. This wouldn't be as much a problem if, you know, I could actually test fly the plane without having to wait 5 minutes for the game to load up again because the game crashed.
  13. I play KSP because I love the idea of space flight. The fact that we can send something or someone too a different planet boggles my mind. But when I get to fly my own spacecraft, well it gets even better. We can do whatever we want even if it isn't possible, like sending a manned mission to land on Venus (if you haven't seen the video of that yet you need to look it up). But the biggest reason I play it is because I can either play it as a realistic space simulator where I try to roleplay as an actual space agency. Or I can play as ridiculous and silly as I want to.
  14. I have this suspicion that we might be misunderstanding what 1.0 means. They said that there are features they still want to implement later. It seems to me that 1.0 is an arbitrary line that they have drawn for no apparent reason. Also I think quite a few people are overreacting such as the ones who are going on how the games is now ruined for some reason now that the version number has changed to 1.0. They explicitly stated that this is no where near the last update and that everything after this update will consist of many community recommendations. Everyone that is freaking out needs to calm down. On the other hand it is unwise to release all these features in one update and call it finished. But if they have one or two releases with these features it will give people enough time to find the worst bugs and Squad can then focus all of their efforts on bug squashing. But I also think it is too early, as someone else in this thread stated, to call if these features will make the game ready. In my opinion, if their are very few large bugs (the krakens will have to be gone and several annoying problems, looks at deouplers) and 64-bit is ironed out, the game is ready.
  15. To be honest with you, with the amount of stuff planned for the next update (so much I am worried how many mods I will be able to use) maybe it will be ready. They are planning to optimize the parts, the economic system, implement a new aero system that may or may not be up to your standards, add resources, new wings, female kerbals, and probably an absolutely insane amount of bug fixing. Unity 5 is a thing that concerns me quite a bit, but it could be changed over later. If they are going to release it they are going to have to fix pretty much every bug in existence and the ones that are created in the addition of new features besides the small ones. If they o somehow manage to accomplish al of this perfectly in one update, than I believe it is ready for beta. As for the reviewers the game is probably going to get bad reviews anyways because of the so-called learning wall and people will not learn how to play. However maybe the only thing missing from a full release would be a full and fleshed out tutorial system.
  16. This fact alone makes me believe that it really is nothing. If there was something and this person was trying to prove it, they would give more material to base there "theories".
  17. What version of the game are you using? I believe that this may be a problem with the 64-bit version of the game, as I had a similar problem with decouplers, but tested the same craft in 32-bit and they worked fine.
  18. Yep. Balancing parts and changing mass values to things that make sense. I mean seriously, the NCS adapter weighs 300 kilograms while the Rockomax adapter only weighs 100. Also I created my own weights by creating a new resource called Ballast and modding stock parts. I have also made the nuclear engines run on liquid fuel only like they are supposed to and then created my own 2.5 meter liquid fuel tanks out of stock parts. I also rescale engines if I want because the tweakscale model for engines is way off.
  19. I had an ion powered manned exploration craft that was attempting to land on every biome on Minmus. Unfortunately while landing at my second destination the stock auto-pilot freaked out just before landing and pointed my craft directly towards the ground breaking all but one solar panel. Luckily since it was Minmus I was able to right myself back onto my landing legs, but with one solar panel my exploration days were over. Me being the genius that I am didn't put any batteries on the craft. I was able to limp back into an elliptical orbit at 1/4 thrust. The craft had a docking port on it because at the end of the mission it was going to dock with my Minmus station after exploration and the pilot Jerfrid Kerman (an avid explorer) was going to take a CTV back home. Luckily I always have a nuclear tug lying around in Minmus orbit to dock modules onto the station or for situations like this. However things got much worse. The nuclear tug was approaching the craft and at 500 meters away and at 30 KM above the surface of Minmus a violent explosion rocked the lander. Every single piece of the lander except for the lander can (which was now magically on a suborbital trajectory) were launched at 20,000 m/s into interplanetary space. I guess the game hated me that day. So now the lander can doesn't have a docking port and is free falling towards the ground so I get Jerfrid out and using the nuclear tug push him into an orbit where he can rendezvous with the station. Unfortunately the station is full of kerbals and so is my Minmus base so the commander of the mission, Chadski Kerman, decided to give his life to save Jerfrid. He attempted to land at the Minmus base with his EVA pack so they could at least recover his body. Unfortunately he ran out of fuel just short of landing and hit the ground at 50 m/s. Than Jeb and Bill put up a flag near the base in remembrance of Chadski. Jerfrid is still waiting his flight home and will re-attempt the mission in a redesigned lander.
  20. I think part of the plan for a Mars mission is to have a habitat module. They would be insane to put 6-7 people in a space that size. The Mars ship is supposed to be constructed on orbit by several SLS launches. Of course this is subject to change as they are planning to do this in the 2030's which is also subject to change.
  21. I think that Mars for the near future, as in 30 years, the only way to a manned Mars landing is through international cooperation. There is no way NASA or Roscosmos or ESA alone will do it alone. - - - Updated - - - With China aiming for a manned Moon landing by 2025, I don't think they will be first. Plus they will also be focusing on construction of their space station at the same time. I see no way they will also have money to fund a Mars mission while funding moon missions and a space station.
  22. I don't believe it has enough Delta-V from what I understand it used up quite a bit of its fuel doing the perigee raising manuever and insertion into the Langrange point. It has also entered orbit around the Moon and has lowered it self considerably. From what I read it should only have about 200-300 M/s of Delta-V left.
  23. Ok I actually didn't see that one coming. Also how is that much negative rep possible?
  24. The first launch of the Spear Program: So the spear project begins with Theocan Kerman being hired by the WKSA. He was asked to create a Kerolox engine capable of lifting the carrier rocket and a 100 kilogram payload to at least 70 km. On May 13 1945, the first rocket engine designed by the KWSA is delivered by aerospace partner Volt Aviation, which previously produced rocket engines for military field rockets. This was the first ever liquid rocket engine manufactured by a company for the specific purpose of launching objects beyond the grip of Kerbin. Now the other engineers at KWSA were tasked with creating an aerodynamic and strong rocket body while still allowing the fuel tanks to be unaffected and easily fillable. Finally, on August 28 1945, the first Spear vehicle was rolled to the pad after extensive wind tunnel and engine tests. Spear 1 on the pad 2 minutes prior to launch At 17:35 UTC Spear 1 ignited it engine and lifted off after a few seconds the fins used for control pitched the rocket over to the east to avoid coming down on any civilian centers. It reached an Apoapsis of 77.3 km and crashed in the sea just 5 minutes after being launched. It was the first kerbal made object that crossed the Karman Line, thus becoming the first kerbal made object to reach space. The WKSA has reached it's first goal in the long journey ahead. Spear 1 in flight approximately 5 km downrange and 15 km in altitude. The first scientific instruments opened to the partial vacuum of space. The launch was almost a complete success except one of the two fairing halves had a structural failure and detached early, however this had no adverse effects on the rocket's flight or the payload. Research into what caused this anomaly will help us with safety on futures flights. The next flight will carry the payload up to a higher altitude in order to collect radiation data as it is believed that space may contain extremely high levels of radiation as proposed by Vanallen Kerman.
  25. Now before I go all role-playing on everyone I would like to explain this. I like playing Kerbal Space Program, with realistic limitations imposed. I like career mode however I have completed it three times and want to be more free. Free to create my own rules and limitations. And I want to share my partially realistic adventures with the community. So I am creating this historical-ish space program story thing ( like there aren't enough already.) It will follow a progression of a Space Agency from its start to... It is the year 1943 on Kerbin. The Kerbals have populated and conquered the world and have started growing fairly advanced. Kerbals take to the sky in flying machines, always becoming better, faster, more efficient, flying higher into the blue skies that they have looked up at for thousands of years. There are no wars, no conflicts. But they are getting closer and closer. You see the Kerbal world was split into two distinct countries and cultures. The United Provinces of Western Kerbin, controlling the continent of Afrikerb and the continent to the west. And the Union of Eastern Kerbal Republics. They have their many differences. And with recent events heating up the two countries, such as UPWK detonating a nuclear bomb for "scientific research", they loom ever closer to war. UEKR has begun it own atomic program, and at the same time in the west, Theocan Kerman has created the first efficient liquid fueled rocket powered by Kerosene and liquid oxygen. The UPWK government has decided that the use of this technology could be used to launch weapons and anti-weapon systems for defense of the country. The scientific community realizing that this could be a great time to find out more about their Universe, back the government who also realize that this could be used as a political statement. It is decided that the WKSA, the Western Kerbal Space Adminisrtation, is to be formed on October 12 1944. The agency is to both have military and scientific purposes, these two facets will feed into one another allowing for quicker developments. So this is where we start, February 19 1945 and the beginning of the WKSA sub-orbital rocket program, titled Spear. - - - Updated - - - Really, I messed up the title?! Anyways this is saved for the current state of affairs at the WKSA. Suborbital Project Project Spear: Active Launches: 1 Research Project Project Thunder: Active Research on high energy solid rocket propellants, headed by Genebus Kerman, engine tests to begin October 3 1945.
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