QF5690
Members-
Posts
14 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by QF5690
-
[1.4.2] ForScience! v1.5.2 - Your science autopilot.
QF5690 replied to WaveFunctionP's topic in KSP1 Mod Releases
I have simple vanilla science junior, mystery goo, and scientist aboard. Done a lot of missions, but it never auto reset. -
[1.4.2] ForScience! v1.5.2 - Your science autopilot.
QF5690 replied to WaveFunctionP's topic in KSP1 Mod Releases
Hi! This feature is not working for me. I need to manually reset experiments with scientist. Any ideas why? -
[Most 1.12.x] Near Future Technologies (August 26)
QF5690 replied to Nertea's topic in KSP1 Mod Releases
Awesome mods! Last change on engines is awesome too, but very sad it is monopropellant fuel now. That means it can be used on very upper stage only (because monoprop flows freely across the ship, and disabling tanks one by one is pain) may be there is a way to make those engines switch fuels? -
[1.8.x] Impact! - impact science and contracts -v1.8.0
QF5690 replied to tomf's topic in KSP1 Mod Releases
Hi! I have a problem, that bangometr doesn't work. It records impact (message like "Impact recorded" appears), but I can't click on it or take science out. If I recover it, it doesn't produce anything either. Is it known problem? If no, how can I provide more specific information? I run KSP 1.2.2 with a bunch of mods, latest version of Impact from CKAN. Thanks for any help! -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
QF5690 replied to Fractal_UK's topic in KSP1 Mod Releases
Thaks! And reactor says that UF4 is deprived with 3000 units on board. Adding thermal energy by cheating doesn't help my engine to have some thrust. Is it known bug? And if so, for this moment, reactors and engines are just ridiculously expensive pile of scrap? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
QF5690 replied to Fractal_UK's topic in KSP1 Mod Releases
Hi! I met this weird bug.. any of reactors and almost all interstellar engines acting like they aren’t there at all. Ship just fall through them. And engines have two jets. Does anybody knows how to fix it? I had very similar problem with B9 sabre engine, and there everything solves by updating some dll files. (KSP 0.24.2 x64) Thanks! -
Now-defunct-thread-that-should-not-appear-in-google-search.
QF5690 replied to Cilph's topic in KSP1 Mod Releases
Hi! Today I installed Remote Tech 2 last version (v1.3.3) and started deploying my satellite network. After some time (one satellite on kerbal stationary orbit, and two on low 500km orbit), I launched third one, returned to space center, and there was no space center. It was just some blue textures (like sky), but I could enter all the building, by moving mouse around. Entered in tracking station, tried to focus on satellite, and press fly. Same thing, just blue sky and reentry sound. Quited the game, in save file deleted about 5-6 duplicated satellites. Loaded game and save, and same thing again. Deleting all vehicles and removing Remote tech from gamedata helps. I have many mods installed: KAS, FAR, KW-Rocketry, B9-Aerospace, MehJeb, DeadlyReentry, Active Texture Management, Infernal Robotics, TacLifeSupport, Kerbal Joints Reinforcment. Does anybody knows whats wrong? I would appreciate any help! Thank you! And sorry for weird English.