Jofe

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About Jofe

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    Bottle Rocketeer

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  1. Hey Jofe, quite a few months back, you reported a problem with inability to unlock "Advanced Control Surfaces" even though you seemed to have the prerequisite satisfied.

    Your last post (I think!) was a request for information on what to edit in the save file to manually unlock the node.  I never saw an answer to that, or any other solution.

    If you haven't guessed, I'm having the same problem- did you ever get a resolution?

    Thanks,

    Max

  2. I'm building a plane using firespitter fighter parts in order to fulfill a contract, but as soon as the plane touches the runway it bounces hard at first and then starts doing like this very small hops and gains some speed and the brakes don't stop this movement. I've been able to take off like this but the issue is that the contract requires me to stay still for a couple of seconds on the runway, I think it comes from Giving Aircraft a Purpose. Same thing happens with the biplane landing gear but to a lesser extent and because of this the brakes work. (Wish I remembered how to embed a smaller video frame) (Also, is there a quick way to list all the mods I have?)
  3. Well it turned out that it was part of the trailer, still, would be nice if the game looked like that
  4. I would like a graphical update at some point, a slight one. Kinda like on this image where some stuff look better, or at least I think, I have that impression.
  5. @Artfact Just for the sake of giving details I got it with CKAN. Gonna download that one and see if it fixes the problem. Edit: Nope, still the same. I Wonder if maybe is something else's fault. If anything, what should I edit on the save file to unlock the node?
  6. Yeah, I have the latest version as far as I know. CKAN lists it as v20160526 and unless I'm reading it wrong it the latest version listed on the changelog.
  7. Hi, I don't know if maybe the issue is on my end, but I can't research "Advanced Control Surfaces". It says that the technology has unresearched requirements, but there's nothing else connecting to it besides "Control 2" Also, same reasoning, but it seems weird to me that the fighter wings and the tail and winglet are on a different node (that one to be precise that's why I want to research it). So I was wondering if maybe its something I have.
  8. At first I thought it would say "Turbo Charged Update" but it looks different than on the other images where the name of the update is.
  9. Well... the game is on sale on Steam with the "Turbo Charged Update" name. Got a little update but in my library it's still marked as Pre-release.
  10. I'm going by what Kerbal Engineer tells me. I don't have the exact rocket anymore but from what I remember it was very close to this. And after fairings while I didn't lose around 800 m/s dV this time, I lost around 650
  11. I was wondering if there's any usefulness with using fairings on the stock aerodynamics, beyond making cool looking rockets. I unlocked them but didn't use them for a while because the contracts I was getting could be easily completed by designs I already had just by adding a little something else depending on the contract. When I finally got to make a new rocket I decided to add a fairing and noticed I was losing around 800 m/s of delta V. So I was wondering if I was better off not having them and it was better just to have those 800 m/s. So considering what I was losing, is it really worth it to use them? Will the reduced drag compensate for the amount of delta V lost? Is there anything that I'm not taking in consideration?
  12. Interesting. I had this problem too. I discovered it was related to Kerbals that came from contracts, as if their sorta existence conflicted with the game. I fixed it by disabling any contract that created them (Tourism and Recovery in my case). Gonna try removing Roster Manager and see if I can reactivate the contract types
  13. Well, found a solution, although one that I don't like. While the solution I linked didn't work for me, the problem seems to be relate to Kerbals that have some kind of, ermm, physical presence on the game but I don't own (They seem to exist in the world in some way or another). At first I thought it was a problem with Contract Configurator: Tourism Plus, because the problem happened as soon as I accepted the first contract that appeared from that mod. I removed it and effectively didn't get the bug for some time. But then it happened again and I noticed that it was as soon as the Recover Asset contracts appeared. Loaded a previous save and disabled that type of contract and so far I haven't run into the issue again. I Would prefer another solution as I like that type of contracts and would like to use Tourism Plus D:
  14. Hello, I'm running into this issue and I have no idea what might be causing it. After some time playing I can't go into any VAB or SPH, launch any vehicle from either the runway or the launch pad, if I'm on the VAB or the SPH I can't exit them or launch anything from them, if I'm on a launched vehicle I can't go back to KSC. I tried using the solution posted here, but it seems like it doesn't apply to me as I haven't fired/killed any kerbal. Still checked and I only have the 4 starting kerbals and 2 that are part of contracts that I haven't accepted yet. Also read somewhere that apparently Texture Replacer had something to do, but after removing the bug still happens. Since I'm using S.A.V.E and Dated Quick Saves I've been able to go back to points where KSC hadn't bugged yet in order to see if it was the case, but still after some time playing it happens again. This is my list of mods KerbalEngineerRedux ScienceAlert StationScience ChuteSafetyIndicator ActiveTextureManagement-x86-Basic AdjustableLandingGear AlternateResourcePanel AmpYearPowerManager AsteroidDay AviationLights B9 B9AerospaceProceduralParts B9AnimationModules BetterCrewAssignment BetterScienceLabsContinued CapCom Chatterer ColorCodedCans ColorfulFuelLines CommunityResourcePack CommunityTechTree ContractConfigurator ContractConfigurator-FieldResearch" ContractConfigurator-InitialContracts ContractConfigurator-KerbinSpaceStation ContractConfigurator-RemoteTech ContractConfigurator-Tourism" ContractsWindowPlus CriticalTemperatureGauge CrowdSourcedFlags CrowdSourcedScience CustomBarnKit DangIt DatedQuickSaves Kopernicus DockingPortAlignmentIndicator EnhancedNavBall ETT EVAEnhancements EVAOK ExtraPlanetaryLaunchpads FieldExperience FilterExtensions FilterExtensionsStockRework FinalFrontier Firespitter FirespitterCore FirespitterResourcesConfig" ForScienceContinued GregroxsColoredEVAIVASuits InfernalRobotics InterstellarFuelSwitch InterstellarFuelSwitch-Core Karbonite KarbonitePlus KAS KerbalAircraftExpansion" KerbalAlarmClock KerbalJointReinforcement KerbalPlanetaryBaseSystems KerbalScienceExchange KIS KSPInterstellarExtended KWRocketry KWRocketry-CommunityFixes LandingHeight LSPFlags ModuleManager NavballDockingIndicator OuterPlanetsMod PortraitStats RasterPropMonitor RasterPropMonitor-Core" RCSBuildAid RealChute RemoteTech RosterManager SafeChute SAVE SCANsat ScienceFunding ScienceRevisitedRevisited Service-Compartments-6S SETI-Greenhouse SETI-RemoteTech ShipManifest StageRecovery StockBugFixPlus ThrustIndicationModule Toolbar TweakScale UKS UniversalStorage USI-ART USI-Core USI-EXP USITools VNG-Parachute VNG-Parachute-EVALoading VNG-Plugin WaypointManager xScience FuelTanksPlus KerbalStats FilterExtensionsDefaultConfig TextureReplacer BDAnimationModules REPOSoftTech-Agencies B9-props KlockheedMartian-Gimbal SmokeScreen CrossFeedEnabler SpacetuxSA MagiCore KerboKatzUtilities DMagicOrbitalScience I appreciate any help you can provide
  15. Same deal. Was about to post this. However the "Full Screen" tip won't fix it for me. If I try to run the game at 1920X1080 without full screen on it will crash the game. Mod list as shown by CKAN, minus the spaces and versions. KerbalEngineerRedux ScienceAlert StationScience ChuteSafetyIndicator ActiveTextureManagement-x86-Basic AdjustableLandingGear AlternateResourcePanel AmpYearPowerManager AsteroidDay AviationLights B9 B9AerospaceProceduralParts B9AnimationModules BetterCrewAssignment BetterScienceLabsContinued CapCom Chatterer ColorCodedCans ColorfulFuelLines CommunityResourcePack CommunityTechTree ContractConfigurator ContractConfigurator-FieldResearch" ContractConfigurator-InitialContracts ContractConfigurator-KerbinSpaceStation ContractConfigurator-RemoteTech ContractConfigurator-Tourism" ContractsWindowPlus CriticalTemperatureGauge CrowdSourcedFlags CrowdSourcedScience CustomBarnKit DangIt DatedQuickSaves Kopernicus DockingPortAlignmentIndicator EnhancedNavBall ETT EVAEnhancements EVAOK ExtraPlanetaryLaunchpads FieldExperience FilterExtensions FilterExtensionsStockRework FinalFrontier Firespitter FirespitterCore FirespitterResourcesConfig" ForScienceContinued GregroxsColoredEVAIVASuits InfernalRobotics InterstellarFuelSwitch InterstellarFuelSwitch-Core Karbonite KarbonitePlus KAS KerbalAircraftExpansion" KerbalAlarmClock KerbalJointReinforcement KerbalPlanetaryBaseSystems KerbalScienceExchange KIS KSPInterstellarExtended KWRocketry KWRocketry-CommunityFixes LandingHeight LSPFlags ModuleManager NavballDockingIndicator OuterPlanetsMod PortraitStats RasterPropMonitor RasterPropMonitor-Core" RCSBuildAid RealChute RemoteTech RosterManager SafeChute SAVE SCANsat ScienceFunding ScienceRevisitedRevisited Service-Compartments-6S SETI-Greenhouse SETI-RemoteTech ShipManifest StageRecovery StockBugFixPlus ThrustIndicationModule Toolbar TweakScale UKS UniversalStorage USI-ART USI-Core USI-EXP USITools VNG-Parachute VNG-Parachute-EVALoading VNG-Plugin WaypointManager xScience FuelTanksPlus KerbalStats FilterExtensionsDefaultConfig TextureReplacer BDAnimationModules REPOSoftTech-Agencies B9-props KlockheedMartian-Gimbal SmokeScreen CrossFeedEnabler SpacetuxSA MagiCore KerboKatzUtilities DMagicOrbitalScience