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Jart

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Everything posted by Jart

  1. It has been a few years since I have posted in here and I am playing my first stock play-through of "Making History". Throwing a lot of iron into orbit is fun and an object of pride but sometimes you have contracts to fulfill and comms to set up. I was really proud of Twitchy's three polar orbit performances: Two High Altitude Kerbin barometric readings. Four high/low altitude Mun temperature readings. Twitch engine test on Mun escape. Sepratron Test orbiting Minimus Four high/low altitude Minimus temperature readings. And finally but most important, a soon to be needed Comms link in a Polar orbit of Minimus. / delta-v is set to sea level polar orbit Kerbin transfer to polar orbit Mun transfer to Polar orbit Minimus
  2. For Those HIGH GEE Adventures, take the red pill or the blue pill. Tilt a Whirl
  3. Everyone likes a stock Mun lander... long range and accurate.
  4. It has been a long time since I posted in here, so how about one from a new career.
  5. Woohoo! Welcome to the Kerbal Docking Club, tis a big step in the game, Congrats
  6. In my current Career, I am naming long living ships after birds. The naming of a ship depends on the design and whim at the time, For example a small quick craft with purplish lighting may be named after a humming bird like the violet ear. Scanners and telescope equipped ships are named after owls.... Some ships that are not visited often I often add the remaining delta v to their title. .
  7. I experienced this issue also, I have not investigated as I am currently playing a stock game.
  8. r sync errors are generally file permission errors Questions like this need more info on platform
  9. My first successful landing on the North Pole
  10. Let's see your rescue craft. This is my basic low tech 2 Kerbal rescue vehicle. It flies fairly well, can rescue 2 Kerbals from 2 Low Kerbal orbits in an fairly efficient manner. Usually less than 4 hours Kerbal time from lift off to landing all for under &K per Found soul. Highlights Pink Lights! Stability Enhancers for those long wait times on the pad. Kerbals enter directly into the crew cabin.
  11. A large percentage of people who use mods do this. It is the smart thing to do. My stock steam game gets auto updated my modded games are separate instance. This prevents an update for the game from interfering with your mods.
  12. Or many players mod KSP. Achievements are not recorded on a modded game.
  13. I posted this in another thread but it is topical here. Pod >service bay (chutes stowed inside)< Crew cabin Fuel & engine or heat shield open the pod bay doors late in your descent when things start to wobble a bit for a bit of drag and stability I am a safety freak for my kerbals so I often have an OKTO in the service bay as well. Happy Landing!
  14. Early career I often combine tourists, no pilot, with a rescue operation. Very few tourist contracts are fulfilled without another mission in mind, pilot or no. I often use the service bay as a "tail fin" in the final moments of a re-entry if the craft is becoming unstable and prone to a flip. If it starts to get wobbly I open the doors, they seem to make nice little wings with good drag and heat resistance. Dampening your control by using the caps lock key is also useful Pod - >service bay< - cabin - heat shield Open the pod bay doors Hal
  15. If you are using the default control method for Kerbals Turn on that jetpack,the key is R Press the spacebar the Kerbal will orient itself to face directly away from you or orient the camera to where the kerbal is face directly away from you. It may be easiest to just not move the camera if you are having troubles. there are six more keys for control. X-axis: W moves you forward, S moves you backward. Y-axis: A moves you left, D moves you right. Z-axis: Shift moves you up, Ctrl moves you down. Q and E rotate you around the Z axis (so you'll face left and right, respectively) TAKE IT SLOW!. Quick tap for the direction you want to go, treat it like docking. If you tap twice to go forward you will need to tap twice to stop that momentum. Same with any direction.
  16. The answer is UAV in the early career game, for kerbaled aircraft have to put wings on that heavy cockpit and get off the ground quickly..
  17. comet/asteroid, no difference with the exception of composition... poorly worded comment on my part
  18. Rosetta had to pick a place to land on an asteroid with unknown parameters. This was not programmed previous to launch. We are not in the 20th century any more.
  19. Real life probes are controlled by remote control. Examples Mars rovers New Horizons Rosetta Hubble Yep plenty of scripts are involved but situations change or specific challenges must be updated and redefined. As we are able to put more computer power on a probe, the role of them is able to change. our probes are evolving
  20. This is right on the money. Programs like this are only shortcuts to decreasing memory usage by shutting down other background programs are using. You can do the same by just learning a bit about Task Manager or what programs you choose to start at boot. Google gboost, try to find a legit review, all I found was junk. As a long term pc builder inviting programs like this into your system will eventually end up being major headaches down the road for the health of you operating system. Be wary old time snake oil stuff here...
  21. A very nice free one Notepad ++ https://notepad-plus-plus.org/
  22. Just going to chime in and reiterate what has been said. You really need 2 mods to play this game. KER and KAC. Now go ahead and play without KER if you want to get your calculator out for every flight but otherwise you are just by-guess and by-golly. KER is great for really learning the game. Playing with these 2, I still consider the game "stock". All other mods are just flavors I just have to have chatterer and enhanced navball
  23. For the random spots to fly over or under, Instead of flying, I often will just build what I call flop and drop, again usually a tweaked chemical or 2. Good for honing nav skills. Add in a tourist if you please.
  24. Hint if you want to do tourist sub-orbitals super cheap in stock. 6 pieces Top down Sputnik probe, Capsule, 2 chutes for zero torque,separator, thumper. tweak it, hey you do not even need all the fuel. Oh heck add another 4 cheap fins if you want, but you are just going straight up. On normal career. first flight upgrade Jeb, tweaked hammer, upgrade the contracts building 2nd flight hey you have liquid engine and the little tanks = Orbit! No problem with 30 parts leave the science behind. Now you are swimming in cash and 7 contract pick. Combo crazy that 3rd flight. All the cash you need to upgrade whatever you want. If you do not want to combo, or small combos a single hammer can really do amazing things for super cheap.
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