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Everything posted by greydragon70

  1. Maybe, but it is a version of a Hummer, and it's such a fun rover. ...and the name is only bad if you have a dirty mind.
  2. Jolly roger Aerospace presents.... The Koldsmobile Kummer R2 SP It has the following: working springy suspension Hybrid electric/fuel cell technology Back up RTG's self righting system (if you roll over) cool lighting system seating for 6 over 20 science experiments action groups set up for Thrustmaster Hotas Flight sticks Action groups: 2- Neon Lighting 5- Spam Science 6- toggle Self Righting System 7- toggle Ladders 8- Start Fuel Cell 9- High Beam Headlights 10- Low Beam Headlights Download link: Featured on Pimp My Rover: This Rover works best with the Take Command mod...
  3. I think Kord has some competition. This was leaked on youTube. I also caught these pictures around the Space center.
  4. Try putting your throttle stick at half way when setting the bindings. Worked for me.
  5. Thanks! Kerbal Stuff is working now, just had to update my antivirus and browser so they would accept the new certificate he is using. By the way I love the Mk2 Expansion. It's on my top five list of mods I can't go without. Can't wait to play with the Tie Fighter cockpit.
  6. Update your antivirus and your browser and you should be ok. Once I did that there was no longer a connection problem.
  7. For some reason I keep getting this when I go to Kerbal Stuff to download both MK2 Expansion and the Tie Fighter pod... Is there another place to download these mods?
  8. Well, I guess I need to update my entries and since no one has done it yet I made a R.A.P.I.E.R. CRAFT. I will add pics, parts, and specs in the morning-ish. For now I'll say I got Both Wheesley and Whiplash at or under 25 parts. Race times: 2:40.04 Wheesley 2:14.80 R.A.P.I.E.R. 1:47.74 Whiplash Videos: Wheesley: Whiplash: R.A.P.I.E.R.:
  9. Tweakscale raises drag and lift proportionately, so I'm thinking maybe you'd have to calculate that and keep the lift under the .5 rule set?
  10. Here is an idea... could you merge either Surface Lights or Aviation lights mods into yours to at least add light to the tops and bases of the cones? They are very light mods. Also will it be possible, someday, to make our own courses? Keep in mind that the more weight you have, the more inertia your craft will have. So your engines and control surfaces have to work harder to overcome that. Thus the drift factor. The more you drift the harder it is to turn. Maybe try putting both control surfaces vertical(90 degrees), one on each outside nacelle.
  11. In your video you didn't do too bad except for that one sharp turn. Try these two things. 1) Use two control surfaces. one vertical, the other horizontal. That will give you better pitch and yaw control and will cut some of the drift. 2)When coming out of gate 4 swing wide right so you have a little more room to turn.
  12. Best I can say is start you turn early by keeping your nose pointed at the inside of the left cone. As you go through the gate, point at the next gate and aim for the inside of the turn. If you know how much your craft drifts you can kinda gauge where to start turning. Hope this helps. Watch my Whiplash video, you'll see how I shaved most of the corners by doing that.
  13. Wheesley entry from Jolly Roger Aerospace This is the same basic craft as my Whiplash entry with a Wheesley, solar panels and more power generation. Part count: 34(parts listed on image) Image: Craft file: Race Time: 3:10.22 Top Speed: 247m/s Average Speed: 200m/s Video:
  14. Entry by Jolly Roger Aerospace Image: Craft file: Parts Used: Mk1 cockpit 3 SAS units 1 battery 4 RTG's 1 liquid fuel tank (with only 160 units of fuel) 2 hover pads 3 intakes 4 struts 1 whiplash engine 2 control surfaces (.18 lift each) Race Time:1:47.74 Top speed: 580m/s Average speed: Mach 1 Video:
  15. Here is my problem with this mod..... Requiring KAS which requires KIS to work properly. Now that's 2 kind of heavy mods I don't want just to use yours. Not cool, especially since I already have a bunch of mods. I would really like to use this but not If I'm forced into mods I don't want.
  16. hmmm never knew intakes had lift. That explains a few things, with 4 intakes in handles like a dream. With 3 it won't turn as tight but goes faster. Went back to the KSC track last night and ran a blistering 2:15 with a top speed just over 800m/s. Did'nt have my recorder on though.
  17. Aaaaaaaallllllphaaaa!???!! Why you make tracks harder??? LOL Just updated. Wow so much drag... too many things sticking out. Yes my "Lawn Dart" is pretty quick but kinda hard to control.(not happy about someone copying my design buuuuuut.....) You have to hit the hills just right or BOOM. If you would like I could give you some secrets of my craft... hit me up on facebook. I'm down around 22 parts and ran a 1:49 to day at Black Krags.
  18. Thanks, but you know you can't use my design in a race right? This is not meant to be a cool design, it was meant to be the most basic stripped down craft I could make. What is your aero settings? I don't get the mach effects like you do, might be one of my mods. Sorry to hear you'll be out of town. The Air Race mod has been updated with a timer and launch sites by the start points. So you no longer need to either hyper edit or fly all the way there from KSC.
  19. Sorry to hear that as you were the one I've been trying to beat. That is a pretty craft, I like it. My current best run at Black Crag is 2:07.12. Still hoping you'll be able to enter part 2.
  20. Um yes, spaceplane parts all have lift, which is why I went back to the 1.25 cockpit and fuel tank. That and the 1.25 parts are lighter. For these races I'm starting to see that less is more.