Jump to content

Wooks

Members
  • Posts

    563
  • Joined

  • Last visited

Everything posted by Wooks

  1. I´m an experienced player and I don't find it anoying, I don't understand what the fuzz is all about: 1- With zero throttle you need to throttle up, meaning you have to manage your throttle from the beginning because almost all launchs need thrust. 2- With 100% throttle you need to throttle down, meaning you have to manage your throttle from the beginning because not all launches require 100% thrust. 3- With 50% throttle you need to throttle up or down, meaning you have to manage your throttle from the beginning to reach the ideal thrust for your specific launch. Either way you always need to manage your throttle so ¯\_(ツ)_/¯
  2. The reason has been given already: Is a compromise to resolve an issue with new players not knowing how to use the throttle at first glance, just hit spacebar and there you go, rocket launched. On the other hand, I don't use 100% throttle in all my launchs. I don't, I think 50% is a fine compromise between your needs, my needs and the new players.
  3. I have no strong opinion one way or another, if it solves a common problem new players were experiencing then is fine. Everybody needs to manage the throttle on the engines at launch anyway, so what's the problem of doing so from the middle?
  4. How much time it took to do the actual circumnavigation? Eve has an ecuatorial radius of 700 km, 100 bigger than Kerbin, that's a pretty impressive feat.
  5. Thank you dude, nice to know you enjoyed it, stay tuned.
  6. Let's say, for the sake of the conversation, that we are going to do this challenge in real life. How are you going to maintain yourself in the Polar Caps without food? Crossing a desert without water? How and where are you going to refuel your vehicles? How are you going to repair your vehicle if it breaks in the middle of nowhere? Take for example this passage from the Transglobe Expedition, a real life North/South circumnavigation of the earth, where they explain what took to cross the Sahara desert by land: - For crossing the Sahara still has its problems; however many people do it and however often, the heat does not get less, the sandstorms do not diminish in ferocity and frequency, and crossing national boundaries becomes more difficult, not easier. Moreover, Ran and his team were forced by the demands of their scientific programme to stray frequently from the beaten track, and even the Landrovers (for whose performance they are full of praise) occasionally bogged axle-deep in the sand. Unloading to lighten them, digging and towing them out and then re-loading them in temperatures often well over 100 degrees Farenheit (38°C) could not have been amusing. - Link to the expedition website: http://www.transglobe-expedition.org/page/the-expedition It took four months to cross the Sahara. It took a year and a half to cross the South Pole! Mind yourself without life support in that enviroment for that period. A journey like this in real life is dependant on stored food and water, medicines, instruments, tools to repair your vehicles, so I think using life support mods in KSP for a circumnavigation challenge is a good idea if you want to make it harder.
  7. You haven't checked deep enough son: Maybe you never installed "infernal robotics", who knows.
  8. Crossing the ocean westward over the equatorial line it was the easiest part of the whole trip by far. The best part of boat trips is that you don't have to deal with bugs on the terrain, you just point your vessel in the direction you want, start the engines and voilá, you can even automate the journey using mechjeb if you want to go with mods. Now terrain on KSP is another beast, I had rovers trip over what seemed to be the most simple terrain. I discovered the hard way that there are invisible seams that run all over the landmasses that can make you crash or flip over, and some parts of the terrain have "inverse gravity", going up in what seems to be a downhill. Every kilometer of the journey was babysitted by me to avoid constant disasters, you just can't go Alt+W and leave the rover unatended. Terrain is unpredictable and it may destroy your rover if you are not careful enough.
  9. I had 4 probe cores attached to the bottom of the seaplane/hoverboat to drop them in the ocean to create a breadcrumb trail, but I forgot like a tool. That probe is the refueling unit I used to refill the seaplane mid-journey.
  10. I made a gif with the complete route, added to the OP.
  11. BUT OF COURSE THERE IS A VIDEO, I CAN'T BELIEVE YOU HAVEN'T BEEN PAYING ATTENTI... oooh, I see what you did there.
  12. I've been trying to gather information of what other land circumnavigation challenges had been done before, and the only ones that showed up so far are Duna and Mun: Although Mun circumnavigation hasn't been posted here yet, and I can't find it, the information comes from a mod, so I'm trusting his word.
  13. This was a circumnavigation, literally, "navigation of a circumference", the boat was used where following a land path over the imaginary straight line was impossible, not to make the journey easier or faster. There is no practical way to circumnavigate Kerbin on a rover following a simple circumference. 95% of the journey around Kerbin was made by land, and even the final jump over the ocean (the longest) was made westward over the equatorial line, it was made to reposition the rover at the same parallel latitude not advancing a single kilometer in the North/South longitude. Interesting factoid: The hoverboat max speed was 28 m/s, a little bit higher than the rover's 22 m/s, so very little time was gained factoring the difference. The whole journey is on video, just click "Rover Adventures" on my sig
  14. Maybe if I do this again paired with some sort of charity event?
  15. You got me, for a moment there I tought you were serious ;D
  16. I'd love to see that one, I'm guessing the files and images are lost... or it is possible to find them? Anyway, I tought about doing the Mun next and visit the anomalies and easter eggs, but I need to take a little break before doing all that stuff again. And circumnavigating Kerbin was way, way harder than I tought it would be, is easy to forget that Kerbin is one of the largest bodies on the Kerbol system.
  17. Not THAT much, I knew I was going to get bored really fast trying to do it in long sessions so I settled on a weekly schedule: around 3 / 6 hours of gameplay for this save each week, plus 1 or 2 hours of editing the video. The whole series is 24 episodes long so it may have been something more like 80/120 hours for the whole trip.
  18. Being a mediocre builder and a really bad pilot, I had to take advantage from my only valuable skill: Patience.
  19. à ² _à ² actually, that was pretty funny.
  20. COOKIEE OMNOMNOMNOMNOMNOM! I'm kind of sad it ended, I really enjoyed every minute of it.
×
×
  • Create New...