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Nabbs1

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    Bottle Rocketeer
  1. I was wondering if anyone else was having a problem with the Microwave Thermal receiver graphic? Or is it supposed to look like a faded red and black tube with striations?
  2. imo - running out of ram. try running this http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-7-Active-Memory-Reduction-Mod
  3. basically you can make a part grabable by putting this in the config of the part MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.0, -0.15) evaPartDir = (0,0,-1) storable = true storedSize = 4 attachOnPart = True attachOnEva = False attachOnStatic = True }
  4. OH snap I love that piggy back idea and also the double huge wing .. I may need to build one like this.
  5. Yours is the one I got inspiration for mine heh. I even had a version with rotating engines but it was too hard to fly
  6. a couple SSTO's I been working on The first is a Fat VTOL SSTO I was building .. I have a stable hover at over 100 tons .. but it gets crazy after a few minutes. The second I had to get funding and build to save Jebediah from his last mission. Usually its much shorter but this version I had to put in a cargo bay.
  7. Did you get this working? I tried Both of these and both do not work.. any tips? @PART[RAPIER]:Final { @MODULE[ModuleEnginesFX,AirBreathing] { @maxThrust = 210 } @MODULE[ModuleEnginesFX,ClosedCycle] { @maxThrust = 195 } } and @PART[RAPIER]:Final { @MODULE[ModuleEnginesFX]:HAS[#engineID[AirBreathing]] { @maxThrust = 210 } @MODULE[ModuleEnginesFX]:HAS[#engineID[ClosedCycle]] { @maxThrust = 195 } } Tried this and it does work thought if anything adds another "MODULE" to the Rapier I think it may break it. @PART[RAPIER]:Final { @description = NabbTech Certified! The R.A.P.I.E.R. (Reactive Alternate-Propellant Intelligent Engine for Rockets) is a joint venture between C7 Aerospace and the Rockomax Conglomerate. Designed to fill a gap in the design requirements for sustainable single stage to orbit aircraft, this engine combines the best of rocket and air-breathing thrust technology. @mass = 1.80 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision @attachRules = 1,1,1,1,0 //!MODULE[ModuleEnginesFX] {} @MODULE,2 { @maxThrust = 210 } @MODULE,1 { @maxThrust = 195 } }
  8. did you tweak any of the files? I would redownload B9 and delete the folder entirely from the GameData Directory and reinstall it.
  9. Previous Redacted. I guess someone is trying to make me go crazy. Anyways .. Hello.
  10. Because it costs fuel to land and even more to land near your Kethane base. You would refuel there then use some of it just to take off again back into an orbit. It is ideal to have a Kethane conversion station in space as you can just slip into orbit refuel and be on your way.
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