greydragon70

Members
  • Content Count

    152
  • Joined

  • Last visited

Everything posted by greydragon70

  1. Jolly Roger Aerospace back.... again..... So I started over with a new craft, then after testing I made 3 runs. 1st Run: Start :56 end 3:50 run 2:54 2nd Run: Start :50 end 3:45 run 2:55 3rd Run: Start :54 end 3:48 run 2:54 Top Speed: 1st run 525m/s, 2nd run 506m/s, 3rd run 512m/s I started small and basic, as striped down as I could, and still have some control. Parts: 1 whiplash engine 1 fuel tank (not full) 1 cockpit 4 SAS pods 4 intakes 4 RTG's 1 battery (1000 units) 2 airbrakes (tweakscaled down) 2 large hover pads 2 small cubic struts 8 struts Here is the video:
  2. Jolly Roger Aerospace back again... From What I can gather, In the Red Bull Air Races the pilots have to go between the pylons and below the line drawn between the tops of the pylons. Different pylons require different angles when passing through. That being said, I don't think it's unreasonable to say the pilots should be below the tops of the pylons. So, in my second attempt... I don't know if this is "flying" or not but, I at least passed between and under the tops of the pylons every time. 2 stock turbo jets 4 hover pads 1 fuel cell 2 batteries 2 pair of canards rated less than .50 lift (one pair tweakscaled down) 1 pair of air brakes stock aero Start time :52 End time 4:22 Race time 3:30
  3. Jolly Roger Aerospace here, I spent all my time the past two days with this challenge. Through different versions of this craft I broke mach 1, had multiple engine overheats, found out the new radiators are useless, tweakscale NEEDS to be updated, and had a lot of fun. This version had a top speed over 210m/s. average speed 150m/s, was very stable, caugh big air, and made a run of 5:42 It has... 1 stock turbojet engine 2 SAS pods plus the cockpit 2 1.25 in line batteries 1 large fuel cell 2 RTG's 4 hover pads random fire works(Nirazi's Fireworks, BDArmory) MK2 extension pack Possible Challenge modification: set targets at each marker buoy, add a Vulcan Cannon, shoot targets as you pass the buoy. Here is the video:
  4. I can build bigger boats for now, I'd like IVA's.
  5. Until Fengist gets that added you can use octagonal struts and the off-set feature to make a catamaran style ship then add some struts and deck plates. If you watch my video posted on the previous page you'll see I made a three wide hull that was much easier to land on.
  6. "I think, you have found the ultimate use for a torodial fuel tank... a life preserver. And I had to laugh, a 3 wide carrier. You guys are putting these parts to the test. I never would have come up with some of these designs. Nice video. As for the CVE bridge... fixed in the next release. You were very correct, I had it's crash tolerance set to what a command pod should be, not a flight deck. When you said that I realized that that part is probably the only command pod in KSP that has aircraft landing on it's roof." Sadly the toroidal tanks won't stick to the side so they are mounted on oscar-b tanks. That was actually the first time I've used toroidal tanks effectively. As far as the 3 wide hull, I needed more room so I added two hulls catamaran style with octagonal struts then slid them towards the center to get the flat top look. I used a fair amount of struts in discrete places and it was still kinda wobbly in the water. Also when using a double or triple hull I can set the thrusters on action groups to steer like many ships do. One side forward the other side reverse. But the small control surfaces work very well. Thanks, that video was done 3 times before it was finished. I just wish I had known you updated with the ro-ro and rudder.
  7. Finally the video is up. Sorry it took so long, the 1.0.4 update messed with my saves and some mods so I had to do it all over again. I made this video for you so use it as you please, just give me credit if you do and let me know what you think. - - - Updated - - - I found a small problem with the CVE Bridge. The impact tolerance is a little low(lower than the deck plates) and if you land on it too hard it poofs. That is why in the video I didn't use it. Instead I buried a mk2 pod in the bow. You may want to raise that up to the same level as the deck plates.
  8. Just wait. I have a youtube channel too. Not as popular as Kottabos but I plan on making a nice video with these parts. Would love to do a highlight video for you to put on your forum post showing how to use this mod. I've done one for another forum post and it has done well. If you would like me to do that let me know. Kottabos is very fair on his reviews, that is mostly what he does on youtube. I've found some of the coolest mods from his channel. Maritime is one of my favorites, I love doing something that wasn't meant to work. Guess it's the rebel in me.
  9. I love this Maritime Pack!!! I found out about it from Kattabos Gaming on youtube. This is what I built so far... Not much really, 10 minute builds. A Small Cruiser and a Medium Missile Boat. Can't wait to spend more time with these parts. I combined your mod with BDarmory. The dinghy davits make great missile racks. Builder's tip: Use RCS ports or Vernier Engines to help with steering, Verniers are best with a few Oscar-B tanks added. Link to picks on dropbox: https://www.dropbox.com/sh/2w19p2slmkuona8/AAACgMBOqMbjYeZeNgUF1smSa?dl=0
  10. Having a little trouble. Put two beacons out in stable orbits. Tried to launch a ship with the jump engine but KSP won't let me launch. Keeps saying vessel too heavy, and mass is NaNt. It is the same whether I have indestructible buildings or not. Any ideas?
  11. The most difficult part for me was finding enough of a flat area on the big Island(I call it Kermuda). I designed the plane to fly very straight so I could come in low, level out and just skip off the top of a hill. You saw how that went at the end. lol Great challenge.
  12. Here is my attempt... I see that the craft must be flight worthy at the end... What if it was landed backwards and lost only a few parts? Do I get bonus points??? I think I can do better, just have to stick my final landing. time: 11:26 top speed: 1080 Highest altitude: 22,981 Highest G load: 7.6G video link: http://youtu.be/FAcQvzNqyBU
  13. I sent Biotronic a pm but as I said in my post, Biotronic is no longer supporting Tweakscale. He said to post on the forums and ask for help. I did go back and post on that thread. Thought I'd post here too.
  14. Yes I tried that. I loaded the Tweakscale into my Stock install and it still happened.
  15. I'm having a problem with tweakscale... when I load a tweaked craft in space from the tracking station and sometimes loading from the launch pad or runway, the craft disintegrates. No explosions, it just flies apart. I figured this out by removing 1 mod at a time until the problem went away. Tweakscale is one of my favorite mods... please help!!! KSP version.90 32bit Tweakscale version 1.50 These are the other mods I was using with Tweakscale: Mechjeb Movie Time Procedural Fairings Impossible Inovations Kerbal Foundries Fuel Tanks Plus BD Armory Kerbal Joint re-enforcement They are all up to date except BDarmory. Output Log: https://www.dropbox.com/s/rlg6qu2sm688scw/output_log.txt?dl=0 I hope someone can help me since Biotronic no longer supports this mod.
  16. I'm having a problem with tweakscale... when I load a tweaked craft from the tracking station and sometimes loading from the launch pad or runway, the craft disintegrates. No explosions, it just flies apart. I figured this out by removing 1 mod at a time until the problem went away. Tweakscale is one of my favorite mods... please help!!! These are the other mods I was using with Tweakscale: Mechjeb Movie Time Procedural Fairings Impossible Inovations Kerbal Foundries Fuel Tanks Plus BD Armory I hope someone can help me since Biotronic no longer supports this mod.
  17. Sorry to hear that LitaAlto, I was anticipating your run.
  18. OK Video is up Link will be below. My route took me south of the first mountan chain and as I past it I turned northward back on target. Over the water I turned a little north to squeeze through the next mountan chain. Then turning south back to my target. Eleasped time 1 hour 3 minutes 54 seconds. Sorry Jatwaa, I was a little more daring and went full speed the whole way. Average speed was 213-218m/s and top speed over water was 226.3m/s. That really tested my pilot skills but it was a blast. Here is the video: http://youtu.be/j5TJscbD4UI
  19. Awesome Mod!!!!! It's featured regularly on my youtube channel. https://www.youtube.com/user/graydragon70
  20. Name: greydragon70 Preview Video: Download Link: https://www.dropbox.com/sh/2xll2czhgj5n0st/AACYbhlVNPV1eFDL7J9cn0E7a?dl=0 Details: Video is in one part, 10 minutes long. Footage is 269MB. You may not remember me, I sent you the Interplanetary Golf Cart delivery system for your "Last Project" series. So, I know you said 25 mins to an hour of footage. Instead of dumping all that on you I present a fully edited video ready for commentary. Take a look, if you still want the raw footage let me know. I can arrange that. greydragon70@gmail.com CEO Jolly Roger Aerospace
  21. Happy Halloween!! I made a floating pumpkin.... Link to my video:
  22. Great mod!!! I love it but, every time I update it every craft that has weapons on it gets locked and I can't access them. You updated it so often, which shows that you care about it but every time I loose my craft. Is there something I'm doing wrong or something I can do to avoid this??? Help!!!! I love this mod, I even used it in a video on youtube, but if this keeps happening I will have to stop. It's just too much work to remove everything or modify the craft files when you update almost every week.
  23. All the Buildings have a week spot, you just have to find it. The VAB and SPH are the hardest to destroy but can be taken out. After many attempts with a stock ramming tank and a bomber I got mad and ended up using a tank with BDarmory. It has 12 Howitzers and 30m turret. Was able to take down the whole space center in just under 3 minutes. Here is the video of the carnage:
  24. Loaded and reloaded the mods(using plug-in and original), and still can't get the chutes to open. Tried space+f no chutes. I don't know how to code so I'm kinda stuck can you help?