[1.4.x] BDArmory Continued v18.104.22.168 [8/8/2018] + Vessel Mover, Camera Tools, BDMk22, Destruction Effects, Burn Together in Add-on Releases Posted July 31, 2018 · Edited July 31, 2018 by greydragon70 22 minutes ago, XOC2008 said: While I cannot answer everything here I can give some responses based on being a tester: 1) This is certainly intended. @TheKurgan spent a good deal of time tuning the missiles in BDAc and as a result they are more effective. Heat seeker, radar, and anti-rad. 2) Make certain your decouple speed and drop time are set to avoid this, but this sometimes just happens, and has happened since .90. 3) Guns and damage is an ever-evolving thing so this will change in time. 4) AI still chooses what it thinks has the best chance of hitting the target, regardless of how you set engagement options per weapon. 5) I don't have any good answer for this. Sometimes its due to engagement speed. Sometimes its due to the AI thinking the weapons will cause a collision. Sometimes it's just a chicken. 1) Is not a criticism, just acknowledgement of the changes. I prefer more realism. 2) This happens often and I"ve tried many different set ups on the tweakables to no effect. 3) Again this is not a criticism just an acknowledgement of the change. 4) and 5) Cause the most issues with trying to record accurate battles. I would think the AI would work better using the parameters we set... what's the use of having the parameter settings if the AI ignores them? And, having cowardly chicken AI pilots in the ranks is not acceptable when filming battles in a competition. lmao, It's very aggravating. I'm posting my results to help make this become a better more realistic mod. I have been a fan and user of BDA for a long time and wish it to continue being a success.