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MAFman

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    MafMan97
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    @FerrieMatthew

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  • About me
    Rocketry Enthusiast
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    Robotics, programming, computer engineering, chemistry

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  1. *starts playing Ievan Polkka on full volume
  2. I've noticed that the "Kodiak" engines (the Soyuz lookalikes) are far too powerful to get a reasonable TWR when I make a kind-of-realistic-looking Sputnik, Molniya, or Soyuz vehicle. Is this intended?
  3. I noticed that the resource scanning included with this mod doesn't integrate with the default KerbNet. Is there a workaround for this?
  4. Never mind, I just had to reinstall the mod. Something must've broken when I unzipped it the first time.
  5. No matter how I filter the parts menu, I can't find the camera. Is there something wrong with my installation?
  6. Where are the attachable camera parts that the external camera menu alludes to?
  7. It doesn't seem to show up on the RPM external camera display...instead it moves the viewpoint camera to the location of the camera part.
  8. Is this mod compatible with RasterPropMonitor?
  9. I can't find the camera part in my parts list after installing the mod. Help?
  10. I think it'd be cool if the magnetometer part actually "measured" the magnetic field of whatever body you're orbiting and displayed it in the appropriate units, like Gauss or something, similar to how the thermometer part displays the ship's current temperature. How would I start that kind of project?
  11. This idea could be for a mod... what if data rate was inversely proportional to how far away you are from the Kerbal Space Center like in real life, where the data rate they can get from spacecraft gets slower the farther away they are? For this purpose, what should the bandwidth of the KSC's DSN be, like, what frequencies does it operate on?
  12. I've noticed that in real-world launches, the engine ignites a few seconds before the launch clamps release, apparently to allow the engines to spool up to full thrust. Why do engines do this?
  13. That's a hilariously good way to describe the atmosphere
  14. I know that the atmosphere "ends" at exactly 70 km on Kerbin, but I'm wondering where the Karman line is, where a hypothetical plane would have to fly at orbital speed for the lift its wings could generate to equal its weight equals the centrifugal force it feels from moving so fast horizontally.
  15. Gameplay-wise, I'm most excited for the procedural wings and realistic-ish fuel types. Visuals-wise, I'm excited for the general quantum leap in quality as well as the realistic rocket exhaust plumes.
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