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    Sr. Spacecraft Engineer

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  1. There's a dev build with multi-planet support; he's probably using that.
  2. Sorry, quick bug reporty thing. I'm getting the following crash with Tantares. *RFMEC* ERROR Can't find configuration Hydrazine, falling back to first tech-available config. (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException: Object reference not set to an instance of an object at RealFuels.TechLevels.TechLevel.CanTL (.ConfigNode cfg, .ConfigNode mod, System.String type, Int32 level) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.SetConfiguration (System.String newConfiguration, Boolean resetTechLevels) [0x00000] in <filename unknown>:0 at RealFuels.ModuleEngineConfigs.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 EDIT: Sorry, left out a critical bit. As far as I can tell the problem's with the part Tantares/Parts/ATV/_Capella_Engine_A.
  3. New Horizons isn't designed to run with cloud packs like AVG's. It shouldn't crash, though, unless you also tried to install NH's custom cloud pack and there's a weird conflict.
  4. That's definitely a problem with procedural gas giants. Try updating Kopernicus and Kopernicus Expansion.
  5. Ooh! Thanks! Another quick question - how does one change the corona color? I can't get it to deviate from the ordinary yellow.
  6. Strange. My first star (ever! yay!) wasn't giving off light until I pasted the brightness curve from one of your cfgs into its cfg. EDIT: Oh! You meant GN's brightness curves, not Kopernicus's! EDIT: Maybe not? IDK.
  7. Do you mind if I steal some of your brightness curves too?
  8. I've only tried with Sigma Mod Expansions. I have no idea if that's relevant, though I'm guessing given how the mod's layout is that it doesn't matter if SME are installed.
  9. Also, with AVG's and Sigma mod expansions (IDK if this also happens without), Neidon's and Tekto's clouds aren't working. Nor is Sarnus's glow as far as I can tell. All auroras are working though.
  10. I've also heard that could be a conflict with Distant Object. If you have both installed, go into your BoulderCo/CityLights folder, add, say, a "2" to the end of the names of the image files before the extension, and edit your .cfg to use the modified filenames.
  11. Hey, I've decided to make a Kopernicus thing that rearranges the KSP universe to a tight-knit star cluster with a couple of planets each (the idea being that they're close-knit enough that it's easy to transfer between them using conventional propulsion and have few enough planets each that it's necessary to do so). Is it okay if I use code from this mod as example code, not so much that I'm ripping this off code-wise (modulo the fact that there are only so many ways to tell Kopernicus to make a new star) but rather as guiding code so I know how to Kopernicus?
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