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kBob

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Everything posted by kBob

  1. One more: buckadingdongs...just don't stand on them.
  2. As a beginner just my 2 cents: I'm glad to see the tutorials are being updated, I'd also hope in system help is coming so I can like press F1 or right click on the Navball or however and get info on it rather than have to go to these forums and the wiki to try and find things, my experience as a programmer is that implementing help like this should be pretty much planned from the start or it never gets done very well and is a hindrance to new players and even veterans. My other big wish would be to make the Navball easier to read maybe a black and white high contrast option like I saw in some posts...this maybe just because of my aging eyes but as long as the UI is being worked on I hope this is taken into consideration. The asteroid thing sounds very intriguing, since I just achieved my first orbit, I can wait probably come out before I'm ready...but given the emphasis on asteroids and possible asteroid mining (which may never be economically feasible except in a game but future surveys will help determine this) you see in the press so much of late this seems like a good addition. The two things that could help in career mode are some indication of how to gain science...again the forums helped a lot but at least some in game clues would be helpful...and I find the tech tree a bit strange I've got all these solid fuel tanks but now I'm up to purchasing things on the 100+ science level and I still can't seem to find an engine to use them...I realize this early and work is in progress but this strikes me as a little strange, wouldn't the engines and tanks be developed at the same time?
  3. One more: buckadingdongs...just don't stand on them.
  4. Well I made it, total rocket redesign, but ran out of fuel just as I achieved it so put on a bigger tank and now I'm in orbit with more than 1/2 tank of fuel yeah! I may never leave this program going to space like this was a dream now I feel like I made it...but this program is going to take my life away and good-bye Civ and Sins this is "real life". No doubt this is "problem" program. In career mode so I don't have much choice of engine yet, just three liquid fueled ones, but I used the small one in the final stage with a t200 tank to complete the orbit and that worked great. Now I really need to go and figure out all the Navball extras (the basics are easy as I was a long time FlightSim user). Considering this program is in Alpha there is a lot to do and learn. Think I need a joystick (my old one isn't even USB)...or maybe a 3d mouse...this program might become a money sink too.
  5. As a noob I must say I enjoy the challenge, it was actually pretty easy to sub-orbital flights, I'm having a bit of a problem doing a complete orbit (I keep getting about 3/4 around the planet) but I have hopes for my new rocket design which gives me a lot more fuel and thrust and should do an orbit easy...once I figure out the control problem and the occasional engine breaking off (I'm trying to get struts to work, but I'm having a terrible time getting them to attach 19 out of 20 times they won't do the second attachment)...but I'm having so much fun with all this there is no rush the Mun will wait...and there is always sandbox if I get impatient. I'll figure it out I'm sure. I'm spending way way way too much time in KSP! Which is very much the main problem.
  6. Possible but it was just a basic capsule and still maneuvered so I don't think so and since it started working again after restarting KSP, but I'll keep that in mind it didn't occur to me to check how a chute was deployed but it makes sense when I think about it, now I'm in career mode and don't have access to solar panels, oh well. No repacking it was fresh launch each time. Link doesn't appear to be working. Thanks again, all info is useful at this stage in my explosive career.
  7. One reason I mentioned Voyager (well it is my favorite of all the series even though I saw some of the original series when it first aired...when I was allowed to stay up late enough ) is that there are a few episodes where the ship is landed ), and in one it is having maintenance performed on it ("Nightingale" in season 7). But yeah there are no end of good ships to choose from if you can find the time to do this...I always envy those with artistic skill such as yours.
  8. As someone who used to repair computer for many years I should learn to follow my own advise: if you're having weird problems reset it or in this case close and reload KSP if something you were doing worked and you didn't change anything and it stops working consistently...it is alpha after all.
  9. Well after 10 hours the problem hasn't recurred so seems to have been a one off. I did have a cute rip off once but that was the only fail in about 12 missions. Thanks again.
  10. Wow really nice drawings. I was just going to compliment and thank you for sharing this work, but then I thought: I'd love to see some sort of Star Trek like ship (like say Voyager) with some Kerbals in jet packs doing maintenance on it. I could screen capture an image of Voyager or any other Star Trek ship (I own all episodes) and send it to you if you need it (don't want to public post the capture due to copyright).
  11. I also have a recent card a 770 it to has no problems with KSP and GeForce Experience, though I'm a driver behind (don't fix what isn't broken). You may be right, or maybe there was a glitch on the first driver install.
  12. Sorry, should have said the failure is it won't deploy. No mods, doesn't matter what altitude it just won't deploy. I also went with a smaller capsule, which is the only item the chute is attached too, still the same problem. I did try adding a second chute but my rocket became unstable (probably the straw that broke the camel's back). Ok I reloaded KSP and rebuilt my ship from scratch since it was only a few parts and the chute now deploys, maybe it was just some cumulative bug, hopefully won't happen again as I wouldn't be thrilled to have to rebuild a complicated ship (when I get to that level, right now I'd be happy if I just complete one orbit...trying to figure this out on my own so it takes longer). Jeb seems happier now I think he was worried he'd run out of his nine lives. I will check out RealChute even so as there is something about these stock chutes that seems un-real to me. Thanks, Bob PS No I'm not warping, only do that outside of atmosphere.
  13. I saw a Red Dwarf reference so I'll try one I haven't seen, how about quatloos or kwatloos? I personally think kredits is pretty obvious since it's such a sci-fi standard but with a nice Kerbal take to it (adding "K" to every word).
  14. I'm new to the program currently just sending my Kerbals on parabolic orbits. The problem is my parachutes keep failing they seemed to work at first but now I'm getting a 100% failure rate over my last five launches. The rocket is simple a capsule with parachute a decoupler some fuel tanks and an engine. I've made sure the capsule bottom is oriented so that the heat shield is facing reentry direction and parachute is on top but it doesn't matter. The staging for the chute is set at 0. Any ideas? (I tried a search for this problem but didn't find anything). A lot of fun anyway even though Jeb keeps being atomized. Oh this in sandbox.
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