BadRocketsCo.
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The best kind of fuel for model rockets?
BadRocketsCo. replied to BadRocketsCo.'s topic in Science & Spaceflight
"Best" as if in "a first time model rocket builder can make it and it is efficient" -
The best kind of fuel for model rockets?
BadRocketsCo. replied to BadRocketsCo.'s topic in Science & Spaceflight
Thank you everyone! Which goes to the rocket fuel, for my first model I will probably use KNO3+sorbito+Fe2O3. Which goes to making the fuel, is it even safe to put KNO3 into boiling water with the rest of the stuff? (yes, I know, the boiling method is a whole hour long, but sounds like the safest and most fool-proof.) -
So lately I have been thinking on building a model rocket. I wanted to ask you guys, what kind of fuel would be best for it? I have heard, that Saltpeter+sugar is a thing, but is there anything better?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
Actually, I don't know much about those fuels, so eh yeah... Also, sorry, if I sounded bossy, I assure you, that I did not want to sound that way! You can do this any way you want! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
Just don't let it use Hydrazine, since, you know, it is really poisonous. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
Also, built in RCS using HTP would be pretty awesome! -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
Well, I have no idea how to edit center of mass in configs ( I have no idea how to edit ANYTHING in configs ), could you guys please help me? -
Hello! I have a problem. I installed the mod. When I click on the engine, I can see the EngineIgnitor stats, but the fuel flow is always very good and the engines dont use the ignitions. I extracted the zip-files (that are in the engineignitor folder), but deleted the zip-files later. Maybe I have to keep the zip-files in the EngineIgnitor folder?
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
I see. But how do I do so, that my rocket doesnt spin out of control? Only thing, that works is S.A.S, but I dont want to only hope on that all the time -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
BadRocketsCo. replied to RedAV8R's topic in KSP1 Mod Releases
Hello! I really love your mod, but I sadly have a problem I have to annoy you with a bit. It seems, that with Realism Overhaul, whenever I have the Mark 1-2 pod attached to a rocket, the rocket engine makes the whole rocket turn! There is no movement when the engine is turned off. -
Oh, thank you! My satellite only weighs only about 0.8 metric tons at launch (it has a fuel tank with 1500 m/s worth of delta-v, so it is even lighter once in orbit). Now I started to wonder, what is the diameter of a medium coms satellite?
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Hi everyone! I started to build my communications network in KSP R.S.S., when I suddenly started to wonder: how heavy is an modern communication satellite? I did a lot of Google'ing but didn't find an answer...
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I usually play about 3 hours every day, but now at summer about 3 hours every week
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Well, what can I say, it seems to be getting put together nicely and it will look awesome! I am really waiting to see the test launch! I hope the fancy LES will work.
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Need help with a RSS mod craft
BadRocketsCo. replied to BadRocketsCo.'s topic in KSP1 The Spacecraft Exchange
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Need help with a RSS mod craft
BadRocketsCo. replied to BadRocketsCo.'s topic in KSP1 The Spacecraft Exchange
That is a done thing -
Hello! So I built a rocket, which should get my CSM pretty far away, not all the way to the moon, but far enough, to do testing of staging, docking and re-entry. The problem is, when I start to turn on SAS, the craft starts to wobble like a mad kerbal on a rocket. If someone could help me and stop the rocket doing that, I would be very thankful. .craft file: https://www.dropbox.com/s/2z1ofvmxhoxnvmu/Apollo%2012_Saturn%204.craft Mods used for the craft: Novapunch (the F-1 engine cluster) FASA (J-2 engnies) AIES (J-2X engine) Procedural Fairings and Procedural Parts Realism Overhaul SJFB RealEngine congfigs KW Rocketry Deadly Re-Entry Realfuels
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
BadRocketsCo. replied to NathanKell's topic in KSP1 Mod Releases
Wouldn't legal reasons get in the way? -
What is your wierdest/funniest glitch/bug in KSP?
BadRocketsCo. replied to BadRocketsCo.'s topic in KSP1 Discussion
How on Kerbin did you manage to do that?? -
What is your wierdest/funniest glitch/bug in KSP?
BadRocketsCo. replied to BadRocketsCo.'s topic in KSP1 Discussion
They look like creepy...statues...did they stay like that? Hah, I can see the comedy value of that . -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
BadRocketsCo. replied to NathanKell's topic in KSP1 Mod Releases
Okay, thank you! -
[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
BadRocketsCo. replied to NathanKell's topic in KSP1 Mod Releases
Okay, here is the log: https://www.dropbox.com/s/7jogxjmqkcl9ljl/output_log.txthttps://www.dropbox.com/s/7jogxjmqkcl9ljl/output_log.txt. I found out, that the problem is generated by TweakableEverything, should I ask help from T.E thread instead?