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luxyuz

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Everything posted by luxyuz

  1. I have an AMD R9 270X and the game in OpenGL runs like crap (about the same as DirectX), and only 25/35% of my GPU is used. Using OpenGL I can play with mods so I prefer. Crap game code is crap. Lets hope they do something about it with Unity 5 port.
  2. "The main work is done." -Proot We've been waiting for months, a couple more weeks is nothing to compare to. He just assumed. You can install all the add-ons for yourself if you want to. Personally I'm waiting for Proot work to mod it myself to my personal taste and use. Thanks for all your work Proot, and thank you to all the community who helps make this game worth what it is.
  3. I agree. Amazing work as always Sr.Proot As good that sounds I just hope you remember people that does not own that much Ram or even have Linux would like to have clouds without game crash
  4. For a game that is in development for so long and still looks like it is and to just use 1 of my 4 CPU cores, I will not wait standing up. I'm sure talented people like Proot and many others will use U5 to improve even more KSP and should get paid by squad for implementing the mod in the game, like other cases in the past. I understand not everyone has a powerful computer to run a pretty game, or even a toaster to run a physics educational program. From a marketing pov making a game that runs on toasters makes it possible to get to a broader audience and sell more. But then if the objective is targeting a broader audience, why does the game runs like crap looking like crap? And what about the performance issue (just using 1 cpu core and less than half gpu power). This forum holds some of the best talent and creativity I've seen and all the mods here proved long time ago that KSP doesn't need to look like crap. "Oh but if we add more sparkling stuff some people will not be able to play the game!" -That's what the Graphical Options menu was invented for! If we can add mods why the hell not having the option to turn them off on toasters? I do hope they hire you or someone to redo the graphics in KSP Proot, this game still has a long way to go to be perfect. For me KSP 1.0 is still BETA THAN EVER and should be v0.95
  5. I'm sorry, I meant NO offence by "deluded". Any "true" QCore CPU should handle this game just fine. My old i5 2500k shows 80% usage on just one core, and the rest sit at 10%, and to make matters my R9 270X never passes 40% usage. 64bit support imo should have been fully implemented before 1.0 already, you can't possibly play without mods and have as much fun. About using mods, I use crap loads of mods (50 maybe) and run the game in OpenGL I'm usually at 2Gb Ram and almost never crash. If your computer is low in performance you can always just enable the less intensive eye candy. Exactly what you said. Single thread physics is killing the game performance completely. They NEED to fix this ASAP! As for eye candy goes, every GPU in the last 5 year can handle it, its the amount of memory that is the issue. I'm so jealous of this! But I can't Linux (noob) My guess is they are not very talented at it and never hired someone to do it. And because the game has issues, they focused on features rather than eye candy.
  6. Either you run a toaster or you're deluded thinking this mod needs a new pc. Truth is, the game needs to be optimized. Lets hope Unity 5 does the magic we need. Meanwhile the fantastic work of Proot and all the other moders in the community will do the job for the devs and keep the game pretty. I can't play vanilla ever again.
  7. I have this issue too. And random pink squares... I just unistaled and wait for a stable build. love this mod though.
  8. Those are the mods included in KSPRC.2 for KSP.9 I'd like to know the new list for KSP1.0 Thank you very much Mr. Proot. Don't rush it and have fun making it, I'm sure we all be having fun using it I'm very interested in EVE, Scatterer and Planet Shine. I like Engine Light, but I think the effect in the ship is too much for bigger engines.
  9. Mr. Proot I'm sorry to ask you this, but can we have a list of moods you're using to make your compilation? Thank you very much.
  10. Mr. Proot: I'm sure all appreciate your work. Don't feel the pressure in releasing early or unfinished products. In my opinion you could release "packages" for testing, or even alpha/beta versions of the final pack for opinions and help. Me personally, I just can't play the game how it looks. It became so dull and gives me no "oh" and no "ah" so my interest faded away. In conclusion: take your time, you said you do this because you love the game. Your love will be well received in the day its finished. Just gotta say, thanks for making this game worth it.
  11. If it was not for your work, KSP would be the ugliest game launch of the last couple years. I hope you finish your work soon because I can't just play vanilla like it is.
  12. I'm having a though time guessing how mush batteries I need in my probes so they can work continuously on the dark side. I was going for the more = better approach but that ain't enough to power several RT antennas simultaneously. Could really use this mod right now. Thanks for your hard work. Hope you have a Beta or RC soon.
  13. You can install linux on a 2Gb USB Stick. If you wanna go hardcore, buy a good 8/16Gb USB3.0 pen drive for 10€ and you're good to go.
  14. I know this might sound stupid, but I was waiting for the visor bug to be fixed but the thread says its v2.4.1 I saw the post talking about being fixed for v2.4.2 but haven't tried downloading it yet. Been waiting for days lol Thanks for the work on this mod. Now need to get myself some new textures and stuff.
  15. I don't know why, but I just like Kethane more. Wish this could get updated :'(
  16. I have no problems of angle of attack. A plane can't just fly straight without making thousands of corrections, don't know why. Now that you mention it, Mechjeb doesn't recognize the terminal velocity and maybe, maybe that's why my rockets wobble and eventually lose control. If the atmosphere is thinner, obviously Mechjeb can't calculate landings. I think this is a more Mechjeb problem related than NEAR. Mechjeb does not support NEAR. I really need Mechheb, it took me 3 hours just to build a 3 part station (not that I failed, but I needed lots of tuning in orbit cuz I still haven't unlocked all tech tree for Mechjeb support). I suck at rendezvous and even more at docking! Needless to say, I carry allot of spare fuel and RCS around!
  17. It buggers me how you got it to work. Why all my rockets fly great with or without NEAR, but I just can't use Mechjeb in atmosphere flight with NEAR installed?? Planes shake violently and rockets start wobbling and eventually lose control. Better Buoyancy on the other end is working great for me, could ditch a plane at very low speeds and nothing break or behaved strange.
  18. I had to uninstal this mod because mechjeb in atmosphere was useless. It would give me erratic behaviour resulting in loss of control. Uninstalled the mod and it works great now. Sadly cuz I loved it.
  19. Stupid Chris is on holiday. He just fixed Realchutes and I think that's it for this year. I'm sure in the first week of the new year we will see more updates.
  20. You have no idea how hard is to play without your mod. All my Chutes were ripping off from G forces! Thanks for taking your time in fixing this. Please enjoy your holidays and be back in 2015 with more amazing work.
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