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Everything posted by Rakaydos
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Saving a Kerbal on a ballistic trajectory
Rakaydos replied to lajoswinkler's topic in KSP1 Gameplay Questions and Tutorials
On your way up, have you tried burning 45 degrees downward and laterally? The idea being to both lower your absolute velocity, and give yourself slightly more atmosphere to slow down in. -
Not EVERY chance they are more advanced. If advanced civilizations need elements heavier than Iron to exist, and cannot form too close to the sterilizing radiation of the core, their suns would be about the same age (in stellar terms) as our own- new enough to form with the debries of the first supernovas, close enough to the core (where stars age faster) to get that material relatively quickly but far enough away for life to not be snuffed out by a nearby supernova.
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Saturn would have closer to 1G, I believe...
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Best altitude for a Minmus Refueling station?
Rakaydos replied to Rakaydos's topic in KSP1 Gameplay Questions and Tutorials
So it sounds like a high orbit at the lowest fastest timewarp is best then? (assuming your kethane lifter is optimized for payload ascent) Or is it better to be on the bleeding edge of minmus's SoI? Also, how much harder would it be to have a station tailing (or leading) minmus in orbit, just outside it's SoI? -
Scott Manley needed to use 3 pods, SRBs, and a engine+tank to land on minmus. Is using multiple pods legal? Because I beieve I've at least gotten an orbit using the same parts...
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I'm torn as to what altitude to put my minmus orbital refueling station (topped off by minmus Kethane) at. If I put it at the very edge of Minmus's SoI, it takes VERY little delta V to go interplanetary. However, I'm assuming a drop to a low kerbin slingshot (front for inner system, behind for outer system) which requires canceling Minmus's orbital velocity. With a high eastward orbit, breaking free of minmus SoI as far from kerbin as possible gives more speed as you go past Kerbin, improving the Kerbin Oberth effect. However, it takes more fuel to lift the fuel that high ver minmus, and the initial break from Minmus orbit has the weakest oberth possible in that SoI. A lower minmus orbit increases orbital velocity, improving the launchinng ship's oberth effect from minmus. It also makes it easier to reach, both for incoming ships and for kethane shuttles. Too low, however, and heavy intersteller ships will lose fuel both getting into orbit and breaking out of it. Thoughts? Is the high orbit best? What about a Lagrange orbit? (matching minmus's semimajor orbit and sitting just outside it' SoI)
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Post A Challenge for Andrew to do on YouTube!
Rakaydos replied to Andrew Hansen's topic in KSP1 Challenges & Mission ideas
With .24 coming up with contracts (and presumably money and reputation) I would like to see a combination of the Build a Rocket challange and the Affordable Space Challange. Launch cycle looks something like this: 1) Assemble a 2 stage orbital booster that uses laterally attached docking ports instead of sepratrons, and put a payload on top. 2) First stage goes on a high suborbit over KSC, stages before it's completely empty. 3) Second stage sets up an orbit 4) Before second stage reaches apoapse for circularization, switch back to first stage and land it back by the launchpad 5) Circularize 2nd stage and deploy payload. 6) deorbit 2nd stage and land at KSC 7) Refuel and repeat. (either by a ground level docking port or a "launch pad" stage to land on top of, or possibly KAS fuel lines) and count the "money cost" of the fuel tanks and any boosters you were unable to recover. -
I think it would be easier to simply have a ratio- say, the cost of the reusable booster section, divided by the cost of all the fuel tanks and docking port disposable boosters that you have to spawn to refuel and ready not just the launcher, but all the support equipment. Not sure how to work the payload in.
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Insired by a random comment, I just built an ion-powered glider. It's currently over 12 KM from the runway at 12m/s, and climbing at 45 milimeters per second.
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Notice a lack of RCS on the design.
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The Wrong Brothers - career mode done differently (pic heavy)
Rakaydos replied to katateochi's topic in KSP1 Mission Reports
Trying to design a good cargo spaceplane- I've got a reliable science spaceplane, but it barely has the range to flyby Minmus, and I'm to the point I need Minmus/Mun landings to get any furthur. (I got high solar with a Mun slingshot and a return burn, so no easy science there.) -
What should we do if an alien race needs our help?
Rakaydos replied to Drunkrobot's topic in Science & Spaceflight
Everyone alive on board a GENERATION ship has lived their entire life on a ship. The ship is safe enough that not just one, but over a dozen generations have lived their entire lives without any repairs they cant do themselves. Go put Disney's WallE in the DVD player, and ignore the cute robots for a sec. THAT is a generation ship. "We're going to plant a Pizza tree!" -
What should we do if an alien race needs our help?
Rakaydos replied to Drunkrobot's topic in Science & Spaceflight
Isnt this pretty much the plot of District 9? Now, it's a Generation ship, so they pretty much have everything they need to survive indefinately. They might prefer a planet, but a spaceship is pretty much all they have ever known in their own lifetime. If they need some kind of consumable resource, it's probably to make up for leaks in a 99.999% efficent closed system, or they would never have made it this far. With a renewed focus on space, we could help them terraform mars or build floating venus cities, in exchange for a leg up on tehnoligy that would send up to the stars ourselves.