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pRoSpA

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    Bottle Rocketeer
  1. Ugh, sorry, please lock this post. I didn't notice the forum for this kind of stuff, i apologise.
  2. I just spent a week building a space station to find this out... Considering how much actual science you need to progress past the point i'm at, 12% more than transmit value would be crazy. Almost as crazy as transmitting.
  3. Hmm, strange, i don't get intersection markers when i target a landed craft. I wonder if i don't have it switched on somewhere... Mystique - Yeah, each time i get a little better at judging how soon to burn or stop burning, and getting the retro into the up position. I'm not sure how you'd judge your TWR against your velocity without burning, stopping, burning stopping, you know, kind of stuttering. I suppose if i'm going the perfect direction to the target and watching the distance from it tick down it'll get easier each time to hit it spot on after a few tries. Thanks for replies guys Ahhhh, i actually just worked it out i think. I haven't yet done it, i'm about to on the game but i rough orbit to circular 20k alt, created a movement to be completely stopped directly above the site, so it's like a 90' angle. But i wont actually do the movement as planned, i'll the burn meter to judge how much horizontal speed i still need to kill and ill also start to kill the vertical speed together. I'll edit this when it's done. Wow. you guys are AWESOME It just kind of clicked in my mind, after reading over and over what you all said and right now my game is paused but im just about to land right next to Jeb to rescue him. This is the first time i've had the target and the retro indicator both on the Up dot on my navball! Woop!
  4. Hi, Thanks for the replies! Yeah that makes sense. By "TWR Stage" do you mean a small/medium tank with an angine just to kill off the speed before ditchingit and attempting to land? That is actually how i try to do it, it's just i suppose i must be spending too much fuel messing around to get it right. I did make a wider lander and had better luck with it because it didn't tip over so easily if i had any horizontal speed. And yeah, when i realised about the quicksave button it was a great revelation lol. I'll do longer overshoots and time it better. Trial and error i suppose. Plus today i've been doing quite well, i think i'm getting the hang of it more. Not missing by too much now. Awesome, it would be good to learn as a procedure. P;us there's lot's of Land on Mun vids but (maybe i missed them) not any "how to land at a specific location" vids. Thanks again guys, you've helped already!
  5. Hi everyone, This is my first post, and first week of playing KSP. I have to say, i'm hooked! In my career mode i currently have ten flights in progress. Six of those are stranded Kerbals lol. It's started off with two being stranded, one in space, one on Mun. Now i have four Mun and two in space! My biggest problem on Mun isn't landing. It's actually landing where i want to land without using too much fuel. Because by the time i've made corrections and got close enough to EVA/fly a kerbal to the rescue ship it's past the point of no return. I've been looking on YouTube for help on this, but not found one that specifically tells you how to judge your landings consistently. Can anyone point me in the right direction?
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