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Everything posted by greydragon70

  1. I have been playing KSP since v .17. Here is a small selection of pictures from my history in KSP. Some are new, taken in the past week and some go back to my early days on youtube. Jolly Roger Aerospace is my youtube name, please use that name. Even if you don't use the pictures I hope you enjoy them for the fun and flexibility of the game. 108 satellites in one launch Adventures of Space Pig, yes I made a pig rocket and sent it to Minmus, this was the re-entry. Briefing room I made for a cinematic Kraken's Eye... I was de-orbiting a ring station
  2. Hi, I have an issue with BDArmory Continued and AP+. For some reason a lot of the parts from AP+ have astronomical hit point values when using BDAc. Here is an example of what I'm talking about. Is there any way to adjust this? Any suggestions? This is for my PFC 9 Contest.
  3. Hi, I have an issue with BDArmory Continued and AP+. For some reason a lot of the parts from AP+ have astronomical hit point values when using BDAc. Here is an example of what I'm talking about. Any suggestions?
  4. I am happy to say I figures out the gun issue. You have to place your most forward guns first, then place the next set a bit further back. I placed the rearmost guns first then the more forward guns and it messed with the AI.
  5. Ok, this time I'm going to be very blunt. This post is for the BDAc Dev and testing Team which you are not a part of. I Don't need you clogging up the thread when you obviously did not read the post and know naught of what you speak. You are not a BDA expert.
  6. Hello BDA Dev Team, Jolly Roger is back. I got the missiles working somewhat reliably, basically by only mounting the under wings or the main fuselage, now we move on to guns. I have a craft with 4 M230 chain guns mounted in pairs, with Pitch and Yaw zeroed so they are locked in place. I know the guns are mounted straight. When I fly the plane and fire the guns myself they work fine, they come close to the point of aim. When the AI is flying in competition or guard mode it's like it's cross-eyed. The right guns shoot left of target, the left guns shoot right of target. I've change the po
  7. I thank you for your opinions but I'll wait until I hear back from the BDArmory Devs. I have already gotten a message from them saying they will look into it. They will update everyone when they figure out what is really going on.
  8. Yes. The logs I posted earlier today are from my latest test session against various planes and the Drone's settings were as pictured above. My daughter is visiting so I'll be busy the next few days. I will try to do more testing when I have a free minute or two.
  9. Here is the craft file... have a look for yourself. https://kerbalx.com/JollyRogerAerospace/Drone-JRA25
  10. My normal settings... I've been through all the "Easy Fixes". I wouldn't bother the Devs unless I had tried everything I know. I've been using BDA consistently since KSP .18, but I'm not afraid to admit that this has gone beyond my knowledge.
  11. Yes, despite the settings, missiles keep locking onto other missiles. The lock change between AIM-120 and AIM-9 also causes missiles to be fired into the ground. I would agree about top mounted missiles, if this wasn't a time proven set up. I spent more time last night and today testing different set ups. The best I've found is to put the AIM-9's as far away from the center of the craft as possible and set them to lateral. max decouple, and drop time 1. That has minimized the chance of release explosion but targeting still locks on other missiles instead of enemy planes. Updated
  12. The missile was an AIM-9 Sidewinder. From my experience, your suggestion does not work. If the drop time is shorter, the missiles just explode sooner.
  13. For the attention impaired and time deficient(lol ), I have cut the video down to just the missile deployment issue. The full video includes my commentary and will be published on my youtube channel at a later date. This is pursuant to my earlier postings here about missile deployment issues in BDAc 1.2.1 and 1.2.2. This is still present in I have tried adjusting the missiles and rails to no effect. This is a constant issue for me and my subscribers who battle regularly. I've even had the problem of craft files working differently in seperate installs of KSP. The builder sets t
  14. Hello, I'm back with initial testing of in KSP 1.4.5. My biggest issue is still missile deployment. All the missiles in the video below are set to lateral deployment with decouple speed at max and drop time at 1. All the planes are either newly built or rebuilt replacing all BDAc parts. There were other planes tested before I recorded the video that had similar troubles. This is a fresh install of KSP with all mods on their latest versions. The KSP log contains all testing that was done over the past few days. The Drone JRA2.5 is the only one I caught on video with deployment iss
  15. If it was built with an older version of BDAc then you need to remove all BDA parts and replace them with new parts. I know it's a pain but it works. I had to do that with my drone and a few other planes
  16. Yes I have seen that too but I was told it may have to do with BDA thinking a weapon has an obstruction. It might have something to do with missile rails. I was told to shorten the length to it's smallest and give it a couple clicks on the height so the fins of the missiles aren't clipped. You can scroll up and look at the previous pages to see my posts and the Dev's responses.
  17. I'd be interested in what you find on the sound issue. Just from my experience over the past few years running my competitions, there is no camera bias that I can tell. I just thought it my duty to ask since it has been discussed on my Discord. I'm glad you liked the video. I was just working from what you and the others told me. I made a couple videos last year showing how to instal BDAc and the basics for BDAc for battles. I like to help my subscribers and give them whatever info I have. I need to update those videos now. When I do, I'll link them here. Thanks again for your
  18. I have removed World Stabilizer, and will more than likely get rid of AP+ too. At least for the competitions. I installed "Mr. Clean and his Magic Eraser" and will have him clean up before battles start. After updating KSP to 1.4.5 and doing some testing with planes that were stock + BDAc, things do run smoother. More testing is required but I thought I would give you a follow up with this morning's logs and video. The battles were much better except for the guns. Still not very accurate but it made the battles a bit more intense. One plane was newly built this morning, the other was from the
  19. World Stabilizer removed. For AP+ the only requirement is the Firespitter core. Regular rebuilds of crafts... the majority of planes I use are sent from subscribers. The current competition is in a different save on an earlier version of BDA that was available at the time I started taking entries, so the majority are battled in the same version they were made in. This log is from a copy of that instal, but with the latest BDA and PRE versions. Persistent debris is 0 and I have the "tidy up clutter" on. I will check out the Magic Eraser, thanks for that link. I also want to thank you for your q
  20. Here you go... the logs from yesterday's battles. https://www.dropbox.com/s/8h850iugt5t7i0a/KSP.log?dl=0
  21. Pictured below is my mod list. I can get you the logs, no problem. These battles were the last thing done in that KSP install. Where should I send/upload it? I also have been using BDA since the early days with BahamutoD.
  22. Thank you for the tips on the missiles, I will test that out and pass it on to my viewers and contestants.
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