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captainawesome

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  1. I was wondering if there was anything like a package manager already made for the KSP community? For those familiar with it, I'm talking something like apt-get/aptitude for debian, npm for node, or gems for ruby. I've been working on one and almost have it ready for release, but wouldn't want to waste anymore time if there's already one out there. Here is an example of me adding a KSP instance to the manager and then installing the novapunch package into it.
  2. Figured it out. It's easily scraped from the readme.
  3. I'm curious on how to get the game version from outside the game. Does anyone know where the info might be?
  4. I've just recently upgraded to 0.23 and discovered the science element now added. I haven't played with it too much, but I'm guessing that you gain science over time based on some parameters. In any case, I really like the concept. My suggestion is that instead of just gaining science, you could gain it by running a low-priority thread simulating protein folding or any similar project. The science you gain would be based on the amount of folding data processed. For slower computers, a handicap multiplier could be given based on the computer's CPU speed/memory. Another multiplier could be used to account for time warps. The benefits to real science are both nominal and obvious but there is also the likely possibility it would boost the psychological reward value of earning science for those players within the achiever gamer-type spectrum.
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