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Everything posted by MAFman

  1. Is there a specific order in which I need to deploy things so they connect?
  2. When I deploy ground modules in construction mode, they just sit there on the ground doing nothing. Am I missing a step?
  3. Every time I've tried making a space plane, it's overheated and exploded when it hits the atmosphere at over about 1800 m/s. How do I build so I avoid that?
  4. I'm trying to write a software-defined IMU program in kOS using the stock accelerometer sensor. It measures acceleration, integrates to find velocity, and integrates again to find position. Unfortunately, the coordinate system that kOS is using makes no sense. How do I make my own ship-centered coordinate system with X pointing east, Y pointing radially up, and Z pointing north? And, since the origin is at the center of the ship, will that make all accelerations in that reference frame zero since it can't accelerate relative to itself?
  5. How would I do that? My first guess is basic iterative Euler integration.
  6. Is there a way to mathematically simulate many, many gravity turn profiles to find an optimal one for a given rocket? I want to find a way to automate launches in kOS such that it adjusts the flight profile for the specific vehicle. Given a thrust to weight ratio, I want to find the optimal vertical speed at which I should pitch over by 5 degrees.
  7. I saw Noreidd's PEGAS implementation and wondered, can I do that in stock KSP with kOS? How would that work? Can someone help me understand the math and figure out how to code it?
  8. In real life, solid rockets have their fuel grains cut in such a way to achieve particular thrust vs. time curves. How would I make a mod that adds that in KSP, with the ability to cycle between the most common grain geometries in the VAB?
  9. Is there a way (doesn't have to be easy...) to integrate Breaking Ground with kOS to implement a drone flight computer so that I can have a more intuitive fly-by-wire system for a drone?
  10. I rebuilt this for the latest version, and while it works, it does display an annoying pink square in the center of the vessel. Why is this? https://github.com/mferrie/ksp-planetshine
  11. How do I make a geosynchronous constellation where the orbits are elliptical and the apoapses form the vertices of a tetrahedron? EDIT: The tetrahedron should just rotate in place, with none of the vertices moving relative to each other.
  12. How do you fit a really big rover like the Crater Crawler on a rocket for transport to, say, Duna?
  13. How do you determine what the stall speed of a plane is? Is there a way to do that other than experimentally?
  14. How would I get a plane like that on a reasonably-shaped rocket?
  15. Is it possible to make an electric plane that can fly on Duna? If so, how do I make it, and how do I get it to Duna?
  16. I'm thinking I want a mod that adds pseudo-Lagrange points without full n-body simulations, using empty spheres of influence in the relevant positions relative to their parent bodies. Does Unity3D support something like this? What would I need to watch out for?
  17. WOW, thank you for your detailed answer!!!
  18. What should I know about planning for a Juno mission to Jool including all of the same gravity assists that the real thing did, in terms of the launch window? I have the spacecraft itself built, and it works well (probably too much delta-V...)
  19. How would I write a plugin that gives the Breaking Ground motors sound effects?
  20. How do I make the propellers work underwater? Why don't they generate lift underwater at the cost of causing drag that reduces the motor speed?
  21. How do you use the turboprop engine for single-engine planes? When I’ve tried, it makes the plane roll in the opposite direction because of the torque, and it doesn’t get the plane going fast enough to take off.
  22. Why do the Breaking Ground motors not have sound effects? I feel that's something that's missing from the game. How would I go about adding that via a mod?
  23. What would it take to do a "real"-ish BepiColombo mission, using the actual sequence of flybys? Would it save delta-v at the cost of a huge amount of time?
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