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About psychogre

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  1. psychogre

    How to do precision landing?

    After a bit of experimentation, I settled on a method, that I have briefly described in this imgur album: I later discovered this method is very similar to the "reverse gravity turn landing" method described by GoSlash27 in this post (unfortunately, all the images are missing):
  2. This is just amazing - and just what I was looking for. After casually playing KSP for a few years, I shook it up a bit with GPP (that's gorgeous too!) but found my PC couldn't keep up. Sometimes the simplest changes are the best thing to do. Thanks for making this!
  3. psychogre

    Kerbal Inventory System

    During in-orbit construction of large ships, I would often move various parts across large distances. I started out doing the stepping method mentioned, but then figured out I could take advantage of the coasting movement of the Kerbal's jetpack. Since you can't make any jetpack adjustments after grabbing a part, I set it up so the Kerbal is coasting over the part I want to move, and toward the target location. I'd have the Kerbal grab the part as they passed by, and then attach it at (or very near) the target. If the coasting direction aim is off, the Esc key puts the part back where it was picked up, and you can try again. It does take a bit of practice, but it works pretty well. I've managed to move larger parts too using this method, as long as you have the needed number of Kerbals within range of where it is grabbed, but not necessarily where it is subsequently attached. An imgur album of my construction:
  4. Now that Take Two owns KSP, is there any word if there will be any new licensing agreements for making KSP merchandise? I'd really like to buy a coffee mug like what used to be available at CafePress, the one with the big KSP logo on one side, and the lineup of Bill, Bob and Jeb on the other. Sadly, it's not available any more, and the other KSP-related ones (with independent art) are less recognizable. I want to be able show off my love of the game at work, and get other people hooked too...
  5. psychogre

    What did you do in KSP today?

    Taking a bit over a year to complete (and a lot of learning along the way), i was able to set up a mining base on Minmus, then constructed a transport ship in orbit (using KAS/KIS). Then collected all the landers on this ship for a single-craft flight to Ike, and deployed the mining base there. This Imgur album shows the progress I'm still using KSP v1.04 since I didn't want to break anything during this 'campaign' mission. It all grew out of a contract to mine ore on Minmus, then another one to explore Ike. I had to learn the quirks of the drills and ISRUs, and it just sort of took on a life of its own. Got lots of practice for targeted landings, orbit rendezvous, docking, and KAS ship construction techniques. Definitely a worthwhile effort, and a sense of accomplishment. A few more things I plan on doing in this current game before doing an upgrade to the upcoming v1.3.1, adding in some interesting new mods, and restarting my career game. There have been so many changes and improvements since 1.04, I am looking forward to learning how to use.
  6. I tend to do things more by the seat of my spacesuit. The method I use could be called a 'reverse gravity turn'. I first tried this out a few times on Mun, but then had a lot more times to practice and perfect it when I set up a mining operation on Minmus (ferrying the fuel up to ships in orbit). I've since moved the whole operation to Ike. I made an imgur album showing my procedure - hope this helps If there's an atmosphere, you would have to make a larger overshoot to take account of the drag.
  7. Repeating the others' suggestions of the KAS/KIS mods, I'd also like to show of an example of what you were asking about. I've been working on assembling a large ship to be able to transport multiple landers (mining/fuel production base) from initial location on Minmus to Ike, but all in one ship. Basically I built two medium sized rockets, then connected them together with girders, adding docking ports for later docking the multiple landers to it. An Imgur album showing a few points of its construction: It took quite a bit of time for the the numerous EVAs needed to do this construction (and some frustration in there too), but I feel the effort was worth it. A sense of accomplishment. There were a few follow-up supply flights to bring up specific parts, like extra heat shields, parachutes, docking ports, NRV engines, RCS units, extra struts, etc. During the construction, a few of these 'rescue' contracts popped up around Minmus. Using KAS/KIS, I was able to easily collect these Kerbals and their derelicts, salvage a few odd rocket stages left in orbit from my earlier flights, assemble them into a ship (and refuel them), and send them back to Kebin. I added a recent shot to the Imgur album - I docked all seven landers to the ship, escaped from Kebin, and nearing Duna.
  8. psychogre

    Do you recycle orbital debris?

    Yes, absolutely worth it! Makes the game much more interesting. I've collected several cast off stages from the orbit of Minmus, collected stranded Kerbals, added a few spare parts brought from home (heat shields, parachutes, docking ports, etc). Put them together, refuel (I have an ISRU setup on the surface), then send them back to Kerbin. To do this you have to figure out which parts you need, and look what's available. Then assembly of the return ship (via KAS) sometimes is challenging. I have a large platform I work off of, with a collection of parts just for this purpose. I just recently sent back two separate rescues on a single ship put together from salvages.
  9. psychogre

    Show off your junk

    Absolutely! Even though I do quicksaves often, I still don't do it often enough. As I do nearly all my construction is on and around an orbital "platform" around Minmus (being readied as an interplanetary transport ship - been working on that for a long time), things can go wrong very easily. One slight misplacement, and parts being moved go tumbling away. Second time that's happened - shame on me... Gotta go retrieve it now.
  10. psychogre

    Are you serious?

    I recently discovered an odd behavior, most likely the same thing you've encountered. Using KAS, I was mounting a docking port on the end of a Twin-Boar engine (temporarily needed for some construction tasks for a larger ship). I intended to put a short girder in between the engine bells, and add the docking port on top of that. Surprised to get the girder "mounted", offset from the end, but exactly lining up with the ends of the engine bells. Must be the collision mesh box, or something related. Based on this behavior, you might be able to solve your problem (assuming you have the KAS mod installed) by simply doing a tool-equipped Kerbal EVA to re-mount the docking port. If this works how I think, you'll end up with an offset docking port that appears to be floating, but you'll be able to dock the ship with it.
  11. psychogre

    Show off your junk

    Great scrapyard setup @katateochi. I've been salvaging my debris, discarded from my early Minmus flights, and reusing them mainly to fulfill rescue contracts. This has made the game much more interesting and challenging for me. But you've taken it to a level of an artform!
  12. psychogre

    First interplanetary attempt

    Like you, I am intending to go interplanetary 'soon'. My previous foray (using v0.90) did not go well - ran out of fuel far too soon, and ended up relying on the 'infinite fuel' setting to complete my goal of landing on a few of the moons of Jool. Restarting my career mode with v1.04, I wanted to do things 'right' on my next interplanetary trip, so bringing along an ISRU is a requirement for me. I'd never used one before, so I set up a mining base on Minmus to get the hang of the whole process. Rather than a single self-contained setup, I ended up with a collection of smaller landers: drills+ISRU, power+storage, fuel ferry, science lander, and an orbiting base ship. I also started using the KAS/KIS mods, which has enabled me to also go salvage cast-off rocket stages orbiting Minmus from earlier flights, collect stranded Kerbals and their derelicts - these I attached to those salvaged parts, fueled up and sent them back to Kerbin (I've sent some supply ships with extra docking ports, heat shields and parachutes for these operations). I use the KAS pipe connections to link the mining base ships together, and to also transfer fuel to the ferry ship. One of your questions has gone unanswered: how to take a collection of smaller craft on an interplanetary trip. Docking landers to the front of your main ship may be prone to wobbling during a burn. My first solution to this problem was a ship that I call the 'Bison', where the lander is tucked on the backside, being 'pulled' along. Having had more practice with ship modifications using KAS, I have taken this idea to the next level, connecting two of these 'Bison' ships to make five places for my mining base landers to be docked for an interplanetary trip. I probably will need to pay attention to the balancing of mass of those docked ships. This 'carrier' ship is still under construction (a set of 4 NERV engines are enroute), but I am hoping this will all work how I think it should. This imgur album shows a bit more of the construction involved:
  13. psychogre

    Kerbin orbital rescue contracts.

    To do these Kerbal + ship rescue contracts, I rely on the features of the KAS & KIS mods. My rescue craft has a docking port on the front, but then I also bring along a second (same-sized!) docking port, spare parachutes, and even a heat shield for larger modules to be collected (the contract usually has information on the size). Once I rendezvous with the craft to be rescued, I move to be within a few meters (I call it parallel parking). Have an engineer Kerbal do an EVA (with a wrench or power tool) to install the spare docking port on one end of the derelict. With that in place, the craft can be docked together, and other items installed as needed. From there, the derelict can be taken back to Kerbin (or even mated to spare fuel tank + engine), and returned to the surface, without needing to deorbit the rescue craft also.
  14. @Galileo I am totally astounded by the beauty and sheer magnitude of this mod! Thank you and your partners for all the time, effort and devotion that obviously went into making this. While looking over the description, and the wiki put together by @JadeOfMaar, I have two questions: -- an asteroid belt is mentioned, but I didn't see any reference to how those are populated in the game - are they automatically generated, within certain orbit parameters? And how many asteroids constitutes an 'asteroid belt'? -- the Gauss/Catullus/Tarsiss system is intriguing, but I see that Catullus's mass is about 20% of Gauss, which would definitely make them act more like a binary planet system. Is Gauss's orbit 'on rails' (due to KSP limitations), instead of the wobble that would exist in RL?
  15. psychogre

    Mining Base Purpose

    My mining base on Minmus simply started out for fulfilling a contract. Learned a lot from it: got lots of practice for targeted landings, and launch/rendezvous operations with the orbiting ship. Then I got offered contracts to rescue stranded Kerbals (and their capsules) in orbit of Minmus. Heck, I'm already there, so I collected them. I found I had several spent rocket stages (from early flights) around Minmus. Using the KAS/KIS mod, I was able to go collect them, refuel them, then stick the rescued Kerbals and their craft to the front, and sent them back home.