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Grunf911

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  1. At what altitude is karborandrum present over Kerbol, if i want to collect it with particle collector ? it says 2000 meters but that really sounds too low as if i get to around 200,000 km mark my ship blows up due to overheating ? Tried in KPlus 0.6.4.0 in ksp 1.1.3. Alternatively is there a config file where i can configure the orbital height i.e. set it to cca 2Mm above kerbol
  2. I have a 1.1.3 question: In this re-entry ... around 26:20 minute mark, the shuttle blows due to overheating, but how is that possible. My angle was very shallow (apoapsis 74k, periapsis 41k), and i was trying to bleed of as much energy as possible early on, and if you observe, you will notice that the cabin just before it blew was not even hot, and then it got hot in 1 second. Did any of you have such issue ? If not, can anyone show me the correct re-entry with KSO orbiter I would really be grateful
  3. Curious which mods I am using in my Interplanetary Voyage - Season 2 (1.1.3) version Look no further: Universe: 1. Outer Planets - http://forum.kerbalspaceprogram.com/index.php?/topic/93999-112-outer-planets-mod-20-complete-overhaul-better-terrain-nicer-terrain-textures-improved-scatter-etc-21-may/ 2. Eve Biomes - http://forum.kerbalspaceprogram.com/index.php?/topic/133776-11-evebiomesplus-v10-add-new-biomes-to-eve/ 3. Jool Biomes - http://forum.kerbalspaceprogram.com/index.php?/topic/131274-11-joolbiomes-v10-add-biomes-and-great-green-spot-to-jool/ Graphical / Ambient: 4. Environmental Visual Enhancements (EVE) -http://forum.kerbalspaceprogram.com/index.php?/topic/51142-1121-1-2-may-13-2016-environmentalvisualenhancements/ 5. Scatterer - http://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip12-scatterer-atmospheric-scattering-v00256-17102016/ 6. Stock Visual Enhancements (SVE) - High Resolution - http://forum.kerbalspaceprogram.com/index.php?/topic/143288-12-113-stock-visual-enhancements-114-1083/ 7. PlanetShine - http://forum.kerbalspaceprogram.com/index.php?/topic/87012-12-planetshine-v0252-stable-v05-experimental-4-october-2016/ 8. Distant Object Enhancements - http://forum.kerbalspaceprogram.com/index.php?/topic/89214-12x-distant-object-enhancement-bis-v181-20-october-2016/ 9. Poods OPM VO (Outer Planets visual Overhaul) - http://forum.kerbalspaceprogram.com/index.php?/topic/126375-113-2016-05-08-poods-opm-vo-outer-planets-mod-visual-overhaul-v020/ 10. Engine Lighting - http://forum.kerbalspaceprogram.com/index.php?/topic/109845-113-engine-lighting-145-the-real-fuels-update-7-may/ 11. RealPlume - http://forum.kerbalspaceprogram.com/index.php?/topic/116292-104-realplume-stock-configs-v081-2015281/ 12. Chatterer - http://forum.kerbalspaceprogram.com/index.php?/topic/83290-12-chatterer-v0991-copy-that-loud-and-clear-12-oct-2016/ 13. Ambient Light Adjustment - http://forum.kerbalspaceprogram.com/index.php?/topic/64901-120-ambient-light-adjustment-2627-301016-continued/ 14. JSI Advanced Transparent Pods - http://forum.kerbalspaceprogram.com/index.php?/topic/138433-12-jsi-advanced-transparent-pods-v01100-previously-part-of-rasterpropmonitor-24th-october-2016/ Difficulty / Gameplay: 15. RemoteTech (RT) -http://forum.kerbalspaceprogram.com/index.php?/topic/139167-12-remotetech-v180-2016-10-15/ 16. TAC Life Support (TAC-LS) - http://forum.kerbalspaceprogram.com/index.php?/topic/146465-12-tac-life-support-v0125-release-14th-oct-2016/&_fromLogin=1 17. DEEP Freeze - http://forum.kerbalspaceprogram.com/index.php?/topic/112328-12-deepfreeze-v0230-12th-october-2016/ 18. Kerbal Construction Time (KCT) - http://forum.kerbalspaceprogram.com/index.php?/topic/83342-113-kerbal-construction-time-134-june-25-2016-unrapid-planned-assembly/ 19. Ferram Aerospace Research (FAR) - http://forum.kerbalspaceprogram.com/index.php?/topic/19321-113-ferram-aerospace-research-v01572-lanchester-7116/ 20. kOS - http://forum.kerbalspaceprogram.com/index.php?/topic/61827-113-kos-scriptable-autopilot-system-v101-20161011/ UI / Ambient: 21. Kerbal Alarm Clock -http://forum.kerbalspaceprogram.com/index.php?/topic/22809-12x-kerbal-alarm-clock-v3810-october-28/ 22. Transfer Window Planner - http://forum.kerbalspaceprogram.com/index.php?/topic/84005-12x-transfer-window-planner-v1600-oct-16/ 23. Waypoint Manager - http://forum.kerbalspaceprogram.com/index.php?/topic/94432-12-waypoint-manager-v260-2016-10-12/ 24. TAC Fuel Balancer - http://forum.kerbalspaceprogram.com/index.php?/topic/139223-ksp-v12-tac-fuel-balancer-v210/ 25. Kerbal Engineer Redux - http://forum.kerbalspaceprogram.com/index.php?/topic/17833-111-kerbal-engineer-redux-1110-2016-04-29/ 26. Better Burn Time - http://forum.kerbalspaceprogram.com/index.php?/topic/126111-12-betterburntime-v151-accurate-burn-time-indicator-on-navball-no-more-na/ 27. Portrait Stats - http://forum.kerbalspaceprogram.com/index.php?/topic/108704-12-dmagics-modlets-all-the-updates-science-relay-v20-10-26-2016/ 28. RCS Build Aid - http://forum.kerbalspaceprogram.com/index.php?/topic/33124-12-rcs-build-aid-v091/ 29. Roster Manager - http://forum.kerbalspaceprogram.com/index.php?/topic/100762-wip-113-roster-manager-0230-ksp-113-compatibility-edition-28-jul-2016/ 30. Trajectories - http://forum.kerbalspaceprogram.com/index.php?/topic/94368-120-trajectories-v165-2016-10-24-atmospheric-predictions/ 31. PreciseNode - http://forum.kerbalspaceprogram.com/index.php?/topic/44129-120-precise-node-124-precisely-edit-your-maneuver-nodes/ 32. Alternate Resource Panel - http://forum.kerbalspaceprogram.com/index.php?/topic/54876-12x-ksp-alternate-resource-panel-v2900-oct-16/ 33. Editor Extensions Redux - http://forum.kerbalspaceprogram.com/index.php?/topic/127378-12-editor-extensions-redux-released-with-selectroot-merge-stripsymmetry-nooffsetlimits/#comment-2314915 34. Docking Port Alignment - http://forum.kerbalspaceprogram.com/index.php?/topic/40423-12-docking-port-alignment-indicator-version-651-updated-102516/ 35. Final Frontier - http://forum.kerbalspaceprogram.com/index.php?/topic/61065-12-final-frontier-kerbal-individual-merits-125-2906/ 36. Filter Extensions - http://forum.kerbalspaceprogram.com/index.php?/topic/93955-12-filter-extensions-274-oct-18/&page=26 37. HyperEdit - to get everything from Season 1 in place - http://forum.kerbalspaceprogram.com/index.php?/topic/34785-12-hyperedit-v153-sep-14-2016-cheat-teleporter-orbitplanet-editor-more/ Rocket / Satellite / Spaceplane / Rover / Station / Utility - Parts Rocket Parts 38. USI Sounding Rockets -http://forum.kerbalspaceprogram.com/index.php?/topic/92434-12-sounding-rockets-start-small-dream-big-050/ 39. KW Rocketry -http://forum.kerbalspaceprogram.com/index.php?/topic/137762-12-kw-rocketry-redux-305-released/ 40. Cryogenic Engines - http://forum.kerbalspaceprogram.com/index.php?/topic/106089-12-cryogenic-engines-high-isp-chemical-rockets-oct-27-fixes-update/ 41. DIRECT Launch Vehicles - http://forum.kerbalspaceprogram.com/index.php?/topic/117215-wip-112-direct-super-heavy-launchers-revamp-release/ 42. Kerbal Atomics - http://forum.kerbalspaceprogram.com/index.php?/topic/132755-113-kso-kerbin-shuttle-orbiter-legacy-packs-development-updates/ 43. KSP SpaceY Heavy Lifters - http://forum.kerbalspaceprogram.com/index.php?/topic/90545-12-spacey-heavy-lifter-parts-pack-v115-2016-10-21/ 44. AB Launchers - Energia Rocket - http://forum.kerbalspaceprogram.com/index.php?/topic/96141-11-ab-launchers-12-5m-energia-parts-22-apr/ 45. Interstellar Fuel Switch - http://forum.kerbalspaceprogram.com/index.php?/topic/106243-12-interstellar-fuel-switch-ifs-226-updated-24-10-2016-fixed-part-symmetry/ 46. Procedural Fairings - http://forum.kerbalspaceprogram.com/index.php?/topic/36371-112-procedural-fairings-317-may-8/ SpacePlane Parts 47. B9 Aerospace -http://forum.kerbalspaceprogram.com/index.php?/topic/83570-113-b9-aerospace-release-612-updated-063016/ 48. B9 Aerospace Legacy - http://forum.kerbalspaceprogram.com/index.php?/topic/83570-113-b9-aerospace-release-612-updated-063016/ 49. B9 Procedural Wings - http://forum.kerbalspaceprogram.com/index.php?/topic/117236-12-procedural-wings/ 50. Procedural Dynamics - Procedural Wing - http://forum.kerbalspaceprogram.com/index.php?/topic/117236-12-procedural-wings/ 51. OPT SpacePlane Parts - http://forum.kerbalspaceprogram.com/index.php?/topic/151118-120-opt-space-plane-v190/ 52. Mark IV System - http://forum.kerbalspaceprogram.com/index.php?/topic/91713-12-mark-iv-spaceplane-system-12-update-oct-21/ 53. Kerbin Shuttle Orbiter (KSO) - http://forum.kerbalspaceprogram.com/index.php?/topic/132755-113-kso-kerbin-shuttle-orbiter-legacy-packs-development-updates/ 54. Quiztech Aero - http://forum.kerbalspaceprogram.com/index.php?/topic/145635-12-quiztech-aero-pack-continued/ 55. Cormorant Aeronologies - http://forum.kerbalspaceprogram.com/index.php?/topic/119951-12-cormorant-aeronology-dev-thread/ 56. Mk2 Stockalike Expoansion - http://forum.kerbalspaceprogram.com/index.php?/topic/109145-12-mk2-expansion-v1720-update-10122016/ 57. Mk3 Stockalike Expansion - http://forum.kerbalspaceprogram.com/index.php?/topic/109401-mk2mk3-expansion-dev-thread-12-m3x-12-update-101316/&page=1 Rover Parts 58. Dr. Jet's Chop Shop -http://forum.kerbalspaceprogram.com/index.php?/topic/76248-12-dr-jets-chop-shop-v0101-14102016/ 59. USI Karibou Rover - http://forum.kerbalspaceprogram.com/index.php?/topic/119907-12-karibou-expedition-rover-030/ 60. USI Malemute Rover - https://www.reddit.com/r/KerbalSpaceProgram/comments/4j5h2p/usi_presents_the_malemute_rover/ Satelite / Station / Utility Parts 61. BoxSat -http://forum.kerbalspaceprogram.com/index.php?/topic/82643-104-boxsat-va02f-updated-09162015/ 62. CactEye - http://forum.kerbalspaceprogram.com/index.php?/topic/141298-120-cacteye-optics-community-takeover-updated-10212016/ 63. USI Exploration Pack - http://forum.kerbalspaceprogram.com/index.php?/topic/78242-12-usi-exploration-pack-small-parts-big-adventure-v-060/ 64. USI Freight Transport Technologies (FTT) - http://forum.kerbalspaceprogram.com/index.php?/topic/82730-12-freight-transport-technologies-v060/ 65. USI Survival Pack - http://forum.kerbalspaceprogram.com/index.php?/topic/76169-12-usi-survivability-pack-formerly-derp-v060/ 66. USI Karbonite - http://forum.kerbalspaceprogram.com/index.php?/topic/80650-12-karbonite-mineable-burnable-and-community-driven-080/ 67. USI Karbonite Plus - Karborandrum - http://forum.kerbalspaceprogram.com/index.php?/topic/83948-12-karbonite-plus-k-a-karbonite-expansion-070/ 68. USI Kolonization Systems (MKS/OKS) - http://forum.kerbalspaceprogram.com/index.php?/topic/72032-12-usi-kolonization-systems-mksoks-0500/ 69. Inline Ballutes - http://forum.kerbalspaceprogram.com/index.php?/topic/120626-wip-inline-ballutes/ 70. KAS - http://forum.kerbalspaceprogram.com/index.php?/topic/142594-12-kerbal-attachment-system-kas-v060/ 71. KIS - http://forum.kerbalspaceprogram.com/index.php?/topic/149848-12-kerbal-inventory-system-kis-v130/ 72. Infernal Robotics - http://forum.kerbalspaceprogram.com/index.php?/topic/104535-112-magic-smoke-industries-infernal-robotics-202/ 73. SCANSat - http://forum.kerbalspaceprogram.com/index.php?/topic/72679-12-scansat-v1610-real-scanning-real-science-at-warp-speed-october-24-2016/ 74. Universal Storage - http://forum.kerbalspaceprogram.com/index.php?/topic/68043-universal-storage-1201-for-ksp-12-15th-october-2016/ Futuristic Parts / Near / Far Future 75. USI Alcubierre Warp Drive -http://forum.kerbalspaceprogram.com/index.php?/topic/90899-12-alcubierre-warp-drive-stand-alone-v050/ 76. NearFuture Construction - http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/ 77. NearFuture Electrical - http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/ 78. NearFuture Solar - http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/ 79. NearFuture Propulsion - http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/ 80. NearFuture Spacecraft - http://forum.kerbalspaceprogram.com/index.php?/topic/47786-12-near-future-technologies-oct-26-bugfix-updates/ Not yet in, but being considered: 81. ESLD Beacons -http://forum.kerbalspaceprogram.com/index.php?/topic/141205-12-esld-jump-beacons-revived-09/ 82. Landertron - http://forum.kerbalspaceprogram.com/index.php?/topic/149826-12-landertrons-automatic-landing-retro-rockets-v015-02016-oct-13-0340-utc/ Science: 83. Station Science -http://forum.kerbalspaceprogram.com/index.php?/topic/50145-112-station-science-v20-new-models-by-speedyb/&page=1 84. DMagic Orbital Science - http://forum.kerbalspaceprogram.com/index.php?/topic/59009-12-dmagic-orbital-science-new-science-parts-v134-10192016/ Misc 85. Kerbal Joint Reinforcement -http://forum.kerbalspaceprogram.com/index.php?/topic/50911-12-kerbal-joint-reinforcement-v331-102916/
  4. I am in no rush at the moment, so any time is good enough for me, thx. But 1.1.3 if possible will be appreciated as i have some big stations i plan to destroy :-). Also question, is it KAS/KIS Attachable ?
  5. Hi @Dman979, just out of curiosity will it be available both for 1.1.3 and 1.2 or ? (i have a youtube series in 1.1.3 that could use it, hence the question)
  6. Is there any way you could support JSI advanced transparent pods. In 1.1.3 it does not seem to work with Malemute rover, but It does seem to work with Karibou, not sure why EDIT: IT DOES work with Malemute but for some reason drawing distance is much nearer than with Karibou.
  7. Yea i noticed it later when i was reviewing the craft prior to actually flying it when recording my new Season 2 that will air next week
  8. Lol, silly me, thx for noticing :-). I was wondering why it did not line up. Also had no idea about the body flap, thx for that Hmm, I am pretty sure i used this one (notice white RCS nozzles - shuttles' ones are black, but for some reason the windows still got the black spot over them which would suggest shuttle). Ill double check it. Thx for comments and suggestions
  9. Hi @Pak, Made a new video on how to make a Buran with Energia (using Cormorant aeronology and AB launchers). Enjoy: I have tested it (the launch and orbital operations part - works like a charm), The landing part i did not yet try. Suggestion, could you also make the lifting body components pull the COM little bit more down so that COM and COL are slightly more aligned. If you want to download the craft, just make sure you have also AB launchers mod and download it from Kerbalx - the link is in the description
  10. Can't wait to try it at home, that DOE hook was spamming my logs in my save big time. Thx for that :-)
  11. awesome, will test it as soon as i get home EDIT: Tested it and now its fixed. Works like a charm. Thx a lot :-)
  12. When you make a test version I would be happy to test it :-)
  13. Set logging to true in cfg, here is the link to output_log: https://dl.dropboxusercontent.com/u/13459574/output_log.txt I am guessing the conflict comes due to interstellar fuel switch but i have no interstellar installed, i even tried using filter extensions with icons from there, did not work, not sure why
  14. I tried using this mod without Interstellar. I am not sure i have the latest version (got it 2 weeks ago), but I am missing most of the icons. In my gui they show as questionmarks "?" What am i doing wrong ?
  15. Added to the pull request following mods: - Canadarm - USI Alcubierre Warp drive - BoxSat
  16. Yay, created my first Git pull request, adding Cormorant Aeronology pack. Let me know if i did it correctly, and please let me know when it is released I will be adding more for sure :-)
  17. I have created a pull request for Cormorant Aeronology to be added to ETT tech tree, let me know when you release buran stuff, so i can re-add it
  18. Would it be a big problem to recompile the Tech Tree Editor to allow loading Yonge Tech tree with . instead of , for scale. If in the EngTechTree i put: scale = 0,6 instead of: scale = 0.6 ..and save, then the KSP will not load it. And given comma is used in other places while dot is used only in scale, it would be a lot easier to make editor read dot than vice versa. Also careful when saving the tree. Edit: I will just later do a text replace, but expect an update from me regarding ETT Today or tomorrow where I will add ALL mods from my list
  19. Found the bug The problem in scale parameter: the one in the master uses scale = 0.6 ....while to load in Yonge format, it should be: scale = 0,6 The error is in dot versus comma. Figured it out by saving random yonge and comparing it to ett. Anyway it works now, thx
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