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TJPrime

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Everything posted by TJPrime

  1. Have you ever tried to build a VTOL? Probably. Have you successfully build a VTOL with more than 2 engines? Probably not (nice going if you have). The main issue with the VTOLS with more than 1 engine is that there are issues with the center of mass and thrust. So I was thinking 'well, how about having symmetry around the center of mass so that forces stay balanced?' But what could other implications involve? Well, landers count as VTOL's, but still. If you have an off-set center of mass on the lander, why not balance the craft's center of thrust by having COMS? OR if landing isn't your style, what about in orbit? With space stations? This new feature can help with docking by placing RCS thrusters symmetrically around the CoM, preventing for the RCS thrusters from applying torque. So how would this feature work? The way I see it, it would involve two things: -The first is what you want to be in the same place. You could use COMS to align the center of mass and thrust, as in my examples. But you could also do this with mass + lift, and lift+thrust (because why not?) or have a witches brew of all three! This feature can also help with making planes stable... ish. -The second is calculating where rockets could be placed to balance the crafts CoM/CoT (or any other combo). This would be done more by the computer and may increase memory. But hey, who's up for the idea?
  2. Do we need to use ion thrusters or can we use nuclear rockets? And are we allowed to use mods that add difficulty (such as TAC life support and remote tech)?
  3. Me too. It's just that this goes a little more in depth.
  4. I wish I had the time and knowledge and the time to gain the knowledge to work on this myself, but looking at stock textures made me confuse how those turn into the parts we know and kind-of love. On a Facebook KSP Group, there was an image of a KSP shuttle re-entry. The dialogue of the original post went something like this: A comment continued to say: And I proceeded to say: That. The Kerboom juice sparked the idea. The main features I have in mind are short and simple that can be expanded upon. They are separated by mechanics and parts. - Happiness. This allows kerbals to do tasks more efficiently when happiness is high. Engineers repair more, pilots have stronger SAS and scientists gain more science. - Kerboom Juice. This resource can boost happiness and maintain it. Run out of Kerboom Juice and things go wrong. Also, tanks of the stuff could be attached externally with an explosives symbol or something on the side? - A Bar. This would look somewhat similar to the stock science module in terms of dimensions and general shape. - Sleeping quarters. This could be similar to the hitch-hikers module, except slightly longer and have capacity for 6 kerbals. - Computer. No, not a probe core. One that can play music and games in orbit. I really don't expect this for games, but if you can overwrite the music while in orbit to play user-selected music... so much rep for you. That's what I've got for now. Really, the Bar and Kerboom Juice are the two that I mainly want to see. Happy Modding!
  5. Install bug. I tried to install the mod but it doesn't seem to be working. As you can see, Kerbin's orbit is the same and it's size is the same. I have the folders in GameData (TJMods is a flag pack I made, if you're wondering) but it doesn't work. What have I broken?
  6. Story Time! So you did it. You're on the Myth-busters team. Your first myth is pretty unusual. Few people have seen this, but there is a video of a plane that is vertical using only the power of it's lone propeller to keep it a few inches off the ground, presumably at an air show. It's no jumbo jet sized plane, so things need to be kept small and it has to have a kerbal in, but it could be remote controlled. Either way, it needs a crew pod. Kudos to those that read the above in any of the Myth-busters' voices. But TJ, how do I win/what scoring is there? Good question. There is no real way to win. Complete the challenge and feel good. So where's your entry? Right here (it includes the video of that plane I was talking about): Kerbals, start your engines!
  7. I'll be honest, I thought this was a kind of Kerbal Alarm Clock. But when I saw 'This utility allows you to "unleash the kraken"' I couldn't say no
  8. Erm... I don't know if anyone else has had this issue, but the planets still seem the same, in terms of size. And kerbol plus doesn't seem to work. But the atmospheres look 100% amazing!
  9. Harv was saying about a trip to eve for next year. So I've created a map of possible paths for it: The white paths are from the roughly equatorial region (the equator is about the the thin blue line across the middle). Black paths are from pole to pole. Most of these paths may need to have more than 5 days to be possible, but I'll select a few myself and drive it myself to check the terrain.
  10. TJPrime

    #Squad

    Recently, I participated in a week long Space School (highly recommended for anyone anywhere) and we snapped these photos using long exposure and the light of the night. The first one was the only one I participated in (we were separated into 7 groups and did this the first few nights in turns), but it's this one that I really wanted you guys to see Though I'm not 100% sure if this is a reference to KSP/squad, I'm implying it in that way. Thanks, Squad, for making a great game!
  11. Would something like Apollo's 15-17 be ok? So, having a rover on a landing module, get out of the landing module, deploy the rover, get in the rover, drive around, get back into the lander module and return to the orbiter?
  12. So, I managed to get a bug (which I've called 'Phantom Land Kraken') where the orbit line for your active vessel is removed (the icon for your ship is still there) and you can't time warp because the game thinks that your vessel is moving over terrain (hence the name), despite the fact you're tens of KM above the surface. Mods installed: KAS/KIS; Kopernicus Tech (no planet packs); Kerbal Alarm Clock; Kerbal Joint Reinforcement. Here are screen shots of the effects: The cause of the bug is ejecting the Launch Abort System part, which a fairing is set around. This breaks the fairing, and this might be what causes the time warp bug. I'm not sure why it would cause the orbit line to break, though. This is solved by having the fairings deploy before or simultaneous to the LAS firing.
  13. I didn't give my spacecraft any fancy name. Though I think I've set a pretty good benchmark of 2 Years, 39 days 1 hour and 43 minutes. Probably the fastest spacecraft I've ever made, too.
  14. Are we allowed to use squads official mods like the asteroid day mod?
  15. A couple days ago, User Ilovespiders01 posted a challenge to land a C-class asteroid on kerbin. However, the thread closed due to not having any structure. So, along with his ideas, I have some challenges for you involving asteroids. I'll be working on all challenges over the next few days, so post suggestions! You can use any mods you want (unless otherwise stated) that aren't too over-powered (I.E: No hyperedit; No engines with super-high thrust and/or ISP. The Interstellar mod is allowed, however) GOAL: Land an asteroid of any size on any celestial body. Details: This is a slightly built-on version of the original challenge. Instead of being limited to having just a C-class asteroid and landing it on kerbin, you can land any asteroid anywhere. If you have any planet packs, please say and I'll give you a specific multiplier. Using the Sentinel Telescope provided by the Asteroid Day mod voids all multipliers and all bodies except in the kerbin system have 1.25x for atmospheric bodies, and 1.5x for everything else. Any information mod other than mechjeb is recommended for this part of the challenge. Leaderboard: 1st: 2nd: 3rd: Special Mentions: GOAL: Construct a space station in orbit around any planet, with at least one asteroid attached Details: Have a space station that can support at least 5 kerbals, with power, communication with kerbin and emergency return craft that can return to kerbin or another station with 10 active kerbals on board Leaderboard: 1st: 2nd: 3rd: Special Mentions: Multipliers: Scoring: Scores are calculated with the following formula: Asteroid mass (in tonnes) * Multiplier * (relative inclination to planet system (if inclination is equal to or greater than 10 degrees) / 10) Good luck! I'll post my entries soon!
  16. Seems like a good mod. Are you able to remove the "Hatch is obstructed warning" when there's a fairing around the capsule?
  17. Ding! Nice work!Sorry to say it, but you might be disqualified...
  18. A grand tour has been done and I think it might be in the contract system (maybe, I don't know ) Check out the Jool-5 post, lots of people have done it with a ground tour.
  19. What I image is having copies of the launch pad and runway, and then some new, slightly altered textures of the other buildings might (hypothetically) come into the game at some point. Although I doubt few people would mind copies of the launch pad and runway. It's hard to think of a runway different to the one at KSC, really...
  20. Oh, but it is.... So this is what I came up with: (Brace for story time!) "Ok, Engine Stop." Said Jebediah Kerman as he touched down on the surface of the mun. "Kowsten, the Kraken has landed." We, the proud kerbals of kerbonia, are proud to announce that we have landed on the Mun ahead of the krussians. Below you see the footage captured by the crew I used a bit of hacking the gravity to simulate munar gravity, as well as slowing down the video. The music isn't from in-game; I edited it in to make it seem like it thought. The static effects are cuts where I was using the debug menu, ect. Seems real enough to me. What do you guys think?
  21. I'm not saying it should be done for the next update, but it could be like how their doing multiplayer - working on it over many updates. And it won't take too long for the most basic part of it - they could use existing models for new launch pads/runways, maybe as a place holder, and then only have to model a flat bit of land.
  22. I had an idea the other day to ask if there should be more than one runway and/or more than one launch pad (for redundancies and for different directions to launch without having to turn 180 degrees or splashing into the ocean). Then I thought of a way to put it into career mode: have it as just flat land, maybe faintly darker/lighter than the rest of the ground, and have the new runway (for example) become unlocked and usable. Then I thought "why shouldn't this apply to the whole space center?". So you basically have a big area of land that you can build new buildings on that cost money. The editors and launch pads would be cheapest, with mission control following shortly after. The money could be raised with the automatic "world first" contracts...maybe. Or a notification comes up with "A very rich friend has placed a K$100,000 bet that you can't escape the atmosphere" or something. And then the barnyard comes in... Anyone?
  23. SO, I've decided to start up a series called starlight. Not really much to it, to be honest. But here is my first video, so tell me what you think and if you'd like to see more (just keep in mind that school is a priority and I'm not doing anything daily videos just yet)
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