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SubzeroSpartan7

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Everything posted by SubzeroSpartan7

  1. Yeah I know. However the engine is huge and weighs quite a bit however it makes up for it in raw thrust. Reducing thrust will work, however size and weight and aesthetic is the biggest problems for me. Theoretically we only need one engine in the game that we can limit the thrust of but that isn't any fun.
  2. It does in fact do that. It becomes really apparent when scaling larger engines to smaller sizes.
  3. We need a new engine for the 3.75 meter stacks, an upper stage. The KR-2L may be efficient in vacuum, but it is overpowered as an upper stage. Plus we only have two 3.75 meter engines to work with, so I kind of just want more engines to work with there.
  4. A stock version of Kerbal Engineer or the stats window in MechJeb. Please. This would make everyone's life so much easier to the point where I basically consider the mod stock.
  5. Yeah I know. But there should be a stock one nonetheless.
  6. I have had something similar in a modded series I did. However, strangely the crew transfer ship that was docked to the station disappeared and that's it. Also one of the crew went missing. It was almost as if he took the ship when the game was shut off and deorbited it and died.
  7. I really hope there is an IVA view that isn't just a solid piece of metal where the windows should be. Also add one for the Inline MK1 please.
  8. I have had the de-orbit instantly glitch happen to me. It appears to be something to do with setting something as your target if your craft that you are flying already has velocity. Was your game modded?
  9. Recently I saw a thread about a glowing orb of light on Minmus and I have had some mysterious glowing orbs hanging around my space station recently. This got me thinking, how many strange and unexplained phenomenon happen in KSP.
  10. I have this problem with my crafts. The orbs of light appear on the surface of my space station and my Cargo Vehicle. I use part clipping for either added weight or aesthetic and the lights only appear on areas where I have parts clipped inside of each other.
  11. Check lists. The most frustrating thing about this game is not the bugs or glitches, it is human error. Always make sure you have everything you need because it sucks to launch your new revolutionary Duna ship and forget parachutes for landing. I also highly recommend mods like Kerbal Engineer or MechJeb , personally I take Kerbal engineer as stock as all it dos is give you information. Also don't be afraid to quickload and quicksave especially if you are doing something for the first time.
  12. The only one I think is too weak is the launch pad and runway. They shouldn't explode from a rocket or plane sitting on them. It is kind of ridiculous.
  13. I agree with this. I have gotten several Kerbals in vanilla with female names.
  14. I am slightly concerned what it means by Kerbal experience will affect ship performance. What does that mean?
  15. Any attempt of mine to make a Space Shuttle type vehicle always ends in failure. Or any space plane program in general as I am terrible at landing in KSP.
  16. That moment when you are doing a crew transfer on your Mun station and realize during re-entry that your ship is lacking parachutes. Or when you forget to deploy solar panels.
  17. That moment when you're halfway back from Dres and you realize you forgot parachutes.
  18. The original purpose was to not have any contracts about launch clamps as it says in the description of the thread.
  19. I want to know what are some of the most ridiculous or challenging contracts you have gotten. Also none of the impossible ones about the launch clamps on other planets. So far the weirdest one I have gotten involved testing a jet engine in orbit around the moon.
  20. Well I had to test the Lv909 and the BACC SRB at the same altitude and speed so i decided to do it on the mission. Also I had to test a parachute moving below 300m/s at an altitude of 29000-32000 meters. That was very interesting.
  21. well I had to test the Lv909 and the BACC SRB at the same altitude and speed so i decided to do it on the mission. Also I had to test a parachut moving below 300m/s at an altitude of 29000-32000 meters. That was very interesting.
  22. Yeah I am also having right clicking issues and this weird graphical glitch where the ocean is flashing during re-entry. But besides that everything else is fine.
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