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Clr4ils

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    Bottle Rocketeer
  1. I do use the doc can mod. I feel like it's more realistic than just rotating the exterior cam around. This game is so awesome.
  2. you're right its the fusetek. I'm still super new to all this. I test stuff out on the road on my crappy old laptop then do it on my home PC with good graphics,etc. Looks like you can still do an eva with those modules though. i'll have to delve deeper into it. I downloaded the manifest mod so I'll play around with it... Side question if you don't mind... I flew a couple other modules up and docked them both successfully. Then my kids must have hit something becase I came back to an exploded ship. I had done a quick save just after docking the first addon but when I go back to the quick save the docking ports won't capture. Even using mechjeb. they have a perfect contact and then just never latch on. I've verified that everything is in docking mode too. Anyone have any idea? Thanks for all the help. This game is amazing. Though I don't know how anyone has time to master any of it with a regular job. I fly for an airline so I've spent hours and hours trying dock on my own in hotel rooms.
  3. Lol yeah. Just easier right now with my kids running around to use photobucket app. I just have this thing open all day and get to it when kids nap. So even with that open docking system where you can individually select the hatch door it still considers it an obstruction? So you think if I just have one open hatch it will let them out or does it have to be a certain hatch. When I select the internal view it looks like the kerbal is sitting right in the middle of the two modules. That's where my remote control ring is.
  4. This is just the core beginning of it but hope it helps. Thanks!
  5. So I finally docked a couple parts together with my space station. I'm using the modules from the nova punch addon. The one that has hatches at both ends and then two sets of 4 along the sides. I've got two kerbals in it but it says the hatch is obstructed. There are 10 hatches! I carefully avoided anything in the way of each hatch. They have docks on them though is that the problem? It looks like they're able to open the hatches even with the docks in place and all of the docks are in "hatch" mode. I then attached a science unit, airlock, and the observation window thing to it. Still they say hatch is obstructed. My poor kerbals, is there no hope of letting them stretch their legs on an Eva? I've gone to each hatch as well and chosen "control from here" still no luck.
  6. But how do you get around the leftover fairing? I think in the real thing it splits into four sections that go away from it. Or they turn around and pull out the lem with command module.
  7. Finally did a whole apollo 11 esq mission. Had a question though. When I want to disconnect the command module from the lunar module there is the cover over the engine of the service module. The one that automatically placed there when you put a stage separator on. So when you disconnect them it's just floating there between them. So when I go to flip the command module to dock up I have to do like a box maneuver around the engine cover to hook up. I tried to connect a little rocket on it to scoot it out of the way but it won't let me connect anything to it. What do you guys do to get it out of the way? I tried "kicking" it with the nozzle from the service module but it just sort of sinks into it. Cliffs notes::::: two ways to solve...separate explosive stage separators for the cowling with stock parts. Or get the nova punch addon has cool fairings and such that split off.
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