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Senji

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Posts posted by Senji

  1. With the new beta update, my rocket wiggles like a retarded snake when I turn on the ASAS for the vectored thrusters.

    Yes, this is expected, because ASAS sucks currently. Either only turn ASAS on for the later stages, or get a tuned ASAS from the pack I uploaded last week (but an ASAS good for a large rocket will be fairly useless on your lander).

  2. I understand the rationale for removing SAS, but frankly ASAS is just not at the point yet where SAS is no longer needed. While ASAS and all the control features (articulated fins, gimbaling engines, RCS, the command pod) on my rocket should be plenty to stabilize it, ASAS loves to oscillate the inputs from all the way in one direction to all the way in the other, resulting in the rocket wobbling all over the place.

    Adding SAS modules doesn\'t actually help this, it just adds *more* control points. The only solution is better tuned ASAS.

  3. YSI are proud to present: The YSI Andromeda II, our prospective Mun Candidate. Requires Silisko Edition.

    Stages 1 & 2 fire at once, with stage 1 cutting out after a minute at about 5,600m / 160ms-1, after jettisoning stage 1, stage 2 continues for another 6 seconds to 6,700m at which point stages 3 and 4 fire off. Throttle stage 4 back when you reach 550ms-1, which should be around 19,000m, about 1m45s after launch. Stage 3 should burn out just before 2m30s with a final velocity near 650ms-1. Maintain vertical attitude until atmosphere exit at 70,000m then rotate and burn for orbit at Apoapsis of about 73,500m.

    Stage 3 should retain sufficient fuel to achieve a Munar capture trajectory, with Stage 5 available for final adjustments to Munar orbit, where it should be left to provide a communications relay back to KSC. Stage 6 provides Munar landing capability, the Munar science module, and a convenient launch pad for Stage 7, the Return Vehicle.

  4. Yes, when defining an attachment node, parameters 4, 5 and 6 represent the direction of the \'up\' vector for parts connected to that node.

    node_stack_bottom = 0.0, -3.02662, 0.0, 0.0, 1.0, 0.0, 1

    So, by default, these are set at 0,1,0, which means the up vector points up. But if one were to change those values, to, say, 1,0,0, parts connected to this node would be sideways.

    Cheers

    Ooo, could we use this for horizontal-launch from the Mun? Would need a horizontal command pod though...

  5. After a few days I\'ve finally managed to sustain an orbit (although I made a mistake trying to circularize it and clipped the atmosphere with no fuel left). Not exactly an elegant ship to do it though, I call her Kerbal Explorer 5?.

    Kerbal%20Explorer%205%CE%B3%20Launchpad.png

    Kerbal%20Explorer%205%CE%B3%20Orbit.png

    So, having achieved that it\'s time to look at Addons. Which are on my 'must get' list, and which are 'kinda nice'?

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